The Sims

The Sims

Amazon.com Review
The thought behind The Sims is this: the ultimate goal of life is to realize happiness, and the way to realize happiness is to satisfy your Sims’ needs. That’s right, The Sims allows you to make, direct, and manage the lives of SimCity’s residents. Each need (Hunger, Comfort, Hygiene, Bladder, Energy, Fun, Social, and Room) can be met by interaction with other Sims or objects: throw a party with the help of a rockin’ stereo system, and watch your Sims’ Social and Fun ratings increase. Have one of your Sims whip up some food from the refrigerator, and you’ll satisfy the Hunger needs of your guests. Or have your Sim engage another Sim in a game of chess: not only will their Fun and Social moods increase, both Sims will gain some points in their Logic skill rating–which might help on the job.

Mismanage your new, simulated family, and you’ll be faced with the worst of MTV’s The Real World–with a touch of teenage angst drama thrown in for excellent measure: jealousies will ignite, fights will break out, jobs will be lost, and the house will fall apart. Bringing about such a calamity is nearly as much fun as guiding these Sims to material paradise, and takes considerably less time.

A excellent general rule is that the more expensive the object, the better its ability to satisfy Sim needs. One gameplay goal is to increase your Sim so he or she can climb the career ladder, which nets him or her more cash, which allows the buy of higher quality stuff, which lets you increase your Sim even more. Eventually, your Sim will have a mate, kids, and a mansion with an indoor pool.

Before you choose how to fix your Sims’ shape and happiness, you need to craft each of your simulated people: pick a name and a gender, choose on personality/astrological sign, and then choose a look from a variety of heads, bodies, and skin tones. After the creation, the next step is to find a place to live. Again, the player can choose from among the empty houses in the locality or choose to buy some land and design a dream house. Building houses is a blast, and the simple-to-use house design interface could nearly be its own game: players design the floor plot, place up parapet, pick carpet, wallpaper, and siding, and fill the house with furniture, decorations, furniture, and appliances. You’re limited only by your imagination–and your Sims’ pocketbook. But the choices you make in designing and decorating your Sims’ house are vital.

Triumph or tragedy, each significant event in a Sim’s life is captured in a snapshot and saved in a photo baby book for later viewing. Players can also take photos any time they wish. The photo baby book feature is cool by itself, but the best part is that you can upload the baby book to www.thesims.com and share your Sims’ sagas with the world. Entire families can also be uploaded and downloaded, as can houses. Want to re-make and manage your own version of Friends? Download the free face and body editor and make Sim clones of Ross, Rachel, and the rest. Want to go really crazy and perfectly re-make the set? Snag the free wall and floor texture editor. With The Sims, you can make no matter what–and whomever–you desire.

Toying with the lives, successes, and emotional states of dozens of small Sims is undeniably fun. In the same way that SimCity players develop a condescending attitude toward real-world city planners, The Sims players will start to see life as a series of needs-satisfying challenges; the game gets in your head. But that’s OK: limitless gameplay, endless variety, cool Internet features, and the ability to play matchmaker/landlord/shrink/God makes The Sims a splendid way to increase your own Fun score. –Mike Fehlauer

Pros:

  • Unique, addictive, fun gameplay
  • Included photo baby book feature records triumphs and tragedies
  • Free uploads and downloads enlarge the game and allow swapping with other players
  • Sims are smart–it’s sometimes best to just let them act on their own

Cons:

  • Addictive gameplay may cause loss of sleep, job
  • Complex behavioral modeling program–requires honest computing potential
  • No pets other than fish

Amazon.com Product Description
From Will Wright, the creator of SimCity, comes a approach game that hits close to home. You are in charge of a locality of Sims, and it is up to you to show them that they’re living in your world now! Force them into a life of crime or help them live life in the quick lane. Build them a sprawling mansion or dump them into a on its last legs shack. Let them party like swinging singles or fall in like, get married, and raise a family. They can live out your wildest dreams or experience your worst nightmares. It is up to you to choose–their fate is in your hands.

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