Super Monkey Ball Adventure
- 3 Gameplay Modes – Tale Mode, Challenge Mode, and Party Mode
- 60 new characters – Encounter and cooperate with 60 intriguing characters across five fun-filled kingdoms
- All-new Spell casting ability – Newfound powers allow you to morph your monkey ball into a block of wood to float, suction cups to climb parapet, go invisible, and much more to help you progress owing to the game
- Multiplayer party sports meeting – Unlock party sports meeting with bananas and play Monkey Target, Monkey Tag, Monkey Cannon, Monkey Bounce, Monkey Race and Monkey Fight
- New realms – Collect bananas and cast spells in Adventure Realm or solve unique challenges set by the characters of the kingdom in Puzzle Realm
Product Description
Super Monkey Ball Adventure is your chance to use your puzzle and Monkey Ball skills to bring a young couple together. A young prince and princess from opposing kingdoms traveled to Jungle Island and quite accidentally fell head over heels in like. But their kingdoms are miserable places completely lacking in joy, and thus, their marriage is forbidden. For them to wed, you must guide 4 monkeys across 5 islands, to spread cheer and happiness. Grab some friends for Party Mode, use your newfound spell casting powers to become invisible, climb parapet, and much more. Let the adventure start! Penetrate Party Mode with up to 4 players and battle it out turn-based stylishness or in split-screen mode Transfer saves between PSP and PS2 — continue playing while you save
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My stepson likes the Monkey Ball adventure game. He has told me several times how much fun it is.
My only unenthusiastic note would be that we waited about 10 days to get the game…..a long time for a kid.
Rating: 5 / 5
My pre teen is a fan of monkeys and I thought this would be a clean add on to his Christmas day. He tried to play it and became very motion sick. One of my other sons tried and got woozy too.
I would not recommend this game if you have kids that easily get car sick, kids who do not get car sick may do OK with the game.
Rating: 3 / 5
Since Sega’s Super Monkey Ball series debuted on the Gamecube way back when, the series has been noted for it’s insanely fun yet unadorned gameplay elements that has always made each installment such a blast to play. Penetrate Super Monkey Ball Adventure, which finds a new developer attempting to take the series in a new management, with close to abysmal results. This time around, our favorite ball trapped monkeys are populating an interactive world with platforming elements. Maybe this wouldn’t be so terrible if the game had a fleck of originality to it, not to mention the incredibly touchy and frustrating controls, lagging frame rate, and painfully long load times. The only thing that saves Super Monkey Ball Adventure from the scrap heap is that the Party Mode mini-sports meeting are here, and for the most part they still offer fun, and certainly the most fun elements you’ll find by and large in this game. If you want a really fun Super Monkey Ball game, look elsewhere at any of the grown-up titles on any other system, because Super Monkey Ball Adventure is certainly not worth your time.
Rating: 2 / 5
This game is fun, but the meuns are hard to know and it isn’t simple for my 6 year ancient younger sister to even stay on the penetrate! She keeps falling off in every race or quest or minigame, and its kind of hard for me (i’m 10),too. The instruction booklet doesn’t tell you what each game is or how to play each quest, so you have to try all 60 quests to see what each one is like. One excellent thing is that it is a 1-4 player game, which is rare for a ps2. It doesn’t tell you this on the box, but you can only play multiplayer in one of the 6 different categories you see when you first start the game. I only like the multiplayer sports meeting, because if you have to play a game where steering is hard I want to play it wiht a friend to laugh at ourselves for falling off the course with. This game is 4 stars when playing in multiplayer mode, but 5/6 of the game isn’t multiplayer. So, over all it is 3 stars.
Rating: 3 / 5
The first two SUPER MONKEY BALL sports meeting were a blast.
Simple to pick up, simple to learn, simple to handle – and yet, at times, harder than a diamond to master. It provided challenges, worthwhile frustration, and endless amounts of fun both alone and with a group of friends. It seemed that SUPER MONKEY BALL could do no incorrect… and then comes SUPER MONEY BALL ADVENTURE. This is my first MONKEY BALL on the PS2 and it’s a major disappointment. While the graphics are bright and colorful, and everything is as clear as a bell – from the sounds to the animations – the LOAD times on this game are dreadful. They seem to take forever. If you’re not the kind of person to read the instruction booklet, have it handy to pass the time while waiting for the islands to load… you’ll learn something.
Once you’re in the game the real horror starts. Instead of just presenting us with a light and tight tale mode that moves us from one world of penetrate challanges to the next (ala: SUPER MONEKY BALL 2) – the designers have instead opted for a action/RPG stylishness of game play. The islands are populated with monkeys with troubles – from collecting escaped bees to finding missing children in top hats – you’ll find yourself labored with one dull task after the next. And perhaps it wouldn’t be so dull, or so frustrating, if they had managed to get the camera to work properly.
But they didn’t – be prepared to spend a lot of time falling of edges and cliffs in this game. And it’s not so much your handling of your monkey that does it, but the ball itself – it tends to drift a bit, to COAST to a stop more than just come to a complete stop when you go it. It likes to scoot – and sometimes that small scoot can kill you. Each island is populated with a series of quests and tale points that you have to meet to bring JOY to the island. Which is all well and excellent – but once you’re in the game it’s nearly impossible to figure out which way you should be heading and where to go next.
Everyone and everything has a conundrum – and instead of pointing you in the right management the game play is so non-linear that no matter what task you had first in your head suddenly becomes the last and before you know it… you’re lost. This should be a warning to parents with young kids who might have loved the previous sports meeting – they will get lost, they will get frustrated, and they will be bored quickly. The designers have tried to amp up the powers of the monkey balls themselves, and some are very gifted and fun – but not enough to rescue the game from the sheer pit of frustration you’ll fall into over and over again. This management for the series was a BAD MOVE.
Mini-sports meeting help to boost the series – but while most are gifted, they’re not enough to save the game. Also, what was once the main game – that of solving, rolling and making your way owing to the very creative penetrate challanges, has been reduced to an afterthought here. There are a series of new boards and they go from too simple to impossible in nearly a release bound.
I don’t mind a challenge – but in the previous sports meeting when you PAUSED the game you would be given the chance to review the penetrate and plot your attack. In SMBA you don’t get that – you just get an OPTIONS screen – and there all you can do is QUIT GAME and SAVE. I chose QUIT and haven’t bothered to go back to it – and neither will you.
It’s a sad end to such a splendid and creative series. A major disappointment. Avoid.
Rating: 2 / 5