Yggdra Union
- Strategic gameplay in which decks of Tactical Cards are used to determine battlefield movement, special attacks and more
- Yggdra meets up with Milanor, the charismatic leader of a band of thieves, and readies herself for a war of liberation
- Ogre Battle uses a card based game system similar to Metal Gear Acid, to unite the land under a alliance union to thwart an evil empire
- Over 30 attack, defense, and support skills
- Join forces with other allies to form an unbeatable Union
Product Description
Yggdra Union is a approach/RPG card based game which allows you to engage in fantasy styled tactical battles. Ruled by a royal family said to be descendants of the gods themselves, Fantasinia is a prosperous and peaceful land — until the peace is shattered by the invading forces of the Empire of Bronkia. Bronkia’s Imperial Army cuts a bloody swath owing to the people of Fantasinia and the Royal Armies of King Ordeene. Amidst the chaos, a young woman escapes from the besieged capital of Partina — a woman with innocence in her face, and a sword in her hand. The girl’s name is Princess Yggdra, the last surviving member of the royal family. Character design by manga artist Satoko Kiyuzuki and card design by Sunaho Tobe, character designer of Riviera – The Promised Land!
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it’s from sting what els can i say
Rating: 5 / 5
The game stated splendid but as you went on it became harder and harder till it was near impossible to win.
Rating: 2 / 5
This game is amazingly fun, after you learn the ropes.
Rating: 5 / 5
Yggdra Union is a fine example of why you should never ignore the last few game releases on a matured video gaming platform. Originally released in Japan on June 30, 2006, the game was quickly imported by Atlus and released November 21, 2006. The game features a rich storyline about the heroine, Yggdra Yuril Artwaltz. Complimenting the storyline is screen after screen of bright affect schemed menus overlayed onto anime backgrounds. I was surprised to find that the level of difficulty is rather high for Yggdra. Deep RPG based character statistics and equally detailed battle engine can cause any player to in fact reflect while they play. The game also features a musical score that has prompted release of a two disc soundtrack!
Plot
The Empire of Bronquia has invaded the Kingdom of Fantasinia with a deadly blitzkrieg. Princess Yggdra has managed to flee the capital city, Paltina only to be pursued into the badlands by enemy troops. She meets Milanor the leader of a band of thieves who promises to help her after his own hideout is burned to the ground by Yggdra’s pursuers. The game has a unadorned linear plot line that develops the tale of young Yggdra. Each battle field has its own set of dialogue with the characters. I found my small attention span satisfied with just enough detail to keep my interest. While the dialogue at times seems a small drawn out, you can easily “button press” your way owing to it in a few minutes.
Gameplay
I jumped into this game without reading the tutorial or manual. The battle system is very intuitive. Twelve hours of gameplay later, I regretted my choice! The game has a lot of features that without the manual could never be understood. For example after you have set your battle instructions, the game will show a set of 5 prediction marks for each unit involved in the battle. Predictions marks quickly gave me an edge in battling that has saved me thousands of morale points! The depth of Yggdra Union’s gameplay is astonishing because the game at a snail’s pace introduces new battle capabilities as you progress owing to battlefields. The game’s formation and linking features allow you to team up against the evil ones with devastating effects. The formation and linking also tend to slow down gameplay as you plot the moves required to get your units into position.
The third battlefield, Orlando, was a challenge to complete in just one turn. The first phase of the battle was the rescue of a royal knight unit beseiged by enemy forces. I had to concede defeat in this zone because I simply did not have the morale potential required
to last three consecutive battles. Once you have lost a battlefield, you can either retry or simply load a previous save. If you retry the enemies abilities will be reduced, at the cost of the MVP selection. The game determines the most valuable player for the battle and awards the character with a stable stat boost. After twelve battles, the MVP awards can really boost your entire team’s stats. For this reason, avoid the retry option at all costs.
Morale is the right indicator of stamina in Yggdra Union. When battling, if your player loses they are assessed a point penalty that is deducted from their morale points. If your player wins a battle, they deduct morale points from the defeated unit. Your player is not given these morale points, they simply vanish. As your player’s level increases so does their morale. By the time you reach the twelfth battlefield, some of your characters can hold over 5,000 morale points. Morale points do not normally recharge. Just like combat pay is given to modern armies, you must give each character bonus items to recover lost morale after a long battle. Acquiring items is also dependent on a whole new set of supplies such as the number of “Luk” of the winning unit.
Graphics:
When you buy Yggdra Union all you expect is a tactical RPG, but instead you get one of the most complete gameboy sports meeting ever released. Final Fantasy IV Advance was given strong marks for it’s graphics on several review sites, yet it’s graphics were very pixelated nearly blocky. A side by side comparison of FFIV with Yggdra Union would cause a lot of people to second guess their graphics ratings if GBA sports meeting. The graphics in this game are simply stunning. Featuring a very active user interface combined with plain colors, Yggdra Union feels like a console game rather than a Gameboy Advance game. The battle and tale animations are very charming with no noticeable frame rendering lag. The text is simple to read, no squinting to see if your morale is 100 or 180.
The backgrounds are detailed anime stylishness drawings. I have never seen such detail in a Gameboy Advance game. Several sections of the game were in fact written to allow you to view the social class graphics alone. Finally, the menus seem to have a distinct gothic touch to them, much like those of the infamous Atlus title, Bright Soul II.
As an added bonus, when units use card skills in battle, the developers somehow implemented fog and photon stylishness effects to the affected units.
Replayability
As you go units around maps, they will learn hidden items that are selected up and positioned in your equipment inventory. As you battle, cards gain points for every victory. Characters can level up and even be awarded special MVP awards that directly credit their stats. All of these factors combined will keep this game in my DS for months to come. The only thing that will stop me from playing is the flood of new DS game releases coming for the month of Febuary 2007!
Programmers
We rarely hear or read about the efforts of the development teams behind Gameboy Advance sports meeting. Yggdra Union is no exception to this type admiration. As you play this game, the level of technical achievement involved with the programming jumps out from the screen. The game was originally written by Sting. If someone can find a list of programmers please post them.
Game Website
The following link will take you to the official game website:
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I encourage you to visit this website because you can download sample high resolution videos and wallpaper. Additionally, you can find animated character avatars on this site as well! The site is in Japanese, but most of the menu buttons are in English.
CD Soundtrack!
The developers of this game have released a soundtrack called, Yggdra Union: Exact Audio Pool Plus! The following page features cover art, track listing and sample audio for you to delight in.
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Summary
Yggdra Union cannot be classified as either a Final Fantasy or an Advance Wars clone. The game proudly stands alone as a welcome one of a kind release by Atlus and Sting.
I intentionally left a lot details out of this review. I felt the only basics of the game: graphics, plot and gameplay needed to be covered, from a RPG gamer’s point of view. I hope that you choose to pick up this title and circulate your own review comments as well!
Rating: 5 / 5
I have read the other reviews, and the only one that I disagree with is the one with the two stars; this game is fun, and, unless you have never played an RPG or tactical/approach game, it will be a new and involving experience. It was hard to learn the in’s and out’s of battle and stats, but afterwards, this game becomes an enriching experience. I would DEFINITELY recommend this game to anyone who is up for a challenge and likes RPG/Approach/Tactical sports meeting.
The only downside to this is that there are many hidden items located throughout the many maps you play on; sometimes you can only get them with a specific person, sometimes only on a specific time of day, and sometimes only when you have certain items in your inventory. Also, you will only use about 50% of the cards you collect in the game; the rest are too situational or are useless or both. Also, you may have to restart some maps due to the difficulty at times, but that isn’t too terrible; I only had to restart a few times throughout the whole game.
By and large, despite the tiny cons, the pros overweigh and outshadow the cons.
Rating: 4 / 5