Stella Deus
- Hunt down spirits to further alchemical studies that may stop the Miasma
- Over 50 hours of tactical gameplay, as you collect new characters, weapons and items
- Effectively manage your characters to launch devastating Team Attacks
- Multiple side quests like the Catacombs of Trial
- Customize your inventory by fusing and making items
Product Description
Stella Deus: The Gate Of Eternity is an incredible game world, completely hand-drawn and with voiced dialogue that brings the world to life. A deadly mist called the “Miasma” spreads across the land, killing all in its path. Having forsaken hope, the inhabitants simply await their deaths — except a young soldier and female shaman who believe they can stop their eventual extinction.
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Well, like others who got this game, I was drawn in by the very fine art of the cover, and the fact that it’s a tactics game. In fact this game is not unappealing on the outside, it’s not until the game starts that the absolutely appalling voice acting reminds you that: Yes, this is a Japanese video game, only it has been poorly converted into English to scrape some cash off the bottom of the US economy.
The art work may have cost a bundle to make in the first place, but the localization was apparently done by five guys in a basement. The main character sounds absolutely dull-minded, like he hasn’t slept for three days and has a mild concussion. He is also apparently swaying back and forth in front of the microphone, because two adjacent shape of dialog have really different volume levels. I don’t mean slightly off, I mean one is like whispering and the other is like shouting, I’m talking 300% volume level change between two shape of regular dialog. This game could go from a 1 to a 3.5 or 4 if they gave you an option to disable voices or switch to Japanese voice-overs, but neither option was coded into the game. It makes me laugh that it’s so abyssmally poor considering it was listed as a major feature on the game’s own website.
In terms of gameplay, I can’t speak much for it, it seems like a cookie-cutter tactics stylishness game. Its features are on par with the first Tactics Ogre, or some other NES/SNES tactical rpg, that is to say the features are dated or non-existant. In light of that and the extremely poor voice acting, I could not suffer myself to defeat the first major boss. There are no random encounters and no means to level up before facing a boss that can kill most of your party in one hit. You must instead make your main character run around the edge of the map with the boss chasing him, while another character takes him down one hit point at a time until he finally dies, and I wanted no part of that.
Atlus ports a lot of very excellent sports meeting for American audiences, such as Atelier Iris, Disgaea, and the Shin Megami Tensei series, but this is hands down the most disappointing game I have ever played, and it is a mar on Atlus’s reputation in my eyes. What is obviously some very excellent character and world art are completely squandered by the hideously poor voice acting and the ho hum gameplay. I rented this game from GameFly and sent the game back in disgust the very same day I recieved it.
Rating: 1 / 5
This game was a splendid disappointment. I am a huge RPG fan, and have been miserable lately with the offerings. Everything is “action” RPGs…real time combat, so many movies your sould screams with anxiety, lots of button-mashing tricks to go, you can beat a game without ever learning a approach deeper than “hit the attack button.” I have been pining for a decent RPG with turn-based combat that forces you to THINK. This game was not it.
The Plus:
No random encounters. Random encounters can be fun, but many sports meeting just have TOO many. I swear, I’ve played sports meeting where you beat an encounter and then fall into another one less than two steps latter. That can be frustrating, especially when you’re trying to solve a puzzle or advance an fascinating part of the tale. Stella Deus eliminates that frustration. You fight when you want to fight!
Combat scenarios are splendid. Not the best animation, but I like the AP concept. Cool movement, especially use of the terrain.
Fusion. Other sports meeting have similar concepts, but this is REALLY simple to use. Intuitive.
The Unenthusiastic
This could have been made over a decade ago. Non-interactive environments (in fact, no “environments” at all, except in combat!). Honestly weak storyline. Simple to beat. Side quests are small (some less than a minute) and boil down to one or two quick battles or, even worse, you pick a quest and the game seemingly randomly tells you if you succeeded or not. BOORING!
I figured out an simple way to level up. Take a weaker character (not too much weaker, or the other characters will dodge all his attacks). Place him in the first level of the catacombs with a bunch of more powerful characters. I have found that a character killing a character two levels higher will earn about 50 exp. You can level up pretty quick. On the first level of the catacombs, after a few levels, you can ignore the opponents (they always miss) and just concentrate on having your party murder one another. Spero can die in the catacombs without ending the game (as long as one of your characters survives). You can level up pretty quick this way. Even if your characters are the same level, you can still level up quicker by just murdering one another in the catacombs than just about anywhere else.
If your levels are five or more higher than the bosses, approach is no longer required. You’ll pound on ‘em!
All in all, a poor effort. One star.
Rating: 1 / 5
Contracted it’s not FFT yet it’s the best Approach RPG out there right now. the gameplsy is just fun, the grphics and the art design are pretty charming and accomplish well on getting the player in the feeling of the game. The tale is not as complex as FFt but its still pretty excellent, being far more honest than that of sports meeting like Disgaea or Phantom Courageous.
i fu like SRPG’s I highly recommend it.
a review from a fan to fans.
Rating: 4 / 5
Stella Deus is a tactical rpg from Atlus. The game plays very similar to past tactical rpgs like Final Fantasy Tactics, Tactics Ogres, and Disgaea. Unlike traditional role-playing sports meeting where the hero character, and the at the bottom of NPCs who join him, can roam the roads, forests and lands between cities and regions freely, tactic sports meeting pretty much just linear road-links which takes a character icon from one marker to the next signifying a cities on the world map.
Like all tactics-based rpgs, Stella Deus uses job classes which can be levelled into much stronger ones, with class name changes included. This is done owing to constant battles and the exp gained from flourishing attacks (melee, ranged and magic), at the bottom of actions, and use of items. Stella Deus has a way of making high levels gear and weapons from contemporary inventory which is pretty exhaustive in the amount of combinations can be used. Though some combinations just doesnt make sense in that some powerful weapons and gear can be made by combining a weak low-level item with a medium-level one while combining two high-levels can get a player a useless low-level item. As fun as the item creation system is this small flaw can make things frustrating at times.
The voice acting in Stella Deus is one the worst I’ve heard in sports meeting, so far. The people who did the voices for the hero, the at the bottom of characters and some of the npcs I can only sum up as being not more than-par and just downright crude. It sounds as if the actors hired were just reading what was place in front of them without any sort of emoting required. It doesn’t help that the tale itself is pretty dull and uninteresting.
The gameplay itself is pretty much your standard tactics-stylishness grid battle where the player positions his party as strategically as possible to gain an advantage on pre-positioned enemy units. After a few battles its really unadorned to figure out just how to position your party so that you pretty win every battle with small or no distress.
All in all, Stella Deus doesn’t match-up to the splendid tactics rpgs like Final Fantasy Tactics, Tactics Ogre and Disgaes. It doesn’t even come up to the same level as the second-tier tactics rpgs like La Pucelle, Makai and Phantom Courageous. I’d recommend this game as a rental, but even then I’d only do so if a person really wants to try it.
Rating: 2 / 5
Stella Deus is one of the few decent tactics sports meeting available for the PS2/X system, produced by a company with a reputation for tactics sports meeting. In person, I rate it near the bottom of excellent tactics sports meeting, but it makes the list.
Sound is average, graphics on the higher end for tactics sports meeting, and special attack animations are on the long side. This makes game pacing slower than Disgaea, but not as slow as La Pucelle. General Viper, a sub-boss in the early game, has the worst English voice actor ever, but I liked the voices for Echidna and Spero. This isn’t a huge deal (at least the characters have personality). I set message alacrity to quick, and quickly clicked owing to irritating tale scenes, reading the text before they finished voicing (I read quick, heh).
In person, I find the heart of a tactics game to be the difficultly. In Stella Deus it is variable. You have two ways to play — challenge yourself or blowout. The game becomes remarkable simple if you venture into the catacombs and level. Stella Deus has no random encounters, but you can always go into a fixed dungeon from town, and therefore can easily level your party until they reach level values equal to the basement level of the catacombs. If you do this, tale mode is a joke. But, if you choose not to use the catacombs at all, this is perhaps the most fiendishly hard SRPG ever! I can’t reflect of a more ringing endorsement than that, for those of us who like these sports meeting. On the minus side, it is impossible to recruit certain characters in the uber-hard path (you’ll be lucky to defeat enemies, much less overkill them).
This game would have been wonderful with higher enemy variety and quicker combat. You’ll want to run the catacombs eventually for the postgame bosses waiting at the end, and slogging owing to them is extremely tedious because you’ll be fighting stupid enemies with terrible AI. In my opinion this game is exact when your party is about two levels lower than all enemy units. It is impossible to keep up that and see all the game has to offer though.
My recommendation: buy Phantom Courageous, Disgaea 1&2, and Makai Kingdom first. If you’ve solved those, Stella Deus is nice next choice for a tactics game.
Rating: 3 / 5