S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky

  • Atmosphere of the Exclusion Zone
  • Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds, etc
  • A-Life-driven War of the Factions
  • Likelihood to play and lead any faction to victory
  • Advanced A-Life system

Product Description
Go back one year from the events of S.T.A.L.K.E.R.: Shadow of Chernobyl. In Clear Sky, a group of stalkers has reached the heart of the Zone – Chernobyl Nuclear Potential Plant. An immense blowout of anomalous energy changes the Zone. There are no more reliable and moderately safe roads. Entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. Everyone is now out for himself. You are a mercenary who appeared at the edge of the opposition between tail factions, Strelok and the Zone itself. You play the key role in the events that led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game starts. Which faction will take the upper hand? Varied behavior of NPC stalkers in the A-Life world Advanced spectacular storyline scenes Improved AI of computer-controlled characters Skirting around dynamic obstacles by NPCs Use of gr

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