Toy Shop
- Use the Stylus to control everything from moving characters to making toys
- Play mini sports meeting to make over 30 new and fun toys for your store
- Run your shop for 3 years with each year divided into 4 months that represent the 4 seasons that include Valentines Day and Christmas
- Unlock new and larger store locations as you earn more cash selling toys
- Choose your stylishness of play whether its complete control of all operations or just making toys
Product Description
When their grandfather passed away, Mel and Mark were left in charge of his toy shop with thecondition that if they couldn¿t make it flourishing within three years, it would be donated to the city. It¿s up to you to help the two make toys, satisfy demanding customers, explore the city, and ultimately return their grandfather¿s toy shop back to the flourishing affair it once was!
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Even as an adult this game is fun. It makes you feel like a outcome again. You want to get 100% on each toy just to see what other toys you can make. If you like cash, math and toys the you will certainly like this game.
Rating: 4 / 5
I agreed with what most everyone else said about the game at first. You couldn’t get any where and it was dull. Then I figured out to focus on the 3 toys you have at 100%- build those and sell them till you make [...] or so and then start building another toy. It takes over 150 attempts before he gets to 100% of another toy. It is very possible to make cash quickly though. I bought two different stores by the end of the first year and hit [...] by the end of the 2nd year. If you follow the advice and only go talk to people when you are prompted it will not take too much of your time away from building and selling toys. And it will have you talk with the right people to unlock other toys. This game is fun if you start it out right. Focus on the train, ragdoll, and spider and go from there.
Rating: 4 / 5
The premise of the game is that a pair of kids inherits a toy shop and they have to build it up and make huge profits within a certain amount of time or they won’t be able to keep it.
This sounds like it has potential for fun. Unfortunately, it really doesn’t work out that way.
The game centers on the making and selling of toys, with an occasional excursion into other parts of town to talk to people. In practice, nearly all of your attention has to go toward the creation of the toys.
The character making the toys has a skill rating that represents his ability to make any given toy. This skill rating has several effects. It determines your odds of successfully making a toy, it determines how much time it takes to make the toy, and at high levels it can cause you to make toys 2 or 3 or more at a time instead of just one-by-one. Eventually, after you’ve gained a certain number of skill points in making a toy, it will unlock other toys (though in some cases you have to talk to people in town instead to learn a new toy).
The creation of toys is also a sort of mini-game. It’s not much of one, but there’s a small diagram on the screen which positions pictures of four different tools to correspond to positions on the management pad of the DS. It’s always the same tools in the same positions. While the character is making toys, agony get thought bubbles thinking about the tools he needs. If you correctly push the management corresponding to the tool he’s thinking about, agony advance very slightly in the process and save some time. If you push the incorrect management, agony fail at making the toy completely. If you don’t push anything, agony just go by the side of attempting to make toys but doing it more at a snail’s pace than if he had help.
On the other hand, you have to sell toys. You really don’t get to be very involved in this process, but. You can visit a real estate agent to question to buy a larger shop when you have enough cash. You can buy the show cases and choose which toys go into which case and set the prices. You can also open and close the store. Everything else is an automated process of people from town coming in, wandering around on their own, and visiting the cash register.
The largest conundrum is that the game is completely out of balance. What tends to happen is that you end up selling toys much quicker than they can be made. Really, what this game ultimately tends to come down to if you want to do well is spending tremendous amounts of time staring at the thought bubbles of the tools while your small character is trying to make toys, to help him go as quick as possible.
So… most of your time you see a picture of a tool, and you try to push the corresponding position on the management pad as quickly as possible. That’s pretty much the game.
The really disappointing thing is that it had some potential. You get to make decisions about which toys to make and whether you want to focus on a few toys (in the interest of being able to make them as quick as possible) or keep effective your way up to more complicated toys (larger profit margins and allows you to have a variety of things in the store to please more customers). If they hadn’t made you in fact sit and go owing to the process of making every individual toy, it could have been a small bit like a richer version of the ancient lemonade stand game.
As it is… I really don’t recommend it unless what you really want is a game that requires virtually no real thought or plotting the vast majority of the time that you’re playing.
Rating: 1 / 5
I bought this for my eight year ancient daughter. She thought it would be fun to make toys. She said it was dull and not as much fun as she expected.
Rating: 2 / 5
I too thought this looked like a fun, fascinating game. On the contrary, it was the most frustrating, dull game I’ve bought. I found it impossible to have cash on hand to make toys, and when I finally did have cash, the kid failed at building it and I lost the cash. The brood failure to build the toys was one of the most frustrating parts of the game- even when I was supposed to be at 75% accuracy, he still failed more than he succeeded at the building. It is impossible to make cash because you can’t set the prices high enough to make a decent profit, and it’s dull watching customers come in and reject the limited selection (limited because you can’t build anything!). Anyway, I reflect that about sums up my frustration. Save your cash on this one, please. I’m just glad I bought it on sale.
Rating: 1 / 5