XGRA: Extreme G Racing Association
- The Extreme Gravity Racing Friendship(XGRA) runs an incredible motorized bloodsport that is the future’s most well loved gaming event. Teams of daredevil riders fight against each other on the most perilous racetracks in history. Penetrate this league as a rookie & see if you can become a world champion!
- Complete contract and sub-missions while in mid-race to earn favors from team owners & sponsors
- Blast away obstacle on the tracks, to clear your way & make obstacles for your opponents
- Increase your bike with upgradeable weapons — or enhance your rider withcybernetic implants
- Advanced physics modeling lets you feel every wheel lock, wheelie, skid, slide and even airborne control
Product Description
XGRA pushes the limits of humanity of technology as they race across the most treacherous landscapes around!
Buy Cheap XGRA: Extreme G Racing Friendship
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This game is what you must have for your real need for alacrity! (I bet that the game series with such name, altought they’re splendid, didn’t satisfy the gamers’ alacrity needs.) XGRA combines supersonic speeds and splendid weapon violence. Do come in with your plasma-powered bike with tons of weaponry! When you play the sonic or supersonic class (mostly at the second one), you frequently experience supersonic booms. You only hear the music and speechs. Motor and weapon sounds are gone at this point. You can do that easily charging up an “ion accelerator”, and then ride over a dash plate… ZOOOOOOOOOMM!!! And you check your speedometer reaching up to 1000mph (and beyond!). Unfortunately to become this a success, you must complete Invitation, Subsonic, and Sonic class. And if you end all four, you get the freakin’ ultrasonic class!
Sound FX are splendid.
So are BGM, but there’s few of it (but splendid)
Graphics are wonderful.
Controller config, well if I could use weapons with sth like X or Y and to control the view with C stick…, but here you are just limited to use the presets.
Visual FX are incredible! Explosions, HUD, tracks…
Weapons (secondary ones) used at the game are so thrilling, especially the last one (I got dread with it). It’s terrible that the primary ones are different for each bike, I mean, it’s not the same dropping bombs than firing rockets, and so.
Multiplayer mode is splendid.
It draws 20 blocks of your Memory Card, keep so in mind, no matter what you do.
Gameplay action: I like the self-renaissance feature (no recharge lanes); like XG and XG2 there’s a depot for primary weapon and you collect secondary weapons by the side of the track; the action is quick-paced and (I do again) so violent; the Career mode (Season 2080) is just fine (not anything such incredible), and it’s the key to unlock everything (unless you get cheats,… Hey, that’s not honest. Win the game yourself); CPU rivals are hard-core, but not so mean. And sth out-of-issue I noticed, the characters wear NO helmets! What insane! (well, they are rare characters, they look like androids, and/or so they are)
Being a bit better than XG3, I closely compare this game with sth like F-Zero GX, or recent Wipeout series, but such two don’t get close to the splendid XGRA. If you’re, like me, a fan of high alacrity futuristic racing sports meeting and if you have a real need for alacrity, get this one for your own!
Rating: 4 / 5
Graphics – 4/5
Pretty excellent as far as Gamecube sports meeting go, but is certainly not pushing the system’s limits in any way. Art design is extremely appealing, though.
Game Control – 3/5
Generally open, but oversimplifies braking controls while overcomplicating weapon controls. Should have followed the XG1 & XG2 blueprint more closely. Also, the default control scheme will wear your fingers out.
Gameplay – 4/5
Captures much of the high-alacrity thrills of the original two XG sports meeting, but waters down the experience with bland weapons and limited bike selection. Also, the ill-advised recharging energy shields nearly break some of the gametypes (Warmonger in particular).
Tale – 3/5
Very generic for a futuristic racer, but the distinct personalities of the two announcers for the races add a lot of flavor and history to the setup.
Music – 3/5
Has a few inspired tunes, but ultimately cannot hold a candle to the soundtracks from XG1 & XG3. Also, just turn off the “Rock” tracks; they’re not anything but an embarrassment.
By and large Score = 3.4 / 5
Extreme G fans will delight in this game due to the reintroduction of the arcade elements from the first two sports meeting, but the developers skimped on a lot of the details that could have made this the best of the XG series.
Rating: 3 / 5
The fastest racing game I’ve ever played and it has weapons, to boot! Was looking for a excellent racing game for the Cube, since they don’t carry Gran Turismo, and ran across XGRA and Hot Wheels World Race. Played Hot Wheels once and then I place XGRA in…I haven’t touched Hot Wheels since! This is one quick racer and the powerups for weapons and shielding, etc. add an element that makes this much more than just another racing game. Graphics and sound are both top-notch here – when your cycle hits mach-1, you really get the sensation your moving that quick. Excellent stuff!
Rating: 4 / 5
The tracks feel like Wipeout 3, but it does have a bit of an F-zero look to it on the GameCube, with those transparent tracks. But it’s not like F-Zero. It’s like if you crossed Wipeout 3 with Akira, then sped it up and drank a cup of coffee.
I haven’t had a rush like this since Wipeout XT. It’s so quick, I’m still cranked up from the adrenalin while I write this.
The career races are structured like this: you sign up with a race team, then you race that team’s bike owing to the series. No chance to modify it, you race the races, and you only get one chance for each. This leads you smoothly into the next race. And yet your choice of team lets you choose what general racing stylishness you want. So, it’s customized to your stylishness, but you don’t spend much time customizing, just racing your butt off.
So, there’s not anything to distract you from the races. The races are quick. It has the alacrity of F-Zero–no, more alacrity, because you’re on a bike, close to the ground, and the track layout is like Wipeout Fusion: quick. I mean, really freaking quick. What do you reflect it’s like to go 800mph on an armored dirt bike? Well, I thought I had an thought, but let me tell you, this game makes it freaking scary. I honestly haven’t had this thrill of dread since that time I accidentally turned my snowboard into a tree run at copper mountain, and had to either make the turns or slam face first into a tree.
The graphics look splendid on the GameCube, with a very charming frame rate and gorgeous transparency in the pause menu, etc. Don’t be frightened by the fact that it’s ported to PS-2, it’s quite attractive on the cube, and obviously has been tweaked to take advantage of the extra rendering potential. I presume it also looks excellent on the XBox. (But really, I’d rather use a GC controller?
Some of the bitmaps are kind of low-res, which just goes to show you that the PS2 is pretty lame, but the GC smooths them out nicely so the by and large experience is excellent. If you have a choice, don’t get the PS2 version. Obviously.
The terrible:
There are very few songs on the sound track. At least they are _good_ tracks. If you get bored, you can always turn off the music and play something on your stereo. (Never understood why people would dock a game 20% over the music!)
I have managed to make it crash. Since it autosaves, I guess it’s not a huge deal. And I did play for several hours first. So it’s probably not a huge deal (but it did happen to me, maybe it’s just my box?)
F-Zero is just more of the same, but XGRA is a must-have game for any futuristic racing alacrity freak, and it runs perfectly on the GC. You’d best buy one, ’cause I’m not loaning out my copy any time soon.
Peace
Rating: 5 / 5