Teenage Mutant Ninja Turtles
- In this splendid new brawler, the Foot Clan has invaded New York, and only Raphael, Leonardo, Michaelangelo & Donatello can stop them
- Each Turtle has his own unique weapons and strnegths — use each characters abilities to kick butt and get past every obstacle
- Zoom owing to the sewers in the Turtles’ new Sewer Slider, ride the hovering Shell Penetrate and use other splendid vehicles to kick the Foot out of NYC
- Wild new combos and super-attacks you’ve never seen the Turtles use before
- Unlock secret challenges and new levels as you progress owing to the game
Product Description
Teenage Mutant Ninja Turtles Advance brings the pizza-loving characters back with an exciting new game!
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The late 80s and early 90s saw a massive mainstream hit in the form of the Teenage Mutant Ninja Turtles cartoon series. And Konami was there to scoop up the cash machine videogame license, producing action sports meeting on the NES and in the arcade, as well as bringing those arcade machines home in ports for the Super NES and Genesis. All excellent things must end, but the TMNT series has recently been given a surge of life thanks to a revision of the characters in the new Fox animated series. And once again, Konami’s there to scarf the rights to produce videogame adventures. The Game Boy Advance version the company made is a satisfying small action game thanks to a nice variety of things to do, but it’s over before it really gets started…and the lack of any multiplayer support so that multiple turtles can get in on the action is certainly obvious and sorely missing in this package. Anyone between the ages of three and thirty-three should know who and what the Teenage Mutant Ninja Turtles are. Honestly, you don’t need to know anything other than the fact that these guys are kick-ass kung-fu amphibians with renaissance names: Michelangelo, Donatello, and Raphael, with Leonardo chief the quartet. They hide out in their sewer home and train with a sensei that happens to be an anthropomorphic rat. It’s been nearly a decade since these guys had their own videogame, and it would have made a lot of sense if Konami simply went back in its archive and produced a port or two of the existing TMNT sports meeting for the 2D-friendly Game Boy Advance system. Instead, though, we get a whole new adventure and gameplay design that shares very small with what the company made in the previous generation of the Turtles license. If anything, the Game Boy Advance version is more in line with what the company did, under the Ultra name, for its first game on the Nintendo Entertainment System. Not the arcade ports, but the original side-scrolling adventure where the turtles work owing to the sewers and the streets against the footclan. The Game Boy Advance game is in fact broken up into the four different characters, with players taking control of each turtle individually. Each turtle has his own set of four levels to complete, each based around an episode from the box series. All four have similar control schemes, but they’re each balanced in strength and alacrity based upon their cartoon personality, and each feature unique fighting moves than. For example, Raphael can climb up parapet by spearing his Sais into the concrete, and Michelangelo can reach higher platforms with a superskilled walljump. They each have their own attack animations because of their different combat styles and weaponry, but the gameplay boils down to using the A and B buttons with the D-pad in specific combinations to nail the endless wave of enemies as quickly and successfully as possible. Though a small skill is required to down the badguys (leaping out of the way of a firing laser gun or an attacking mouser), the combo system is a small on the rudimentary side…rapidly hitting the B button is enough to juggle most enemies out of the way. But the combat engine is at least satisfying since there’s a lot of enemies to wipe out in the game’s 17 different levels, and timing the attacks can net a nice, meaty five hit juggle in some cases. The game would get a small dull if all it had were these side-scrolling levels, but thankfully the developer implement an original, interim challenge for each of the four turtles. In Leonardo’s levels, players will zoom owing to the sewers in their custom Sewer Slider in an Operation Wolf-stylishness shooter. Moving owing to Michelangelo’s challenges will give players the ability to ride owing to the sewers on a “shell penetrate,” grabbing gems without getting hit by oncoming sewer traffic. Raphael has a very challenging race against Casey Jones in a fun Shell Cycle challenge, and Donatello takes to the air with the Shell Glider for a small ancient-school shooter action. It’s unfortunate that there’s only one of these levels per character, as Konami could have certainly extended the playtime by adding one or two more.
And that’s the largest fault of Teenage Mutant Ninja Turtles: the length. The console versions stink because the action gets incredibly repetitive, but that’s not the conundrum in the portable rendition: there’s just not nearly enough on the Game Boy Advance. It’s all over in just three hours, and even with the added element of hidden gems only adds on another half hour or so. And what falsely extends the game’s length is the enormous amount of cutscenes between the missions…the yabber between turtles and terrible guys just goes on and on and on and on with not anything much in the way of actual vital substance. It’s cool that the developer kept with the stylishness of writing from the contemporary animated show, but man…eventually you’ll just be hitting the action button just to skip the near tons of scrolling text. The game’s gaping omission: no multiplayer support. How can you have a Teenage Mutant Ninja Turtles game without any sort of cooperative or competitive challenges? Answer: you can’t. The console version is very pretty, but it’s also extremely dull and repetitive. This game never comes off dull because the developers inject a bit of variety in each of the characters abilities and challenges. The game isn’t much more than your typical Final Fight or Double Dragon type of game, but it’s a pretty satisfying gaming experience…especially for those who dig the Turtles. But you just can’t ignore the fact that the game’s irritatingly small. The game’s over before it feels like it in fact starts, and even with 17 levels to plow owing to, some missions end surprisingly quick. The game allows for unlimited continues (the only downside is that it also remembers the shape bar at the last checkpoint), which certainly attributes to how simple the game is to win. As fun as it is to plow owing to this game, it certainly needs a small more Turtle Potential.
Rating: 4 / 5
Well, I must say, I was quite disappointed. We have the ninja turtles game for PS2 and that one is splendid, my 5 year ancient likes it and can play it no conundrum….it goes on and on and on….one level after another. This one for the Gameboy Advance but, it has 4 levels. that’s it. 4 levels. My son is asking for help every 5 minutes. I have a hard time beating the guys and I am certainly a gaming mom. So, after a few attempts, I beat it. In all of about 2 hours. So…I certainly DO NOT, UNDER ANY CIRCUMSTANCES RECOMMEND THIS GAME. IT WAS A BIG WASTE OF MONEY OTHER THAN THE FACT THAT IT IS A NINJA TURTLE GAME. THE ONLY THING YOU ARE PAYING FOR, IS THE NAME.
Rating: 2 / 5
This game is far better than I expected.
Graphics are outstanding, unlike most GBA sports meeting the images are 3d and the battle settings are wide screen.
The best thing about this game was that every ninja turtle had its own tale and levels, so you didn’t get bored using always the same character & levels.
When you complete a level the character you use is awarded points all the points you are awarded in levels are added up and they go in the High Score List.(this is kind of useless).
Another Cool thing this game had was that every character had it’s own special go.
The terrible thing about this game is that it’s too small…
Rating: 4 / 5
This game is one of the best and tightest fighting sports meeting ever made for gameboy advance. You can choose from 1 to four players, their are codes, and five levels for each turle.
Rating: 4 / 5
Back when I was a kid, the Teenage Mutant Ninja Turtles were everywhere, even in video sports meeting. There were plenty of them, but the best one, and many agree here, had to be Konami’s TMNT 4: Turtles in Time. That game combined the license with a surprisingly addictive beat ‘em up arcade game stylishness a la Final Fight, a combination which surprisingly worked. Now, the TMNT license is becoming well loved again, and Konami has released a new wave of TMNT sports meeting for the next-gen systems. This GBA version is pretty much a watered down side scrolling beat ‘em up that could have been done much better if time and thought were place into it. The game is too simple, the generic looking enemies hardly fight back. All that aside though, TMNT has some things going for it. The character animation is smoothly animated, each of the four turtles has abilities unique to himself, there are mini-sports meeting to play which give you a break from the generic fighting, and long time turtle fans will admire various small features of the game. I might be a bit too generous in my review, but if you can overlook it’s shortcomings, there is some fun to be had with TMNT, I just wish Konami would have considered re-making TMNT 4 for the GBA instead.
Rating: 3 / 5