Sins of a Solar Empire – Game of the Year
- Choose from Three Unique Races
- Explore the Epic Scale of a Dynamic Galaxy
- Conquer and Colonize Vast Worlds
- Customize and Increase Powerful Units
- Take on Multiple Roles
Product Description
Command vast fleets of ships and a growing empire in Sins of a Solar Empire, the latest game from publisher Stardock Entertainment. Sins of a Solar Empire combines the depth of 4x gameplay with the action of real-time approach to make an epic and immersive experience for players. Players will colonize worlds, develop extensive trade networks, conduct research and diplomacy, and build fleets as they fight to control an immense galaxy using one of three distinct races. The first PC game to merge 4x gameplay with real-time approach, presented in a full 3D engine where everything is rendered to truly epic scale.
Buy Cheap Sins of a Solar Empire – Game of the Year
Related posts:

I really liked a lot of the game play and how they re-worked the genre concept in the effort to change your traditional RTS.
I do but, greatly dislike the lack of any campaign or tale development. There is only the cursory glimpse at the reason why these three groups are fighting, but a small lip service is all the back tale is given.
Rating: 3 / 5
I’m a huge technology fan, so this game was a small disappointing. I would much rather go back and play Master of Orion II or Alpha Centauari. The dynamics of the game are better, but I delight in a different type of play.
Rating: 3 / 5
This was worth my 15 dollars. It’s fun, innovative, and gives you the feeling of god after you nuked that planet. It’s a huge scale RTS/4x a lot like civlization, Empire at War, Homeworld, etc, but it’s kept very unadorned with the empire tree. Sure it’s a bit dull building up your fleet, tech trees, and such, but when you do get that kick ass fleet and burn the enemy, it makes it worth the wait. But, it’s a bit iffy. The tutorials are somewhat useless and not very detailed. You should still play it, but still. There are also diffrent ships from each race that are by and large the same thing, just diffret designs and names. but, by and large, the soundtrack is excellent, the graphics are gorgues going into the detailed ships, and the excellent ol, aliens! Kill em all! I rather have a cohernet tale, but it works.
Rating: 4 / 5
A steal for the price. Awesome game. I saw this on the shelves when it came out and by looking at the box I thought it was just another space approach game, i was incorrect. It wasn’t until I read online a while later that it was game of the year, so I chose to pick up a copy and I am glad I did. It did take a game or two to really catch on to it and get used to it but after you do it is really quite simple to play, and become more entertaining and fun with each play. The sports meeting can last quite a while so I save them and continue them throughout the week (thought you could end one if you had 3+ hours to play). It has a splendid balance of action and approach and I am really looking forward to playing it with friends. I would not compare this to the Homeworld series as other reviewers have, it is not a tedious game. “Sins” has something for everyone and I would highly recommend this for gamers of all types.
Rating: 5 / 5
This game is really fun. The scale is massive and it really delivers when it comes to mixing 4X gameplay with real-time approach. This game could be a real nightmare if it weren’t for the highly streamlined interface. When you are battling with hundreds of ships over a hundred planets and several star systems, a excellent interface is vital. Sometimes in the larger sports meeting, it gets just a small bit clunky, but not to much and I can’t reflect of any way to refine it. The research trees and different units make each of the three factions different enough to require slightly different strategies, but not different enough that you struggle to know each faction. The core gameplay concepts remain the same owing to all factions and no faction is a “skirmish faction” or “tank faction”. The research trees contribute greatly to keeping you engaged throughout the game because you will not unlock all of the research until later in a long game. Also, while all factions gain most of the same capabilities in the end, it takes longer for some factions to research some technologies and they get units in different instructions. An average game takes at least 4 hours for a small game in my experience. You can play for four hours or thirty minutes.
The game specializes in scale. In the beginning, you start with just a planet and the priority is to get a few more planets and slightly upgrade your existing colonies. You also get a excellent scale of units, too. At first, you start buying a few light frigates, which seem large at the time. As you progress, you get capital ships that hold several thousand people each and look incredible. Then you get more ships and your fleet gets even larger. In longer sports meeting, you will run into giant battles that could have been taken from a high production regard science fiction movie like Star Wars. You feel like you are the director. That is what makes this game so fun.
Rating: 5 / 5