Super Dodgeball Brawlers
- Over 100 ball busting special attacks
- New rules on the playground against the opposition
- Make a character mode to customize your team
- Multiplayer or up to 8 player street brawl with a release game card
- Booster levels for new attack status
Product Description
Based on the classic Super Dodgeball released on the Nintendo Entertainment System, Super Dodgeball Brawlers brings back the ancient-school Kunio characters with an all new arsenal of super throws and attacks in an all-out war for playground supremacy.
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Fans of the other dodgeball sports meeting will certainly delight in this game. You can customize your own team and there’s a large number of throws. The difficulty with catching some of the more vicious ones combined with the ability to kick and punch makes the game fun and challenging. Its a splendid game to play with a large group of friends in free for all mode also.
Rating: 5 / 5
I remember being so addicted to this game when it came out for the NES. The same holds right for this version. It’s the ancient one on steroids. Make sure there are NO distractions when you play it online. It can get intense!
Rating: 5 / 5
I have to say, that Super Dodgeball was one of my all time favorite sports meeting for the NES. When I saw this game come out for DS, man I was excited. I knew that as long as they kept the gameplay the same, then any “improvements” they would try to make would just be icing on the cake. And the new extras, like being able to do some limited River City Ransom fighting in the game, are in fact excellent additions, especially since you can turn off this feature easily enough if you don’t like it. Another new feature are the falling objects that rain down on you when someone gets their angel wings on (again, you can turn off this feature if you don’t like your field all jumbled up). The best new feature, and the one that should have sent this game way over the top from the NES version, is the ability to gain experience points and cash to buy items. This feature is well implemented and makes the game a lot more fascinating.
Here’s the con. This game doesn’t have the same gameplay. On the NES version, you could brilliant the guy bordering to the ball and start using him with just a push of the button. Now, this new version nearly, but not quite, chooses which character you play on the field by what feels like randomness. This is especially evident when you try to use the 3 out of bounds guys on the other side. When the ball comes to the side, you have about 2 seconds of not anything at all before the AI finally gives you control over the next-door sideliner. By then, the guys that may have fallen have already gotten up and either run away or positioned themselves to catch the ball. In the NES version, this was prime time to score an extra couple of points of hurt, possible the last couple of points of hurt needed to end off one of the opponents. Very disappointing, and severely takes away from what should have been a splendid blast from the past. Everything else is splendid, I just wished they wouldn’t have messed up the gameplay like that.
Rating: 3 / 5
Super Dodgeball for the NES is probably one of my favorite all time sports meeting. When I heard about a remake of it for the DS (one of my favorite systems) I was very excited. I greatly anticipated the game and ordered it as soon as it came out. Sadly, it doesn’t quite live up to my expectations or memories of the NES game.
Without a doubt, the game is fun. They have added a points and cash system to buy upgrades to the new version. The is also the options to be able to punch/kick the opponent as well as have items that you can throw or use to boost your shape drop from the sky.
My main conundrum with the game is the replay regard. I don’t in fact get to play my DS near as much as I would like, but found after about 2 hours of game play (spread over 2 days), I had beat the game on both normal and hard. I thought with the new system to buy upgrades for the team, it would be nearly required to utilize this to win as the teams became increasingly more hard. This was not the case. The game is really pretty simple.
Another complaint is that making super throws is harder than in the NES. On the NES, one had to only dash and then throw to make a super throw. On the new DS version, you mush dash and throw on the 5th step. This can be tough because the fifth step isn’t always the fifth time you press the D-Pad.
Also, there is small level variation. In the NES game, there was Kenya, where super throws could only be performed when released from small dots in the sand, or Iceland where the surface was covered in ice and you slid when you caught the ball. Although there was a level with water covering the surface, I really saw no rhyme or reason to the levels, and no real game play differences. All of the opponents seemed honestly generic and none of the AI for the opponent really performed any actions to differentiate one team from the next.
By and large, the game is fun to play and is enjoyable if you liked the NES version. It just could have been so much more, and is a small repetitive after only a few hours of play.
Rating: 3 / 5