Superman: Shadow of Apokolips
Amazon.com Product Description
Darkseid, the most evil being in the galaxy, has enlisted the aid of Lex Luthor in his quest to ruin Superman and take over the world. By providing Luthor with highly advanced Apokoliptean weapons technology, Darkseid has enabled Metropolis’s reigning supervillain to make an army of nearly unstoppable Interbot robots with honest firepower. Superman: Shadow of Apokolips offers nonlinear, mission-based gameplay that combines action, secrecy, and puzzles. Based on Superman: The Animated Series on the Cartoon Network, the game gives you full access to all of Superman’s powers as you roam 15 enormous, fully interactive levels brimming with usable objects. The voice acting is provided by the original cast of the animated series, and the sweeping orchestral score is worthy of an epic adventure. The game’s supervillains include Livewire, Parasite, and Metallo. An advanced enemy AI makes squad-based tactical decisions in the heat of battle.
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Basically, I reflect this game is really dull. Yeah it has excellent graphics, WOOPIDEEDOO! That still doesn’t make up for the flaws. The gameplay is ok, but kind of perplexing to learn at first. Once you learn the controls you can beat up goofy looking robots, OH BOY! If you like that, guess what, you get to do it the whole first half of the game! Then, you can fight more goofy-looking robots, because that’s pretty much all you do. So if you like beating up lots and lots of robots, then this game is right for you, otherwise, I suggest you get as far away from this game as possible.
Rating: 1 / 5
Now this is a game I had high hopes for. It’s unadorned, I like comic book sports meeting, next to survival horror they are a favorite of mine. So when Superman Shadow of Apokolips was coming to us all on home console, I was pretty crazed.
Eerie he’d say that after leaving such a score you may ponder? Well its unadorned really, Superman had alot of splendid things going for it. I loved the cartoon stylishness graphics, I felt the by and large appearence of Superman S of A made me feel as if I was Mr. Kent in the thick of things.
But I felt that they neglected some things that could have improved the sports meeting by and large ability. One thing I will state is that I wished upon a star that they would have made the game multiplayer… now that would have been fun. Thus it didn’t happen and we finished up with this game, which I don’t mean to sound drab about.
Look it’s like this… if you are a Superman fan… rent it first if you like it splendid you can get it cheap. If your looking for blockbuster comic-to-movie stylishness mayhem look elsewhere. Thats the bottom line, by the way this review is for the PSX2 version of this game. Thats the one I own and played and beat so there Ha Ha.
Rating: 3 / 5
While this Atari title is acceptable, it still has much to be desired. For example, the graphics are terrible. I know that they could have been better. Gameplay is fun, but can get ancient after a while. The game has many of the villans, including Mettalo, Livewire, and Parasite. For any Superman, fan this game is a must buy.
Rating: 4 / 5
Quicker than a speeding bullet, More powerful than a locamotive, Able to leap tall buildings in a release bound, Blasted from the doomed planet Krypton! His incredible strengh has made him….SUPERMAN! Superman shadow of apokolipsis my favorite game. It has splendid gameplay and graphics are based of the animated series. Any fan of the cartoon want to own this game. Superman has the same powers as he is known to have, including flying,laser eyes, x-ray vision, incredible alacrity and super hearing. His super hearing is in fact how he locates all his enemies in the game.
Rating: 5 / 5
After playing Batman: Vengeance, it was an exhilarating change to have a protagonist who could fall off the side of a building and survive. My first impressions were: freedom!
But freedom comes at a price. Superman: Shadow of Apokolips is the first of its kind to allow you to play Superman with all of his abilities and in a fully rendered three-dimensional environment, but there are clipping errors and weird mandatory perspectives that ultimately dampen the game’s enjoyment.
The plot is a loosely connected series of events involving the extra dimensional arch villain, Apokolips. Owing to his favorite, Canto, he sets up a series of military-stylishness attacks with “Apokoliptian technology” that he provides to Lex Luthor. Lex eventually sets a series of super villains free from Stryker Prison, including Livewire, Parasite, and Metallo. Or just Metallo’s head in this case.
Lex is provided with a cadre of Interbots, weird goggle-eyed guys in masks. But don’t agonize, they’re robots, so Superman can punch them without any gore. I was willing to accept the ancient G.I. Joe chestnut (i.e., “we have powerful guns, but let’s run up to the terrible guys and smash them in the face with our rifle butts!”).
Punching Interbots is decidedly unsatisfying. Killing Interbots can be droll at first. Setting them on fire with heat vision causes them to run around, arms flailing. They will sometimes run away, screaming in mechanical voices “This unit is compromised” or something like that. And yet, there’s no feeling of Superman’s awesome strength. When he hits Interbots, I want to see them go owing to parapet, not just bounce around like rag dolls.
And there are so MANY of them. Superman fights Interbots, Interbot tanks, Interbot missle launchers, Interbot troop transports, Interbot gun emplacements, Interbots with jet packs, and Interbot helicopters. I don’t ever recall seeing this many Interbots in the Superman cartoon.
Because of the sheer number of opponents, certain tactics are encouraged over others. Superman has a wide variety of abilities, including his x-ray vision, heat vision, super breath, super alacrity, flight, and super strength. But his best ability is an area attack slam that drops him at high alacrity onto the ground, knocking back and destroying everything in sight. This ability was more useful than punching Interbots. So suddenly, Superman becomes a living torpedo. Not necessarily a terrible thing, but hardly expressive of the Superman cartoon.
The game looks exactly like the movie, rendered in cell-shaded animation. All the voices actors are present, including Lori Petty as Livewire and Malcom McDowell as Metallo. But even those villains aren’t the type who can go punch for punch with Superman.
Of all of the villains, only Livewire can glide. Superman at a snail’s pace regenerates his hurt and his super abilities. This means that if he is significantly harmed, you can just glide him away to a safe place and heal there. When fighting Metallo, I did this several times, while Metallo long-sufferingly waited down on the ground.
But I don’t want to place the game down entirely. The game’s plot is entertaining and even has a few twists. When the villains do show up, they are fully realized. I had a hard time beating Livewire so I had plenty of opportunities to hear her wax poetic about electricity. I can’t stand Lori Petty (except for her role in Tank Girl), but she really does act her heart out mocking Superman. Metallo does the same thing. There’s a lot of entertainment regard in just listening to them mock Superman. Superman returns the favor by talking to himself. Over and over and over. It gets irritating.
In terms of gameplay, there are a few high points. Superman must realize the random feat of strength – plugging a damn, struggling owing to a wind tunnel. The game represents these challenges by requiring the player to tap a button repeatedly. Sadly, that mechanic isn’t used enough.
The parts of the game that were most challenging (and sometimes frustrating) are the timed events. In essence, Superman must run an obstacle course before time runs out. If he fails…the screen goes white.
OH NO, SUPERMAN MUST BE DEAD!
Ahem. Given that Superman is near immortal, it’s hard to comprehend losing the game because, say, he didn’t flourishing stave off a wind tunnel. So what? Superman would probably end up destroying the fan behind him without a scratch on him. Batman’s mortality is precisely what raises the stakes – in Superman, it’s hard to feel a sense of urgency for a man of steel.
At one point, Lex releases Metallo and encourages him to go after Superman. But Metallo, a cyborg, was originally made by Lex Luthor and ultimately betrayed by him by removing Metallo’s head from his body. The first order of affair for Metallo is to go after Lex.
The best part of the game is when Metallo shows up at Lex’s office.
LEX: “Hello, Metallo. I was expecting to you.”
METALLO: “Excellent, now stand right still while I remove YOUR head from YOUR body.”
LEX: “Mercy?”
Lex nods towards Mercy, his female bodyguard who is carrying a large machinegun.
METALLO: “Not even if you beg.”
LEX: “No you idiot, I mean her, behind you.”
METALLO: “Do you seriously reflect I’m going to fall for-”
And that’s when Mercy cuts loose with her machinegun, inflicting absolutely no hurt whatsoever to Metallo. Unfortunately, Superman steps in at that point. It’s telling that the best part of the game is a cut scene.
By and large, Superman: Shadow of Apokolips is an brilliant consciousness of everyone’s favorite superhero. Unfortunately, the game developers had difficulty providing challenges for the man of steel.
Rating: 3 / 5