Tomb Raider: Underworld

Tomb Raider: Underworld

  • Tomb Raider: Underworld for Nintendo Xbox 360 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
  • Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
  • Environment is much more realistic and interactive — footprints will be left in mud, for example, but only until it rains and then they will wash away
  • Melee combat system that requires players to strategically strike with offensive, defensive, and evasive drills
  • Improved AI allows enemies and animals to make decisions based on surroundings, use ambush and squad tactics, and even retreat if deemed necessary

Amazon.com Product Description
Tomb Raider: Underworld for Xbox 360 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.

Tomb Raider: Underworld

Lara’s environment is now much more realistic and interactive. View larger.

Tomb Raider: Underworld

And now she can hold onto a ledge with one hand and fire a gun with the other. View larger.

Interactive Worlds Introduces Realistic gameplay
Unlike the previous sports meeting in the series, Lara’s environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara’s shirt will also get wet, and she’s more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.

In Underworld, Lara also has a lot more flexibility in how she makes her way owing to a level, as there is often more than one way to get from here to there. She can now climb parapet with texture and rocky outcroppings to reach areas she previously wouldn’t have been able to access.

All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she’s holding something. These details give a lifelike, immersive sensation to the game.

New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive drills. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be selected up and swung at enemies. Players can also go a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.

Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a huge step forward–both enemies and animals now make independent decisions based on their surroundings, use ambush and squad tactics when fighting, and will retreat if deemed necessary.

With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this well loved video game-pinup franchise.


Tomb Raider: Underworld Tomb Raider: Underworld Tomb Raider: Underworld

Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.


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