Follow-up game to 2007’s analytically acclaimed New: Drake’s Fortune, the PlayStation 3 exclusive New 2: Among Thieves is a continuation of the adventures of Nathan Drake, a fortune-hunter with a shady reputation and an even shadier past. Chock full of all the action, adventure, cinematic tale elements and gorgeous graphics that set the first game apart, New 2: Among Thieves adds deep online multiplayer options, including co-op and competitive campaigns, and a whole new at the bottom of cast of characters, making it yet another must-have title for the PlayStation 3 platform.
 Drake with his crew. View larger. |
 Online multiplayer modes. View larger. |
 Cinematic, over-the-top action. View larger. |
 Varied exotic environments. View larger. |
 No action-stopping load screens. View larger. |
 New secrecy gameplay. View larger. |
Tale In New 2: Amongst Thieves fortune hunter Nathan Drake embarks on a journey that will push him to his physical, emotional and intellectual limits to learn the real truth behind the lost fleet of Marco Polo and the legendary Himalayan valley of Shambhala, more commonly known in the west as Shangri-La.
In 1292 Marco Polo departed the court of Kublai Khan in China with 14 ships filled with over 600 passengers and crew. Eighteen months later only one ship remained and 18 passengers survived. Marco Polo never revealed what happened to these lost ships. Embarking on a quest to find the lost fleet, fortune hunter Nathan Drake soon realizes Marco Polo was hiding a much larger secret – he had gone on a secret expedition to find the mythical kingdom of Shambhala and to recover the legendary Cintamani Stone, the “Wish-fulfilling jewel” of Buddhist mythology. With this new information Drake settles on a new course, following Marco Polo’s trail owing to a diverse range of exotic environments. This quest also pits him against a new, more formidable adversary – a ruthless, rogue paramilitary leader with a confidential army and a relentless ambition to recover the stone for himself.
Gameplay Although gameplay in Among Thieves is similar to that of the previous game, there are several major differences. The most vital of these is the addition of several online multiplayer options. Unfortunately, no offline multiplayer could be included in the game due to the impact local split-screening has on the game’s graphical quality. Thankfully though, the online modes included cover both co-op and competitive play. See the feature list not more than for details on these. In addition to play modes players can also expect a wealth of new gameplay features including a new secrecy gameplay mechanic and altered climbing mechanic–both of which are extended to the AI of enemies; the ability to make cover by flipping over certain found items; the use of riot shields for defense and offense; and a complete lack of loading screens.
Key Game Features
- Powered by Naughty Dog’s new 2.0 Engine Technology.
- Open layout allows players to take an aggressive or secrecy approach to combat.
- Free-flowing “traversal gunplay” adds a unique vertical element to standard 3rd-person shooting mechanics.
- Award-winning cinematic tale presentation.
- A Deep Release Player Campaign
- An expanded cast of characters who reflect different facets of Drake’s character, including Chloe Frazer, Drake’s contemporary partner and new romantic interest.
- Varied and exotic locations – from lush, green swamps and dense urban environments, all the way to the ice and snow of the Himalayas.
- Unrestricted combat allows you to take an aggressive or stealthy approach to combat.
- Free-flowing “traversal gunplay” adds a unique vertical element to familiar cover-based third-person shooting mechanics, allowing you to engage in combat from any position in the environment – even while climbing and hanging.
- Introduction of new traversal and free-climbing mechanics allow Drake to navigate owing to the environments more fluidly and naturally.
- Gunplay and combat enhancements, including an expanded melee system, and a variety of enemy types with advanced AI routines. High-quality cinematic presentation of scenes, characters and dialogue, all rendered within the Naughty Dog Engine 2.0.
- Dramatic in-game events that make you an active participant in the cinematic experience.
- Full character interaction with dynamic geometry.
- Utilizes Naughty Dog Engine 2.0 purpose-built for the PlayStation 3; utilizes the PS3 technology to hit a turning point in technology innovation by recreating reality and capturing human emotion.
- No visible loading – a Naughty Dog hallmark – returns by the side of with technology improvements in major game systems such as lighting, shadows, ambient occlusion, animation technology and physics, among many others.
- A Wide Variety of Online Multiplayer Options.
- Competitive Multiplayer
- Competitive multiplayer gameplay includes up to 10 players in heroes-versus-villains matches.
- Deathmatch: Up to 5 vs. 5 with customizable or pre-set game modes.
- Booty: Unique stylishness of multiplayer that encourages team work to transport a treasure across terrain horizontally and vertically over obstacles.
- Player boosters give you a variety of options to customize your characters to your play stylishness or to grant an advantage over opponents.
- Co-op Multiplayer
- Up to three players work together in cooperative modes to accomplish set objectives with increasing difficulty and against special enemy characters.
- Combo system encourages further teamwork to increase a point total and currency multiplier.
- Weapon upgrades let you customize your weapons to your play stylishness or grant an advantage over opponents.
- General Multiplayer Features.
- Robust party system allows you to remain with your friends in matchmaking and custom matches.
- Custom matches allow you to customize maps and modes which your party wishes to play.
- Currency gained in multiplayer matches can be combined with currency gained in release player missions to unlock additional make pleased and upgrades.
- Character animations and environments taken from release player campaign keep up visual fidelity with no degradation.
- Gameplay and character mechanics identical from the release-player campaign, ensuring user familiarity and same level of quality.
- Headset support.
- Proprietary Naughty Dog Engine 2.0 network code captures a broad range of gameplay data for statistics reporting on the web and for functionality like Cinema, which allows players to watch replays of matches.
- Cutting edge technology such as cloud-based computing allows for scalable online infrastructure to grant optimal player experience.
|
This game brings not anything new to the table. Its a generic rehash of sports meeting like tomb raider but with better graphics. I advise prospective buyers to consider playing tomb raider instead, a genuine classic or Halo ODST.
Rating: 1 / 5
Brilliant shipping. It was pre-ordered with the Release Date Delivery option. It arrived at 10:10 AM on the morning the game was released in the US. YOU JUST CANNOT BEAT THAT SERVICE.
THE PROBLEM IS I GOT A CORRUPTED COPY. I played the game 3 successive times (once from saved data) and twice from the beginning in hopes of getting past the terrible code. But the processor hangs up at the same place each time (Stage 4 – The Dig). I did a system update to make sure I had the latest PS3 operating system. I played the game on three different difficulty levels thinking that different code being executed may permit me to get past the degraded code. The disk was untouched — spotless under close inspection — no visible signs of physical abuse. It had to be returned for refund, much to my regret.
This is my 7th or 8th PS3 game ordered from this vendor and is my first terrible experience; the frustration and inconvenience plus the chance of repeating the frustration does not make it worth a try at exchange.
Rating: 1 / 5
The game is pretty excellent, and sets a new bar for what is expected in an action adventure game, but the boss fights are the most irritating and repetitive sequences ever. I was really disgusted how dumb the boss fights are when the rest of the game was so well done. It really left a terrible depression on me. Have fun reloading about 100 times until you get it right. The weapons are also a bit lacking and feel underpowered. Enemies soak hurt like crazy before dying. Finally, they it would have been brilliant to have a way of instantly turning around (similar to resident evil), because it becomes a challenge to navigate quickly in battles without this feature on a ps3 controller.
Finally, want to see this ported to the PC for better controls and better visuals.
Rating: 1 / 5
I could go on and on about the problems of this game but I’ll do my best to be brief.
The AI is a joke. You can jump right in front of a “guard” and have him not see you but hear you. But by the time he looks around you can easily be hidden. Oh, when I say “looks around” I mean he just stands there and shines a flashlight in a few spots. Finishing a room can be completely erratic from time to time and not in a excellent way like they’re providing variety but in a way where it seems sometimes you just get owing to a room based on luck. Copious times I would play a room the same way a few times only to finally luck out when I went for a sneak attack and instead of being one that takes like two seconds it takes like a quarter of one and you can kill a second guy before he sees you.
The tale is decent but it’s not anything to write home about and the telling of it is too invasive to the gaming experience in my opinion.
For all the talk about how this game was gonna push the PS3 like no other before I was completely unimpressed with the graphics. I mean they’re splendid, as excellent as anything else but it never dropped my jaw or anything.
I really wanted to like this game and it has a lot going for it but the horrendous AI and halfassed secrecy gameplay really ruined this one for me. I mean it would be one thing if MGS4 didn’t exist but they’re dreadfully similar except for the platforming and MGS4 does everything else, tale and AI especially much much better.
Rating: 2 / 5
In order to entertain a mature and practically intelligent adult, a well laid-out plot of fiction must suspend the viewer’s disbelief. The plot unwinding in New 2 lacks this crucial ingredient. It is more of a plot acted out for five-year-olds. Our hero and his friend start their joint treasure hunt stealing a map from a heavily guarded palace. Able to sneak around more than eight guards who stand within twenty feet of each other, the guards are beaten, knocked against parapet, or thrown over parapets without the slightest notice of their fellows. Even if that could be pulled off by our heroes, the fact that even after the palace grounds are littered with unconscious and/or dead guards, and while many minutes pass, no alarm is given. So we must take upon yourself that these moronic guards are such poor security men that they do not go nor do they look beyond the ten feet in their immediate front…as precious minutes roll by. You just can’t get excellent help these days.
If this is considered one of the best plot-driven shooters out this year – if not the best – I am glad I did not risk buying one of the less well-plotted sports meeting. And as I write this review, I am also keeping in mind that I have played a very small percentage of this game as yet. I hope things get better. But as for right now my expectations are rather far lower than I had when I read all the praise this game received before I bought it. No matter what redeeming qualities might be revealed later on, the first few minutes of play have been less than satisfying.
Rating: 3 / 5