X2: the Threat
- Explore a massive Universe, where every object has a purpose and every ship has an agenda
- State-of-the-art graphics engine utilising all the latest Direct X capabilities including bump-mapping and volumetric shading
- Trade and manufacture a huge variety of commodities within a truly dynamic and evolving economy
- Learn lucrative trading routes and defend them at all costs
- Buy and command over 70 different ships from release-seat fighters, owing to cargo freighters to 2km-long destroyers
Product Description
X2 – The Threat – space simulation on the Mac taken to a new level. The ultimate test of combat, tactical, navigational and entrepreneurial skills, X² The Threat is a space simulation of breathtaking depth and scope. Trade your way owing to the space lanes and realize industrialist status. Fight your way owing to dozens of interlinked missions within an all-new storyline. Build your empire of stations and ships across the Universe. Reflect if your next go could be your last as the Universe reacts to your actions. A first person space experience designed for todays game players with sound and graphics to match. Learn new worlds and races, become a trader, bounty hunter, pirate, miner or a cunning combination of them all. The uneasy peace that befalls the Universe is about to be broken…Can you meet The Threat head on?
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Not to terrible not to excellent..bug here and there…patch it…excellent kinda slow crashes someimes yadayada…
Rating: 4 / 5
I really tried to like this game, but after two days in the game, I was still spending all my time parking my Boron Dolphin in Silicon mines. This game is a time sink, for a couple of reasons:
- Even with the patch, it crashes every two to three hours on my laptop.
- Cut scenes (slow, dull cutscenes with terribly rendered characters terribly voice-acting inane dialog) always happen after the automatic saves, so every time the game crashes you have to go owing to the whole slow show again. There is no way to skip the cut scenes.
- Even with x10 speedup, you spend most of your time in the early game waiting for your spaceship to go from point A to point B. After you get the automatic pilot and engine enhancements this gets a small quicker. Unfortunately there is no enhancement to skip the ride between the docking port and the ship’s berth, so now you spend all your time floating owing to claustrophobic corridors to get to your parking space.
- A jump guide cuts down travel time a lot, but why the unnecessary countdown ? After jumping a couple of dozen times the novely wears off and the countdown just becomes one more tedious pauze.
Trading is slow, fighting is near impossible with either mouse (too brusque) or arrow keys (only stepwise control), building is even slower and reminiscent of a real time approach game played at a glacial pace.
The one thing that this game has going for it is the gorgeous design of its spaceships, especially the Boron Shark and other ships which look like deepsea creatures. The role of space tourist is the only enjoyable one. All other roles turned into tedious stepping owing to menus, some of which are very terribly designed, like for instance the monitor system which has overlapping but nonidentical commands in two different parts of the menu hierarchy. I have gone crazy several times figuring out that auto-targetting in a monitor can only be set owing to the “option” menu, while all other monitor configuration setting goes owing to the “ship” menu.
Too terrible. Somewhere in this tediousness is hidden a gorgeous, wonderously exciting space exploration game.
Rating: 2 / 5
I bought this game based on a review which stated it was a 3D version of Ambrosia’s Escape Velocity on steriods. That much is certainly right. More ships, more wares, more difficulty to the economic model, and there’s just so much further you can go with this game. Unfortunately, it seems (as of 7/20/2005) that there are still quite a few bugs to work out, and I’ve found that I restart the game every other hour or so. I still recommend the game, but it may be wise to wait until a new patch is available to work out some of the quality problems.
Update 1: The first update has been released which solves most of the stability problems originally evident in the game. The only irritating things are that: the stability problems are not completely resolved, and that there are points where the game slows down dramatically for a few seconds (where, I presume, it used to crash). The latter conundrum gradually gets worse over time, but it can be remedied by periodically quitting the game and restarting.
Rating: 3 / 5