The Nightmare of Druaga: Fushigino Dungeon
- approach of a turn-based RPG and the rapid-fire pace of real-time battle
- turn-by-turn command input while weaving every attack and spell into seamless on-screen action
- golden armor to shine purifying light deep into labyrinthine dungeon passageways and dispel the shadows dwelling within
- Multiple side-missions and trade-specific mini-quests to build up your characters
Product Description
Based on the classic 1984 arcade game known as The Tower of Druaga, The Nightmare of Druaga: Fushigino Dungeon continues the tale of Gilgamesh and the kingdom of Babylim. Arranged to walk down the aisle Princess Ki (the woman he saved in the original game), Gil is mandatory to change his ambitions of becoming King when a group of mysterious monsters attack the country. While he is gone, a mysterious enchantress captures Ki and Gil must now arm himself with the finest weapons and armor in order to get her back.
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This is a fun ancient game, but WAY too much grinding… the game would be more fun if were more balanced. I delight in grinding if I feel the payout is worth it, such as; enjoying the graphics and tale progression without worrying about dying (that’s the whole point of grinding). But the game ensures that you will have very small tale progression and you will delight in very small of the art management if you don’t first spend 20+ hours grinding before each level.
It has a solid formula ripped from rogue, called rogue-like dungeon crawler. Essentially it’s a unadorned turn-based tile movement game, nearly like a penetrate game. If you’re a masochistic gamer, this is excellent, I consider myself an RPG fan, therefore a masochist, but it’s a small overboard with grinding.
The challenge is not that high, despite some peoples reviews of this game, if you’re an intelligent person you’ll make use of escape feathers etc… but anyway, I recommend this game as a fun rental before you buy. If I wanted to dissipate a lot more time, with small payout, I’d play it… maybe when it was released I’d sing a different song, but in the modern gaming world, this lags.
Rating: 3 / 5
I selected this up at a used game section in Electronics Botique for $8, and I wasn’t expecting much. The excellent role-playing sports meeting aren’t usually there. While I can know why the game found itself tossed into the ‘terrible sports meeting’ section, I don’t believe it belongs there.
A lot of people might reflect the auto-reduction implemenation is a flaw. I don’t. Basically, you only save when you want to stop playing. Why? Because if you die, you lose all your carried equipment, items, and gold, unless you paid to have the equipment inscribed. If you try and cheat the system, the in-game Goddess Ishtar will lecture you for about 7 minutes before you are able to resume play.
That’s why the game is no mercy hardcore. If you make a mistake, you are stuck with it. Accepting that in the beginning adds to the game difficulty level.
I can presume how the ‘modern’ RPG players who are used to resetting for the ‘best’ random item despised that. Accept the challenge.
As for the rest of the game, the music is about par for an RPG (fading into the social class) and there is no voice acting (all text). Very retro, especially the sound of Gil’s armor clanking as he moves.
The turn system is a combination of SRPG and mild action; it is not a right SRPG. After playing for 4 hours, you should have that aspect mastered easily. It may become tedious searching for the silver/gold chests, but if you get stumped search around gamefaqs for a complete list. Where the game becomes harder is the optional quests (start the quest at level 1, don’t keep what you find, rewards worth it though) and trying to estimate when you can take on bonus dungeons without dying.
By and large, the game is about medium difficulty. You have to reflect about taking on certain challenges blindly. If you die a lot, then it is too hard for you and you may become frustrated. It is better to use the feather to escape than try and fight it out only to die.
This game is more directed at hardcore RPG fans looking for an fascinating challenge (release player hardcore mode on Diablo II comes to mind); if you don’t like dungeon crawls or are a fan of reseting RPGs to fix something, you won’t like this.
Rating: 4 / 5
The item description is honestly accurate. This is an ancient school RPG. The game is really an overworld universe with access to the dungeon levels. In this overworld, you may take on quests, or tackle the main game by talking to the goddess Ishtar. Your character has stats that carry over from game to game, even when you die. All items in the storage chest will remain from game to game. All of your items in hand are lost if you die, with the exception of those marked by Ishtar.
Now here’s where it gets a small odd. In the quests, your level starts over at 1 and you have to collect a group of rare objects to end the quest. They are like mini-sports meeting. The main object, and this goes for the quests, is to level up in each dungeon, collect wealth, sell stuff, and level up your best weapons. You must be very careful not to die, because you lose your belongings, including half of your coin. To save cash, you have to convert it to gold, silver, and platinum bars and store in your chest.
The gameplay goes like this. You penetrate the dungeon. You go and the monsters go simultaneously. Some monsters go and attack quicker than you. Because of this, you have to strategize and attack the squares the quicker monsters will go into and take a hit. You also should attack from higher ground, tactics stylishness. When you reach a goal floor, you usually advance the main plot and can warp directly to the next floor.
The gameplay rewards repeated and obsessive play. You have to learn what eerie things you must do to make the silver and gold chests appear that contain rare items. Like the original Tower of Druaga, you will end up learning that things like reaching certain squares, trying to open a door, killing X number of enemies, or even breaking down 20 parapet.
It gets more obsessive when you “break down” the doors to penetrate the expert dungeons with nice loot in them. These extra dungeons don’t let you warp out, so you must be very sure you can survive the level!
The game also has an unusual plot and sense of humor. What looks like the main goal of the game is quickly achieved, while another goal takes its place. As for humor, if you die and try to cheat by resetting the PS2, Ishtar will chastise you! The first time, you can lie and be repentant to suffer only minor penalties, but do it again and worse things will happen.
The game keeps stats for every level, including which secret chests you found and how many turns you took. That’s in case you want to get the “lowest” score. That kind of keenness is very Japanese, and it is really what separates those that like the game to those that despise it.
I believe if turn-based approach isn’t your thing, or if you expect deep TBS, or you don’t like dungeon crawls, you should avoid this game. Otherwise, if you’re like me and like all of that stuff, you must get this game.
Rating: 5 / 5