Trace Memory
- This item is BRAND NEW and factory fresh (sealed if applicable). This item is NOT returned or refurbished. May have store or price stickers affixed.
Product Description
Piece Together the Traces of Your Past. Ten years ago, while researching human memory, your parents suddenly disappeared. Now a letter from your member of the clergy provides the first clue in a weird adventure to the mysterious Blood Edward Island. But what could a memory-generating computer and a ghost named D have to do with your parents’ disappearance? Blood Edward Island won’t give up its secrets easily, so you’ll have to trace the clues to find the truth.
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At first, this game was attractive, fascinating and fun. But as I progressed, I realized I couldn’t go a second of playing this game without using a guide or walkthrough. It’s just too hard.
This game starts with you becoming lost on an island where your parents are supposed to be. They had abondoned you when you were a baby, leaving you with questions unanswered. As you wait for you caretaker to come back from searching the island you get nervous. And after a while you go and search for your caretaker and your parents. The game is all about searching for clues to get them back. Many of the puzzles require guessing. And a lot of them are extremely hard.
I don’t recommend getting this game because after an hour of playing this game I barely did anything. For me, it’s a slow-paced game, but I can see how others might delight in it.
Rating: 3 / 5
I really wanted to like this game. It looks gorgeous and the plotline intrigued me right from the start. Where did it go incorrect? Was it the fact that the puzzles were so obvious that they functioned as merely timekillers? Was it the fact that most of the touchpad interaction seemed tagged-on and ultimately useless? Was it that the plot turned out to be predictable and cliched? Was it that the game was so linear that I couldn’t have gotten lost if i tried?
Maybe it was all of the above.
Rating: 2 / 5
The concept behind Trace Memory wasn’t that terrible. I in fact sort of loved the game while playing it. Nitpicky on the details, like other detective/clue searching sports meeting on the DS, but man did this title get overshadowed by the likes of Phoenix Wright and Trauma Center.
I reflect Trace Memory wanted to be unique, like Phoenix Wright and Trauma Center. And the graphic work and gameplay really wasn’t that terrible. In the end, I reflect the shadow cast by the DS juggernaut Phoenix Wright was just too huge. The price at which Trace Memory is available masks an in fact decent game.
I bought mine for $7.99, groundbreaking new. I bought it a while ago, and I was thinking to myself, my goodness this must be a terrible game. But give it a try. There’s a likelihood that I’m writing a sympathy review for this one because it wasn’t given much of a shot, or maybe cause I just wrote such a derisive one about Pokemon. Haha.
But seriously, Trace Memory isn’t so terrible. Not the greatest, but not too terrible. For game details, read some of the other reviews. I’m not huge on giving out too many game details.
Trace Memory can be found, sadly, for a whopping $12.99, or less. Man, I feel sorry for Trace Memory, and it’s not even a person. Poor Trace Memory…
Rating: 3 / 5
I overally liked this game, although it is too small.
The storyline and the game play is pretty excellent.
You gotta be thinking every time to solve various puzzles.
If you despise those text-based puzzle sports meeting and want some instant actions, do not buy this game.
It’s gonna be really dissipate of cash for you.
and there is no re-play regard, but you still pay as much as what you pay for other long sports meeting, which kinda sux.
In conclusion, this game is recommended for most people, but this game should have been longer.
Don’t buy this game, if you despise text-based puzzles sports meeting.
Rating: 4 / 5
Trace Memory was the first title I bought with my beloved Nintendo DS system. When I first got it, I was excited to go aboard on a deep, thrilling murder mystery game filled with twists and turns and “Omygosh!” plot shocks, that would keep me up well into the night.
Sadly, I was horribly incorrect. When I first selected it up, the first thing I noticed was the fact that the game was morbidly texty. In other words: If you didn’t know how to read before you played this game, you were so very screwed. This game REVOLVES around reading text box after text box of mediochre dialogue.
The second thing that I noticed was how vital it was that you noticed even the SMALLEST, borderline invisible details. For example, if you did not touch the EXACT place on the screen where you needed to examine to find the key to the next room or puzzle, you could sit there and gradually get more and more frustrated until you threw your DS on the bed and caved in to looking up the answer to the puzzle online.
The third and final thing that I noticed was that while the tale was decent, the ending was extremely predictable and came FAR too soon.
To give you an thought of what I mean by far too soon, my total play time by the end cinema of the game was SIX HOURS and THIRTY SEVEN MINUTES. No game should be that small. The re-play regard of this game is practically zero, since there is no way to deviate the plot (in a ‘choose your own adventure’ kind of way) and all the puzzles remain the same.
The next day when I finished it, I called the man who sold it to me to question him the sell-back regard and said I was finished with it. He told me to come back and get something different (Since I had JUST been in to buy it the night before.)
So basically, do what I did. Save your thirty dollars, and buy Nintendogs instead.
Pleased Gaming!
Rating: 2 / 5