Warship Gunner 2
- Encounter the world’s deadliest waters – The Sea of Okhotsk, Cuba, the Straits of Dover, Scapa Flow, the brutal North Sea and other classified target regions
- Track your targets day and night in adverse weather – harsh weather conditions will influence visibility and maneuverability
- 60 stages with 100 missions + 7 bonus stages
- Over 250 new ship upgrades including 100 new aircraft for more than 1000 components in all
- Develop hardware from World War II to modern day VLS weapons and fictional armaments
Product Description
Warship Gunner 2 delivers real-time shooting action with a vast array of destroyers, frigates, carriers and for the first time – submarines. The long-awaited sequel to the non-stop action hit, also lets you design and construct the seafighters that will play a dominant role in the naval battlespace. Sea superiority is in your future, and your future is our reality. Engage in exacting sub-to-sub secrecy warfare 7 different types of vessels with many variations based on American, British, German and Japanese navies Completely redesigned technology matrix lets you develop a full spectrum of modern military solutions including railgun and plasma technology.
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There’s a lot of (optional) reading you’ll have to do if you want to keep up with the tale in this entry of Japan’s Steel Roar series, but I reflect it’s worth it because a lot of work was place into the branching campaign – most of the missions may be the same, but with a total (including bonus) of well over a hundred missions it’s understandable. The human issues of loyalty and duty are core to the tale, though if you just want the action you can skip everything from the start and jump right in.
Tale: 7/10
Despite its age, this third-person-perspective game does an brilliant job and despite the number of objects (from planes to lasers) I’ve never seen slowdowns or glitches. Everything looks honestly appropriate and, unlike the tendency of PS3 sports meeting, the text is all easily legible. Ship creation and depiction give a excellent balance between realism that WWII buffs will like (for that stage of the game) and the over-the-top that action fans will delight in.
Graphics: 7/10
There’s small voicing, but sound and music volume can be altered independently and the music is surprisingly strong for something that could have been neglected given the focus on gameplay. Effects are passable, but occasionally you may hear repeated effects (the Ragnarok’s self-destruct sounds like a Wave Gun).
Sound: 7/10
Most of this will fade into the social class, but that’s really its purpose. It fills in the gaps in the action, and does a honest job. If you’d rather listen to something else, the ability to mute music and still hear the gunfire is nice.
Music: 5.5/10
As usual for something developed by Omega Force, the gameplay is where this shines. The beginning missions serve their tutorial purpose without being aggravating (and can be skipped by veterans who know the control scheme), and the intensity does a excellent job of ramping up as the levels progress. Difficulty can be set from the main menu (not requiring a switch to title screens), and the Hard mode is certainly what it says it is. Veterans may be disappointed in the poor performance of aircraft, which is untrue to the post-WWII developments this game is supposed to reflect, but the ability to load up your ship with lasers, gatlings, and use hulls from mini-destroyers to double-hulled battlecarriers and even drill-tipped ships. Completionists may be annoyed that the Drillship blueprints require 999 battlecarrier kills, and they only spawn in two missions.
Gameplay: 8.6/10
Every dollar, point, item, and scrap of research is brought from one play to another, and depending on your choices in early scenarios you even get a semi-branching storyline, and a secret boss that will test your firepower and resolve. Then you get specials like a “survival”-type Inferno mode and some zany extra missions that pit you against things like a giant squid armed with a Sepia Pulse Gun capable of killing you in one hit if you don’t keep moving. The variety added with Enemy Layout 2 (your second play owing to missions adds more and stronger enemies, often coming at you in different patterns) adds to the replay regard.
Replayability: 9/10
With something to offer everyone from WWII buffs to action and sci-fi junkies, if you start with an open mind this game will give you a lot of fun. Things do slow down after you’ve finished the campaign one or ten times and you’re just filling out the research tree, but the variety of goodies – from medals to authentic battleship blueprints to over-the-top things like the Double Drillship will keep things fascinating for a long time.
By and large: 8/10
Rating: 5 / 5
As a huge fan of the original Warship Gunner, I was very pleased to pick this version up. The menu screens are a small more streamlined than the original version, but still a bit quirky.
The premise of this game is of a world war in an alternate universe with the same level of technology as real-life Earth had in 1939. There is a fictional nation known as “Wilkia” which apparently comprises the lands around the periphery of the Sea of Okhotsk.
It is very similar to the original Warship Gunner in terms of stylishness of play (you’re a lone ship against the world) and has what is the most beloved feature of the Warship gunner series – the ability to customize your own warship. The battleships that you’re able to build in the game honestly bristle with armaments that real-life battleships would never carry. The main differences from the original is the inclusion of submarines as a warship class as well as the addition of frigates, which in this game are basically larger destroyers which have more capabilities for electronic warfare. Aircraft carriers are still limited to very small numbers of planes, just as in the original, with the disadvantage that in this newer version, the planes are even more impotent in terms of being able to sink enemy ships. The original WG planes were more powerful, which partially made up for their small numbers. That is not the case with this game and it’s a huge step backward.
The number of missions is increased as well, which adds to the fun.
Rating: 4 / 5
there is not many naval simulators on ps2.that being said this one is so-so.you are the commanding officer of a warship.there is very small realism as far as ship combat.but if you want pure run and gun this is for you.bottom line:very small in mission diversity,or enemy strengh(one vs many)graphics are decent.by and large C+.replay very low.
Rating: 3 / 5
I’ve had this game for a few weeks and so far its pretty excellent. I can do without the animation before and after each mission.
But,the game play is pretty excellent. I have the first warship gunner and the addition to the marine is a huge plus. It was alot better then i thought it would be. I am going owing to the game for the second time and the levels and weapons are getting more intense. Bottom line,if you like the first,get this one.
Rating: 4 / 5