The Elder Scrolls IV: Oblivion: Game of the Year Edition
- Live another life in another world, make and play any character you can presume
- An all-new combat and magic system brings first person role-playing to a new level of intensity
- Groundbreaking AI system gives characters full 24/7 schedules
- New lands to explore in the Shivering Isles expansion
- Challenging new foes, hideous insects, Flesh Atronachs, skeletal Shambles, amphibeous Grummites and more
Product Description
Nothingness Game of the Year Edition presents one fo the best RPG’s of all time like never before. Step inside the most richly detailed and vibrant game-world ever made. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and make pleased to the already massive world of Nothingness.
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I cannot stand 1st person RPG’s. The controls are terrible, you have distress finding your way around without having to constantly deal with the camera. This game would have been brilliant if it offerred 3rd person perspective.
Rating: 1 / 5
I don’t know how companies like Bethesda that should have their act together can push a load of crap like this onto consumers. I will make sure to pirate their sports meeting on my pc from now on because of the sheer laziness of this port. Constant crashing and bugs abound!
Rating: 3 / 5
Wow. After reading all these reviews praising this game I nearly feel terrible adding my two cents. I despise it. A lot. A whole lot. I reflect the graphics suck compared to sports meeting like Call of Duty, Far Weep 2, etc. I also reflect the action is so pathetically slow that I could be reading a book at the same time. Perhaps I just don’t like RPGs. This is the first I’ve played. I like open world sports meeting, which is why I got it. Fallout 3, Farcry 2, The Godfather, etc. But this… dull. And the movement isn’t charming at all. The graphics make me reflect it’s 1990. Ugh. Can’t wait to bring it back to Blockbuster tomorrow. Thank God I didn’t in fact buy it, or I’d be pissed.
Rating: 1 / 5
This is a excellent game. Graphics are splendid and their is a lot to do. The thing that sucks about it is that you’re all alone. Most RPGs have multiple characters in your party allowing you to explore difference voices and tales. In this game, it’s just you in a huge world. It’s kind of depressing.
Rating: 3 / 5
Honestly, I really wanted to like this game. And I don’t doubt that certain parts of it are splendid, or that others have found so much to like about it.
But there is one unadorned thing that ruins the entire experience for me: the encumberance system (i.e. the amount of weight you can carry).
Videogames are a form of entertainment; a sense of escapism, adventure, and most of all: accomplishment (like whenever you beat that particularly hard level or boss with right effort and skill). But, to have to stop every 15 minutes or so to manage your encumberance level is ridiculous.
Which item should I drop? Which item should I pick up, and which should remain on my fallen foes? How many of these do I really need? Will this be vital later, and therefore should I not leave it behind? Am I going to have to come back for this 15 hours later in the game, and if so, will I remember it’s location?
Constant decisions like this strongly detract from the tale and excitement of the game, as you’ll be too busy micromanaging. And yes, micromanagement is a typical feature of an RPG, but this system feels like honest-to-god work, which in fact, I use videogames to escape.
Of course, there is a way around this: once fully overloaded, you may exit whichever dungeon you’re plundering, backtrack to the next-door goods store, sell everything, and then return back into the foray. If you choose this option, but, perpare to dissipate A LOT of time-copious trips back and forth add up to spending a lot of time getting very small done.
What it simply boils down to for me is this: I want to be a hero, not a delivering wholesaler; and I want to feel a sense of accomplishment for trying to collect every item/uncover every secret. Effective hard to build up stats on a character is one thing; but if I need to spend countless hours running back and forth, trying to choose which item is pointless, and which is worth rearranging my entire inventory in order to carry–no thanks.
Had this game instead used some sort of auto-sale system like in MGS4, or even incorporated no encumberance limitations to start with, it would be infinitely more enjoyable.
But because it doesn’t, it’s left at least this gamer severely disappointed.
Rating: 1 / 5