White Knight Chronicles International Edition
- Online multiplayer communication features including voice chat, live talk allowing characters to have side conversations, camera functionality via Crystal Camera and the online GeoNet portico.
- Devastating transformation abilities allowing players to change into the giant White Knight, gaining the ability to challenge large enemies, as well as troops of soldiers throughout the adventure.
- An accessible turn-based combat system allowing the player to control and optimize the attacks and abilities of a four character quest, including a fully customizable avatar character.
- 50+ exclusive disc based online side quests allowing you to quest cooperatively with up to 3 other players to gain extra gear and experience. Additional quests will be available in the future.
- Georama lobby creation functionality allowing the building of a persistent online village usable as an multiplayer game lobby, or as a location for others to visit and/or marketplace for in-game items.
Product Description
White Knight Chronicles is an epic fantasy tale about two kingdoms in midst of a longstanding war. The King of Balandor, wishing to place an end to the war, invites the duke of Faria to his castle to celebrate his daughter’s coming of age. But this celebration is sabotaged by the Magi, a rogue sect in quest of to steal the White Knight, an ancient weapon of war sealed beneath Balandor castle, in order to take over the world. During the ensuing chaos, a young man named Leonard accidentally unlocks the potential of the White Knight as he attempts to save the princess. With this potential, Leonard manages to fend off the Magi attack, but not before they escape with the princess. With the kingdoms in chaos, Leonard is entrusted with the mission to find the Magi and rescue the princess. With the help of his trusted companions, they travel throughout Balandor and beyond on a quest to save the princess before the Magi unlock the other knights. The journey is fraught with danger, with Magi warriors at every turn, mythical beasts and monsters to battle, and forbidden powers revealed. As Leonard learns more about the potential of the Knight, he realizes that unsealing all of them could trigger a calamity that could end the world.Amazon.com Product Description
White Knight Chronicles International Edition is a Japanese RPG (role-playing game) which allows players to explore an unrestrained and exciting world of turn-based combat, adventure and comradery A PlayStation 3 exclusive, it was made by noted Japanese RPG game developer Level-5 and features both release player and online multiplayer action, the awesome potential to take upon yourself the shape of the White Knight, the ability to build a persistent online town/lobby, communication via online blogs, message boards and quest logs, voice chat and gorgeous game environments.
Tale White Knight Chronicles is a Japanese RPG (JRPG) centered around a turn-based battle system in a local release player tale-driven campaign that is supported by online multiplayer functionality. Gameplay questing occurs from a third-person perspective and follows Leonard and up to three other AI companions, which can include the customizable character that players take upon yourself in multiplayer mode. Once quest members are assembled, players utilize the strengths of the by and large group as a whole, and are able to switch between characters at will. Combat being turn-based, players must be able to cue up and control the actions of each character in quick sequence for each combat scenario faced. The game facilitates this via the Function Palette, located in its Battle Preparation menu, allowing players to prepare in advance a series of commands for each character to carry out. These can involve magic or weapons use and can be merged into combos. Multiple palettes can be saved, making it possible to optimize actions for specific types of enemies, and making for quick changing of commands. As with any RPG, throughout quests players accumulate experience which allows their character to level up, buy items and abilities and generally grow stronger with an eye towards besting the increasingly challenging creatures, bosses and situations faced. Online Multiplayer By the side of with a compelling release player campaign, White Knight Chronicles also contains an exciting online multiplayer component. Within this, up to four players can engage in more than 50 multiplayer quests, with each player making their own unique customizable character which can be leveled up in a combined group effort, and take advantage of made items and new skills. Although unique to the online game mode, which is designed for multiplayer action, these quests can also be played alone if players wish. In addition to this functionality available in the online multiplayer mode also includes a variety of ways to cooperate with the wider White Knight Chronicles community on the PlayStation 3 platform. Included in this is town building owing to the Georama functionality, which allows players to construct a town to their own specifications that can be populated offline with characters from throughout the release player campaign and then taken online where it serves as a base for quests hosted by players, as well as a persistent online location that other players can visit and buy items your town’s population has for sale. The game also offers an online interface known as GeoNet that allows players to converse with others via blogs, forums, quest logs and voice chat functionality, as well as post snapshots from their journeys using the Crystal Camera in-game tool. Key Game Features
|
Buy Cheap White Knight Chronicles International Edition
Related posts:





The combat system of this game is painfully slow. Populating excel spreadsheets for IRS tax audits is more exciting. Not at all worth $[...].
Rating: 2 / 5
When I first saw the trailer for White Knight Chronicles, I was absolutely stoked and preordered it immediately. It looked like a splendid fantasy tale, similar to what you’d see in the grown-up Final Fantasy sports meeting. When it came in, but, I was greatly disappointed…
I played this game for about 2 hours, and had to turn it off. The first 30-40 minutes were character creation. I spent a honest amount of time to make an avatar only to find out that he’s “the new guy” and has no role what-so-ever in the tale. Instead, they smack you with an angsty teenage boy as a main character! Absolutely not anything after the character creation grabbed me. The graphics and sound are OK. The smidge of tale that was presented seemed quite lame, and the characters introduced were completely uninteresting. I made it as far as the second save point (somewhere in the plains right outside the first town.) The combat system seemed like a variation of what was in FFXII. Combat was to normal and dull. I turned the game off and now I’m trying to sell it used on Amazon. Hopefully I won’t take too huge of a monetary hit.
Rating: 1 / 5
First thing i have to say was that this game was fun to me. their were a couple things i didn’t like such as the time it takes to beat normal monsters is way to long. But the main conundrum is that this sports meeting tale was way to small. I beat this game in 30 hours with about 15 hours just for stuff like level crunching and missions. The game was made with a sequel in mind. Believe me, i got way way too caught up in the game and i defeat a boss and hear it is I’m thinking that I’m not even half way owing to. Really crappy ending that i didn’t see coming. Please save your cash and buy this game when it’s around $20-$30 other wise your gonna end up like me who spent all this time playing it than its over. if you spend a long cycle of time playing any game and their is no closure, waiting for a sequel is like hell. God knows how long it will take to release. Hopefully the sequel will be out in a year, but the way its looking i don’t reflect so. Believe me youl regret spending all your time into this game.
Rating: 3 / 5
This was really a dissipate of [...]$ there is no fun in it at all.. it was really, really poorly place together.. the turn based fighting is so simply thought out. It’s horrible. you can only attack 1 enemy at a time when there could be 5 on you. you build a character who plays no part of the tale except that “that’s the new guy” 1 star for some of the scenery.. level 5, a brilliant company.. terrible terrible..
Rating: 1 / 5
So I’ve been hearing about other reviews for this game and how it’s been averaging honestly low (5-6 out of 10) with “qualified” game reviewers. Remember, folks, the word “qualified” just means that someone is paid to do something…not that they are necessarily excellent at it.
First and foremost, realize a title like WKC isn’t hyped enough for the publisher to bribe video game review websites for a decent review (unlike Grand Theft Auto IV or Modern Warfare 2). Also…if you reflect IGN or Gamespot or any other review website isn’t “bribed” in some way to ignore or make light of a highly hyped game’s sucky spots then I want some of the kool-aid you’re drinking so that I can ride home on the mothership with you.
With that being said, let’s get down to the game.
The Excellent:
Graphics – The latest consoles have pretty much spoiled us. We expect greatness and beauty and this game delivers. The characters are very detailed and the environments are rich and colorful. I am still amazed at how well the latest sports meeting can capture the look of water. The devil is in the details and WKC delivers very well.
Sound – The voice acting is about par for a decent JRPG. There are some seriously corny parts but if you delight in Japanese RPGs and anime then everything will mesh perfectly. The music is very lovely and flows right by the side of with the game. It manages to fade into the social class for a pleasant “white noise” effect as should the music in any RPG. Those of you reading this review that cut your teeth on the 8-bit classics of Zelda and Final Fantasy will most likely already have the ability to filter out repetitive gameplay music. Fortunately for WKC, the music is infinitely better than a tune that can be accurately demonstrated on a xylophone and I find myself listening to it frequently without wishing I could scoop my eardrums out and throw them down a garbage disposal.
Gameplay – Turn based RPG with a twist. I really delight in building my own fighting combos from the base list of bought moves. If a certain go becomes dull you are able to change it up a bit. Not to mention that if a certain enemy winds up really pissing you off that you can (minus banging your hands together to form a sword) transform into Voltron and beat the ever loving crap out of it. Transforming Leonard into the White Knight is splendid once he’s fully transformed. Suddenly you’re not so scary any more are you, you piece of troll arse!
The Terrible:
With the exception of Chrono Trigger, EVERY game has at least one sucky spot in it somewhere…and WKC is no exception.
Graphics – The game is stunning. Seriously. But, I find myself wishing for a bit more detail on the monsters. Why am I fighting small evil beavers and venus flytraps on crack? That was seriously the most creative thing they could come up with? The trolls are cool looking as well as the Magi knights…but when I get up close they seem like they should be fighting Gumby. It’s like every effort was made to avoid enemies with faces and detail. The plants are just a green sideways pac-man, the small evil beavers are wearing Klan masks, the troll is all nose, and the knights all have on helmets. I presume this was to save time so that it could be spent on the main heroes and villians…but at the end of the day I feel like the hero should be wearing a huge Jack-in-the-Box head. Also…what is with the “Avatar”? I custom made my avatar and spent a lot of time on him and when I’m done he looks like a damn nutcracker compared to Leonard. I even place a mole under one of his eyes and he STILL looks like friggen Pinnoccio! The only excellent thing about the custom character is that I can give him the same eyes that Cartman from South Park had when he was trying to fart out a satellite that aliens had stuffed up his anus.
Sound – There is one certain character that I already want to go back and lead into an ambush so that he dies. Why is it in EVERY game the character with the largest ears (Batman excluded) has the most irritating voice EVER? The small rabbit creatures make me want to drop-kick baby otters. While running around the characters in your party will sometimes just spout out random crap. THE SAME RANDOM CRAP OVER AND OVER AND OVER. I would even be fine if they made fun of me, “Damn it…this guy keeps running us into every freaking enemy on the map!” or “Incorrect way, a**h***!” No…I have to hear about “That dark knight…he was formidable.” Or something by the side of those shape. That’s the ONLY excellent thing about the Avatar character…he has no voice of his own because he’s supposed to be YOU. Ugh…
Gameplay – I despise multiplayer on any game. HATE it. If I wanted to play an online “RPG” I’d go play with the small foul mouthed jerks on WoW that haven’t hit puberty yet. So…I make my Avatar and then he’s introduced to the main character as “the new guy”. He has NO voice of his own and just makes facial expressions and grunts. Basically…he’s the RPG version of Beaker from the Muppets. He even makes the jaw drop face. I kept waiting for him to get electrocuted and for his eyeballs to light up. All we’re missing is for the Swedish Chef to start throwing dead chickens around screaming “UM GESH DE BORK BORK!” That being said I cannot note on the multiplayer (I’ll leave that to other reviewers) but am thouroughly enjoying the release player now that I have enough other characters to stuff the stupid self-made avatar out of sight.
Future reference for game makers: SEPARATE THE MULTIPLAYER!!!! If I want to play multiplayer then let me make a multiplayer character or make the multiplayer character grow by the side of with Leonard but keep him out of sight. The thought of the “Avatar” is completely freaking stupid. It’s like I have this mute squire following me around waiting for me to tell him to shine my boots and drops his jaw straight down every time something dramatic happens. Remember the chancellor from Chrono Trigger? Yeah, the Avatar makes a face just like that but in today’s graphics.
The battle elements have a few…quirks. The “Wait Meter” that is present in most turn-based RPGs is irritating as hell. It’s a huge obtrusive circle that disappears if an enemy steps out of range so that you have to reset the damn thing every time it closes. Not to mention that you transform back into dull ancient Leonard if you’re Voltron and kick the crap out of something and there are no more enemies around. What the hell is that? What if I wanted to run over to another troll a few screens away after I end using up ALL of my Action Coins on becoming Voltron? I then have to go and get smacked in the face by KKK Beavers and green sideways Pac-Mans or score a bunch of hits to build back up my action coins.
Also…why the hell does it take so long to become The White Knight? I know Voltron took forever to transform but that was stupid too. If I were the badguy in Voltron I’d run up and start kicking the stupid right out of Voltron while his ass was trying to transform. Well…in THIS game the badguys figured the same thing. While I’m reciting the entire latin phrase found on the side of a pack of cigarettes and the bottom of three different brands of beer the badguys are beating the ever loving poo out of my face.
Also…for being an invention of the Ancients and having ultimate potential the White Knight is slow as hell. I have to wind up like I’m getting ready to tee off on a lobbed baseball and then all of my moves look the same. Why the hell does Voltron have to be so damn slow? Grab that sword in two hands if you have to and CHOP THE BADGUY!!!
Leveling up is also nice…but I can’t tell what the hell I’m going to unlock after I choose a skill. This is stupid, in my opinion. I should be able to see what the progress will be of learning a certain go and if I deem it as useless then I can go on to the next training topic.
I’ll end here and say that, all-in-all, this is a splendid Japanese RPG. If you do not like JRPGs, but, you will not like this game…and just like the qualified review sites you had no affair playing this game in the first place.
Rating: 4 / 5