The World Ends With You
- Modern art stylishness made by a team of artists led by Tetsuya Nomura, world-renowned character designer of the upcoming Fabula Nova Crystallis scheme
- Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus
- Collect a vast array of custom-designed pins, each with a powerful psychic ability that can be activated with the right touch or sound command
- Customize characters with Shibuya’s coolest fashions and exchange items with other players via Come together Mode while experiencing an incredible soundtrack combining a fusion of musical influences from hip-hop to rock and electronica
- Battle with up to three friends in Tin Pin Slammer, an exciting and quick-paced mini-game, via local wireless connection
Product Description
The World Ends with You DSAmazon.com
From the creators of the award-winning Final Fantasy and Kingdom Hearts franchises comes a revolutionary, modern action-RPG title for a new generation of gamers. Square Enix and Jupiter team up once again to showcase The World Ends With You, a trendy and vibrant gaming experience developed exclusively for the Nintendo DS. Featuring an intuitive combat system and exciting multiplayer mode, The World Ends With You is set to immerse gamers into the modern-day culture of Japan.
The tale starts as Neku Sakuraba, an unsociable 15-year-ancient boy, unexpectedly wakes up in the Shibuya shopping district of Tokyo, Japan. While trying to piece together his rude awakening, he receives a weird text message warning him that he will stop to exist unless he accomplishes a certain mission. Although he barely has time to grasp what is happening to him, he commences his assigned task in the mysterious streets of Shibuya. Features:
- Distinctive modern art stylishness made by a team of artists led by Tetsuya Nomura, world-renowned character designer of the upcoming Fabula Nova Crystallis scheme which includes Final Fantasy XIII and Final Fantasy Versus XIII
- Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus
- Collect a vast array of custom-designed pins, each with a powerful psychic ability that can be activated with the right touch or sound command
- Customize characters with Shibuya’s coolest fashions and exchange items with other players via Come together Mode
- Experience an incredible soundtrack combining a fusion of musical influences from hip-hop to rock to electronica
- Battle with up to three friends in Tin Pin Slammer, an exciting and quick-paced mini-game, via local wireless connection
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This is the first RPG I have bought for the DS. This game was a dissipate of time. I read all of these splendid reviews of the game… and I feel like I was mislead. I like Final Fantasy (7,8) and other RPG’s (i guess that would be considered ancient school now) of that sort.
First off the visual stylishness of the game wasnt very appealing to me. It seemed like it was aimed at younger kids who reflect anime and graphiti are cool. (I in person reflect both of them are becoming cliche.) If you don’t like either of those styles, I would not pick this game up. This game is also full of flashy anime graphics. And when i say flashy, I do not mean excellent looking. I mean they flash across the dual screen solely because they (the game designers) reflect it looks cool. They should have spent more time on making the game not suck, than on the graphics. This game felt like an anime cut scene, with small animation. Another way to describe it is a semi-moving comic book. The characters would just change poses here and there. (that’s original).
Second, once I in fact got into the game, I read what the main character had to say, and right off the bat, what a terrible personality/attitude (whiny baby syndrome/I despise the world and everything in it). If i had to play a game with that guy as the lead, i would be mad, he complains more than Anakin Skywalker with a stubbed toe. If I had a kid, I wouldn’t let them play this game. I wouldn’t want them to be exposed to this guys terrible outlook on life. WHAT A DOWNER. I couldn’t handle that much negativity coming from the main character. He is the main reason why I sold this game 20 minutes after I turned it on. The next character you run into, simply annoys the main character. Which adds to making you mad, because you have to listen to the main character complain more. AWESOME!!!
Next is the battle system. Okay, it is semi-cool that you have to use both characters at once. BUT when it came down to it, the battles were not that much fun. And after reading how much of a grind this game is… Tedious and dull would certainly cross my mind. This game gets one star for the battle and combo system, at least that is semi-unique.
To top it all off, was the TERRIBLE MUSIC. I cannot stand pop music, especially terrible japanese pop music (this game is full of it). So to listen to terrible vocals over terrible bubblegum beats drove me nuts. I found myself turning the volume down after listening to a few minutes of it. It sucks that I could not find an option to disable the music.
So after all of this I sold it. I am now on the hunt for an RPG with excellent audio, and that isn’t full of all of this Teen Hipster bullcrap! I apologize for being harsh, but I am mad that I in fact spent cash on this.
Rating: 1 / 5
This is not a game. At best, its an interactive storybook. I wasted an hour of my life playing this game. In that hour, I was in fact “playing” the game for maybe 5 minutes tops. The rest of that time was spent reading the word balloons of 2-3 characters talking to each other. the few minutes that i was allowed to walk around and fight things seemed pretty fun, but i’m not going to place up with hours of clicking on word balloons if i can only in fact do anything for a minute at a time every 5 minutes or so. i realize the tale is vital, but i reflect any game should have more play time than storytelling time.
i like the art/music/gameplay. I just wish it would in fact let me play the game.
Rating: 1 / 5
I finally bought this game about a week ago after a month of reading incredible reviews on it, and I must say I felt very mislead. I was expecting at least a small bit more of a traditional RPG with more realistic game play. TWEWY was far from what I expected. From the first time I booted it up, I thought “oh no.. this looks unpleasant – I’m going to despise this game”, but I gave it a chance anyway. After way too much ridiculous dialogue involving two characters that you can’t help but despise, the game finally starts (sort of..). I finally got into the combat part of the game, which I absolutely despise. It feels like a mix of Dance Dance Revolution and Final Fantasy 2. You are expected to control two characters at once: one at the top of your screen, and the other at the bottom. On the bottom you run around in an extremely limited space using different attacks while trying to avoid the enemy. While doing this, you are expected to follow a pattern of buttons to push to control the character on the top screen, which I have found impossible, as I am not a chamelean and my eyes do not look in different directions at once. If you ignore the bottom screen for more than a second, you get bombarded by enemies. After trying to figure it out, I found it too hard to resist the urge to ruin my DS by slamming it against the coffee table, so I just left the top screen on autoplay (which apparently the autoplay does a terrible job and makes it impossible to realize higher than a C on any battle, which hinders game play.)
So now I officially despise: the gameplay, the characters, and the combat. I choose “Hell, 98% of people on Amazon loved the game, so lets keep going and try and see what they see.” I played a few more hours, gathered a few more “pins”, and all I learned is that 98% of people on Amazon are morons. I must say though, I despise the characters a small bit less. But I certainly despise the game much more. Boss battles have become extremely hard because I have no choice but let the computer control my 2nd character – but wait! I have the ability to switch the game to “simple”. I read reviewers say they like this aspect, but to me it’s a cop out. Square Enix failed to make a regular game and chose it would be simpler to have us switch difficulties throughout the game than to fix it. In this reviewers opinion, Square Enix failed to make a tolerable game. I am surprised to see that anyone loved it, and baffled as to how so many people loved it. Hands down one of the worst sports meeting I have ever played, and this is coming from a huge Square Enix fan.
Rating: 1 / 5
With all the splendid reviews I thought this game would be really cool. And I’ll grant you, it’s different. What kills me is that I can’t get my character past the very first boss fight. I’ve been trying for three days and have about had it. I guess I’m equally inept with all the “pins” used for combat.
The excellent: funky art, cool to look at—especially the top-screen closeups of the main characters.
The terrible: I despise the music. I must be getting ancient.
The deal breaker: I cannot get past that first boss fight. So I’m never going to make it up the learning curve and reach Fun. That stinks!
Rating: 2 / 5
I paid extra for gift wrap as well as for the gift to arrive in time for Christmas, but–it came after Christmas and was received opened. Presume my daughter’s disappointment on Christmas when she didn’t receive what she wanted.
Rating: 4 / 5