Star Wars Episode I: Battle for Naboo
Product Description
Running on an enhanced Star Wars: Rogue Squadron engine, the nice game developers at Factor 5 have taken one last stab at the aging Nintendo 64 system with yet another entry into the wide world of Lucas. At times fun, but at more times frustrating, Star Wars: Episode I, Battle for Naboo has plenty going for it. Unfortunately, these excellent deeds are deeply overshadowed by a darker side.
Were you one of the millions who loved the very well loved Rogue Squadron? If you were, then get ready for more of the same, only this time wrapped around a lucrative Episode I license. This should appeal to newly christened fans and hardball line campers alike, as there’s more of a concrete tale line to follow than in the sidelined plot of RS.
Just as in the aforementioned classic, Battle for Naboo revolves around the pool of gold medals. New vehicles abound, and there’s more than enough variety in the game’s locales. The ability to switch craft at any time during the missions doesn’t hurt the replay factor, either. If you learn the flash speeder doesn’t have enough firepower to end off that AT-AT tank, you can simply penetrate a different hanger and take control of a police cruiser.
The graphics are astounding, even better than what RS showcased. The game displays fantastic details everywhere–even the explosions are incredible. The sound, though, is very disappointing, especially when you consider that Factor 5 is behind the scenes. To the curious, Factor 5 has been one of the pioneers of gaming audio for a while now; the company was even chosen to helm the sound capabilities of Nintendo’s next-generation GameCube console. With all of Factor 5’s certificate, one might expect stellar sound. In many instances, the sound comes out barely audible and the voice-oversAmazon.com Review
Running on an enhanced Star Wars: Rogue Squadron engine, the nice game developers at Factor 5 have taken one last stab at the aging Nintendo 64 system with yet another entry into the wide world of Lucas. At times fun, but at more times frustrating, Star Wars: Episode I, Battle for Naboo has plenty going for it. Unfortunately, these excellent deeds are deeply overshadowed by a darker side.
Were you one of the millions who loved the very well loved Rogue Squadron? If you were, then get ready for more of the same, only this time wrapped around a lucrative Episode I license. This should appeal to newly christened fans and hardball line campers alike, as there’s more of a concrete tale line to follow than in the sidelined plot of RS.
Just as in the aforementioned classic, Battle for Naboo revolves around the pool of gold medals. New vehicles abound, and there’s more than enough variety in the game’s locales. The ability to switch craft at any time during the missions doesn’t hurt the replay factor, either. If you learn the flash speeder doesn’t have enough firepower to end off that AT-AT tank, you can simply penetrate a different hanger and take control of a police cruiser.
The graphics are astounding, even better than what RS showcased. The game displays fantastic details everywhere–even the explosions are incredible. The sound, though, is very disappointing, especially when you consider that Factor 5 is behind the scenes. To the curious, Factor 5 has been one of the pioneers of gaming audio for a while now; the company was even chosen to helm the sound capabilities of Nintendo’s next-generation GameCube console. With all of Factor 5’s certificate, one might expect stellar sound. In many instances, the sound comes out barely audible and the voice-overs are distorted.
The control and direction should have been given more fine-tuning as well. This type of game relies on precise controls, but Battle for Naboo suffers from some sloppy movements and inaccurate targeting problems. This, combined with simplistic backgrounds and missions that are too straightforward, helps deflate what could have been a splendid game into a mere OK title. There’s plenty of replay regard here, but this game’s certainly not for everyone. –Todd Mowatt
Pros:
- High replayability
- Large variety of ships and locales
- Impressive graphics
Cons:
- The sound is barely audible and the voice-overs are distorted
- Imprecise controls
Amazon.com Product Description
Drawing from the plot line of Star Wars Episode I: The Phantom Menace, Star Wars Episode I: Battle for Naboo has you battling the evil Trade Federation while the planet of Naboo–and the lives of its inhabitants–hangs in the balance. While they have strength and firepower on their side, you have the insurrectionary’s set of skills–namely, sabotage, espionage, and guerrilla tactics. You’ve got some nifty weapons, too. The game encompasses 16 levels in which you’ll battle the Trade Fed baddies in the air, on the water, and across the land, in a variety of vehicles.
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Racer was a lot better than this game!!
Rating: 3 / 5
I have seen, better StarWars sports meeting, But this one is still pretty excellent! In this game, You don’t just glide in your basic Naboo space ship fighter, Seen in the movie, You have all kinds of thing’s to take control of, Like a Land speeder. It’s a excellent StarWars game, And who ever liked “Rogue” Squadron”, Will most likly like this one. There very alike.
Rating: 4 / 5
Not as excellent as Roge Squadron but still awesome
Rating: 5 / 5
Similar than Rouge Squadron. My son likes it also.
Rating: 5 / 5
I just rented this game and it’s pretty cool. The graphics are better than Rogue Squadron, and there are outer space missions which Rogue squadron does not have, but I’m not sure I want to pay … for it. It’s cool but not as cool as Rogue Squadron. But it’s still pretty cool. But if you want a excellent game by Lucasarts, I suggest Indiana Jones and the Infernal Machine for PC or N64.
Rating: 4 / 5