Wild Arms 4
- Innovative new HEX battle system unlike anything seen before in turn-based RPGs — easily accessible while providing an incredible amount of alacrity, depth and approach
- Action elements on the field map – From double-jumps to the new Accelerator ability to manipulate time
- Equip items to solve puzzles – eliminate the boredom of walking and waiting for random battles
- Inspiring coming-of-age storyline as Jude learns to cope with the harsh realities of the outside world with the help of his newfound friends
Product Description
Wild ARMs 4 invites you to go on a journey owing to a war-torn world, with the potential to either repair it – or ruin it. All his life, a young man named Jude lived in the tiny village of Ciel, until the day a hole was ripped in the sky. That day, a military invasion uncovered a weird and powerful weapon called an ARM. It bonded to Jude and now agony have to master it to save his home & people. As he becomes a man in a time of war, agony have a chance to place a stop to the violence.
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Did a terrorist sneak into the factory and replace the game disk with one that his ten year ancient kid made at Bummer School?….’cause I can not recognize it. This game in no way resembles the first three Wild Arms sports meeting in any way, shape or form…especially in the quality department. After playing this game for only one hour I threw in the rub down out of shear boredom and kissed my hard earned cash goodbye! Pong was more exciting. If the makers of this game had one iota of integrity they would stop making sports meeting and mug people in the park for cash…at least they would be showing enough courage to look their victims in the eye when robbing them. The gameplay would be laughable if I hadn’t shelled out fifty bucks for this abortion. I for one am going to go and replay Wild Arms 3….better a rerun of a excellent game than being bored senseless by a terrible new game.
Rating: 1 / 5
Okay, so Alter Code F stunk, right? So this should be no different, right? Incorrect to the max! This game is off da chains 30+ hours of entertainment extreme! This was the best game I’ve played since Dragon Quest VIII, and my favorite Wild Arms ever. I just couldn’t stop playing. Fun but unadorned platforming, innovative battle system, unique characters, and nostalgic enemies galore (gob gob). To the non-WA fan, maybe not so, but to the WA fan, maybe so!
Rating: 5 / 5
I don’t reflect I’ve ever been so addicted to anything before in my entire life. I rented this game at my next-door video game rental store, and bought it the same day I took it back, because I literally went into withdraws a mere 10 minutes after taking it back. I let my best friend borrow it, and it had the same effect on her.
All of the complainers here are just a bunch of fanboys of the other sports meeting who simply cannot tolerate the battle system change. I found it to be a change for the better. This is the 2nd best game I’ve ever played (#1 is Wild Arms 5), and I’ve played Final Fantasy X, Advance Wars: Dual Strike, and all of the Metal Gear Solid sports meeting.
You owe it to yourself to play this game at least once in your life. You’re missing out on a lot if you don’t.
This is what I feel about the game’s features:
Music: Orgasmic. Need I say more?
Battle System: Absolutely incredible. The only game I have ever played that has a better
battle system is the next installment in the series, Wild Arms 5, and that’s only because it’s an improvement on this game’s battle system.
Characters: Lovable, memorable, and adorable. Everyone who plays the game likes Arnaud. Everyone. It’s just human nature.
Storyline: Pretty excellent and very complex. It starts out unadorned and unfolds as the game goes by the side of. By and large, a excellent storyline.
Remember, Fanboys:
“Not Helpful” is not the same thing as “I Disagree”, not by a long shot. Reflect a small with no matter what amount of gray matter you have before rating this review. This review is based off of 2 entirely separate opinions of unbiased people who have played this game before any of the others in the series.
Rating: 5 / 5
Having come across Wild Arms during the third installment, I was hooked on the Wild West Themed RPG nearly instantly. There was something about the game that appealed to the ‘cowboy’ in me. Out of all the RPGs I’ve played on the Playstation 2, I consider Wild Arms 3 to be one of the finest RPGs I’ve ever played on the system. You can presume my bolt from the blue when I started playing Wild Arms 4 and find out it’s not anything like the previous installment. Sure, it acknowledges it’s six-shooter history but this installment seriously downplays the Wild West theme in favor of a more postapocalytic setting. Not that Wild Arms 4 is a terrible game, by any means. In fact, it’s a pretty dadgummed excellent one. It’s just if you’re coming into it expecting it to be like the first three installments, well- you’ll be just as surprised as I was and sadly mistaken. Wild Arms 4 tells the tale of Jude Maverick and a group of his friends trying to stop a coalition of congressional knights and save everyone in the process.
I will have to give Media Vision a nod for trying to make a small something new with the series this time around, especially with the new HEX battle system and it’s challenging platforming segments(yes, you read that right…platforming segments). The game is a beauty with it’s anime stylishness characters, lush environments and whatnot….graphically, the best game in the series thus far. When you’re trying to compete with the heavyweights out there, you have to shake things up a small bit to get people to notice. In that respect, Media Vision did quite nicely. The only thing I found incorrect with the game is that it’s rather small. Depending on if you’re a hardcore RPG gamer or not; you can end Wild Arms 4 in, literally, a day or less. I will point out that I’ve read many reviews online that state the game clocks in around 40 hours to complete. Either way, it’s not too terrible.
In closing, I did delight in Wild Arms 4 despite all the changes made and recommend it to fans of the series, casual or hardcore RPG gamers. But, I hope they return the series to its’ roots when and if there is another installment. If you can’t wait that long and need another ‘Wild West’ RPG fix, let me suggest Western Lords…coming to the Nintendo DS real soon.
Rating: 5 / 5
I’ve been with the “Wild Arms” series from the ground floor. The first game was very nice for its time, with copious extras, an fascinating tale, and an brilliant, quick-paced battle system. The second game was incredible, with a search option built in, an number of extras, and a splendid tale which was unfortunately marred by a translation which stopped to make sense on the 2nd disc (in fact, it literally makes NO SENSE at times). The first PS2 offering, WA3, was a very nice game. Although the graphics weren’t splendid, I liked the thought of cel-shading, and the game itself was very fun, and long. The remake of WA, “Alter Code:F”, was a disaster, of course, but nevermind about that.
Now, this brings us to WA4. I bought this game immediately upon release, but for no matter what reason, I never played it. Now I know why – this game is terrible-to-mediocre, at best.
Let’s start with the tale, the cornerstone of any RPG. Dull. Unnecessary. Insipid. These are words that come to mind. I don’t mind that a game doesn’t continue in the exact same fashion as its predecessors (in fact, with the sole exception of the “Suikoden” series, this is generally a sign of a decaying franshise), but there is absolutely not anything fascinating in this latest tale set on “Filgaia”. The game itself clocks in at about 40 hours (less if you can make excellent use of “Lucky Cards” and the like), and most of it is a dungeon-crawl. There are about 4 towns, TOTAL, in the game, and you get absolutely not anything from speaking with townspeople. NOTHING. They don’t add to the tale – in fact, their ramblings often make zero sense in the game itself. I won’t spoil the tale, but it essentially steals from WA2 (in a terrible way), and has absolutely not anything that will make you want to play on, other than the desire to get owing to this stinker.
Graphics. Not as vital in an RPG, and in fact, I kind of like the graphics here. The outlines of the cel-shaded characters have disappeared, but this shouldn’t come as a bolt from the blue – it’s been years since the last WA game was released. There is small to characterize the graphics of this game from its predecessor other than that cited above, but, and the game lacks the ability to go the camera, which is an annoyance when trying to spot treasure chests (and by the way, there are only 178 chests in this game, far less than the last offering. This isn’t surprising since there are fewer dungeons and towns in this game than in the last one).
Gameplay. It’s a disaster. Dungeons are long and dull, and make up the majority of the game. The puzzles are simple, but irritating, requiring long, out-of-the-way trips to take tools to light torches, or the like. There is one light here – I like the option of turning off encounters when you discharge certain conditions. It doesn’t really make the game more fun, but it’s an innovation I want to see in more RPG’s down the line.
Battle: The HEX system is a splendid thought that isn’t utilized in any way, shape or form. Boss battles tend to be ridiculously simple (cast “Slow Down” and “Lock”, and you won’t lose), and regular battles are either simple or cheap (basically, if the computer gets to take 4 turns before your characters, you’re gonna feel pain. Otherwise, you’re in the clear). The approach aspect is there, but it is rarely necessary. One of the final battles is a nightmare, but, but that’s OK – there’s not anything that would prepare you for it anyway.
Extras: Really drops the ball in this regard. The arena has turned into a lot of tedious, release battles, all of which cost cash, and none of which give you any feeling of accomplishment. The Sheriff’s Star (the best badge in the game) is an implementation in tedium – it take millenia to take the necessary ingredients, and the rewards are meager (OK, you are now the strongest character in being. The regular game bosses are still a joke, and Angolmois is still a nightmare). There are a few sealed monsters (as in all the series), but now it is an incredible pain to open their seals (often requiring a ridiculous amount of backtracking, because you lost the tool necessary to open the seal). I find it to me more ordeal than fun challenge.
There are also a few bugs in the game. It is impossible to find every monster in the game – some of them were removed from gameplay, yet were NOT removed from the monster list. That’s unacceptable.
I dread WA4 may be the last in the series. If so, that’s too terrible – a splendid series has been marred by two terrible outings. I give the game two stars by and large, because in the hands of better developers, there are some brilliant innovations here that could really make for some fascinating gameplay.
Rating: 2 / 5