Super Pinball
- Publisher: Nintendo
- For the Super Nintendo
- MFG Date November 1994
- ESRB Rating Everyone
Product Description
Super Pinball brings right pinball action to the home. Battle three different playfields while trying to defeat the evil Wizard at the Wizard Amusement Park. You can even tilt the table as you could a real pinball game.
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I have no thought why I have a tendency to like pinball sports meeting in video game form. This game by far is my favorite of the pinball video sports meeting I own. It’s a pretty simple game to rack up points in(When you launch the ball you get hundreds of thousands of points from that one shot). You will undoubtedly get millions of points by the time you lose all three pinballs. The stages you get to compete in are: Jolly Comic, Blackbeard and Ironmen, and Wizard. Despite the fact there are only three stages you’d be surprised at how much entertainment you get out of playing this game and all the points you can get in those stages(I once scored 39 million points when I finished one stage). The music in this game is splendid as well and will keep you in the mood to play the game as well. Like I said before this is my favorite pinball video game I own, but it isn’t exact. Despite having a finely tuned control scheme that’s very open, splendid music, and cool stage designs, the main conundrum is the lack of stages, but other than that I have a splendid time playing this game.
Rating: 4 / 5
Have you ever noticed that there are some sports meeting that you get a hold of from some people and when you first get your hands on it you reflect that you’re going to spend a lot of time playing it and then when you bring it home you place it on the shelf way in the back and never in fact touch it for years and years? This can be a very perilous situation for sports meeting. What happens when you pick it up and in fact choose to play it? What if it ends up sucking and you place it right back where you got it from? What if it ends up being so excellent that you just forget about the game you were currently effective on? Truly a frightening situation.
I encountered such a situation today with this game. Not anything terrible happened from playing it but it wasn’t powerful enough to deter me from playing my contemporary game. I had promised myself that I would try to spend a small more time with the sports meeting that I hardly get a hold of and this was one I’d had my eyes on for a while. I’m not a hardcore pinball fan and I’m no means a qualified pinball player but I do delight in a excellent game every now and then. And since my chances of ever in fact owning a real table are very slim, this is the bordering I’ll ever get to enjoying pinball.
Talking about pinball sports meeting requires that you really break it down into two categories. Pinball sports meeting that are digitized, like the ones for home video game consoles or computers, don’t belong in the same category as actual pinball tables. Most commonly, digitized pinball sports meeting simulate multiple tables with varying degrees of challenge that you wouldn’t find in actual tables. Let alone the physics of an actual pinball table usually can’t be accurately simulated enough to replace the real thing. So I’m not insulting pinball in any way at all. I’m just talking about this SNES game.
Super Pinball was made primarily by a group of very talented programmers from Japan. Other than that, there’s not much social class available on it. In fact, if you’ve never heard of this game, you’ve probably heard just about as much as I have about it. Super Pinball emulates three tables each with their own theme which is represented by some really intimidatingly drawn characters who look like they’ll either eat you in your sleep, steal your children, or look like the knight from Indiana Jones and the Last Crusade. The game features two playing modes. The first lets you play against four of your friends on one controller or play against the computer in a mode to compete for score. You can’t proceed to the next table unless you clear a set score level on one table.
The graphics are astoundingly well for a pinball game on the SNES. The only other real criteria that you could start to judge this game off of would be a pinball game released on the NES which would automatically not contain the same graphical quality that this game has. The thing that really strikes me about the graphics is that they’re very high resolution graphics that still keep up a splendid deal of detail even for the SNES. On top of that, even the nominal minute detail of graphics, such as those used for the bumpers and other objects in the table, look unusual.
The sound effects in the game are your classic pinball sounds. Any sound you can presume a ball making bouncing off of anything it can bounce off of is featured in the game. Some voice overs are featured as well and they sound really excellent. They’re very clear, distinct, and very recognizable. Surprisingly the social class music is one of the most appealing aspects. The music has a very techno-bass-dance feel to it but isn’t one of those overwhelming drown-out soundtracks that are in those ignorant anime console sports meeting or that stupid Tokyo Extreme Racing for the Dreamcast. That music makes me want to rip my hair out, stuff it in my ears, dip my bald scalp into a vat of motor oil, light it on fire, paint two golden-haired suns on my nipples, and dance around on shards of glass that sit on a bed of rusted nails.
One thing I really don’t like about this game is the release player mode where you have to take a certain amount of points in order to proceed to the next table. The amount of points they want to go on is insanely high. The first table wants something in the ballpark of 60,000,000 points before you can go to the next table! I can only presume what the next table’s score would be to get past it. It’s probably something like 900,000,000,000 points or something that would result in your playing the game for the next year without ever turning the SNES off.
I reflect a honest rating for this game would be an 8 out of 10. As far as pinball sports meeting go, which seems to have fallen out of the limelight, this one stands out amongst them all. It’s a quick-time play but it’s worth having for your pool.
Rating: 4 / 5
Super Pinball Behind the Mask is a basic, simple time passer. The goal is to score an extremely high amount of points(millions) and beat The Comic and the other evil sounding villians. The graphics are pretty excellent considering it was made in the late 80’s early 90’s. It is honestly simple to win you just have to be dedicated and hit the small ball with as much force as possible and strike hidden places to get tons of extra points. Give it a try you might like it.
Rating: 3 / 5