Rubik’s World
- Pool of 6 highly addictive puzzle sports meeting
- Progressively increase in difficulty
- a cool minimalist 3D world
- Every action sets off a chain reaction
- Includes English Spanish and French languages
Product Description
Based on the classic “Rubik’s Cube” puzzle of the 80’s, this other worldly game will look like and play like no other game out there. Rubik’s World is a pool of extremely addictive, simple to pick up puzzle sports meeting that increase in difficulty as the player delves deeper in this courageous new world. But, these sports meeting are not mere mini-sports meeting, but honest puzzlers and brain teasers, offering the player an immersive experience whether it be for a few minutes or a few hours.
Buy Cheap Rubik’s World
Related posts:

What was I thinking when I bought this?
This game was a TOTAL disappointment. I bought one for my NDS and one for the Wii. And let me tell you, I could not sale either of them quick enough.
Rubik’s World is a splendid concept as a video game. I don’t reflect that it can be simulated effectively in order to realize the game objectives.
Not very well thought out.
Too complex for children – even the ones that bought the game as a 39th birthday present to themselves
Wii should have made a hand that allowed the user to, in fact, turn / rotate the cube. NDS should NOT have done it.
A terrible buy! Frustrating to the max and a very huge disappointment.
3 Thumbs down…
Rating: 1 / 5
Note: I also have the Wii version which has enough different make pleased in its variations of the same type of puzzles that if you really liked one then both are worth getting.
Areas:
Rubik – It will teach you an algorithm to solve the 3×3x3 cube. It also lets you play a 2×2x2 and a 4×4x4 cube, but it doesn’t teach you the algorithm for them. The rotatable view of the cube and its control mechanism work well. In this section, you can also play a mini-game where you start with a solved cube and then match it to a pattern they give you.
Fit(40 Levels) – Under time pressure, you go cubes around by the side of outside edges to make the prescribed shape.
Switch(continuous) – You rearrange blocks by switching any one on the penetrate with one you are holding to make groups of 5 of the same affect that then disappear.
Affect(40 Levels) – You usually have several cubes that are rolled on a penetrate with various affect patches that they can get stuck on if the colors match. You have to brilliant the right affect for the sides of the each cube and then choose the right path to follow to the goal. Often the solution requires that you get some of your cubes stuck in key locations to make new pathways for your others cubes to take.
Roll(40 Levels) – You roll the cubes towards the exit(s) on a uniquely shaped penetrate that has lots of barriers and sometimes telewarps and enemy cubes. Levels often challenge you to figure out a practically complex sequence of moves. A minor downside for Roll (and also the preceding game Affect) is that the playing penetrate is not rotatable so sometimes you have to test certain pathways to get a right sense of how the penetrate is constructed in 3D.
Estimate(continuous) – You answer basic arithmetic questions by tapping the appropriate grid squares to draw a unadorned picture.
There also are two additional sections where you can make unadorned songs and 2D objects that will be incorporated into the music and backgrounds in the game. An fascinating thought on the developer’s part, but unfortunately I don’t reflect it works too well here.
Additional Comments: Sports meeting Roll and Affect are brilliant sequential spatial-reasoning puzzles that I really loved solving and for me in person were worth getting the game just for them(though I would have liked more levels). As for the the rest of the make pleased, by and large I felt it could have used more development in its gameplay depth and less emphasis on non-gameplay presentation.
This game is the second from the developer Two Tribes. Their first game, called Toki Tori, is IMO one of the best thinking puzzle sports meeting ever made. So if you loved the Roll and Affect mini-sports meeting in Rubik’s World, then you should certainly check Toki Tori out(if you have a Wii, you can download it from the Wii Shop Channel).
UPDATE: Apparently the developers have learned from their missteps with this game and have released a game called Rubik’s Puzzle Galaxy Rush on Wiiware(downloadable from the Wii Shop Channel) that is an improved and expanded variation of the Roll game. In it, instead of controlling the cubes individually like in Roll, you control the residency of the arrows and others signs in order to guide the cubes to their goal points. I have played it owing to and can say that it is a fun challenge to figure out so I certainly do recommend it if you liked the Roll game in Rubik’s World.
Rating: 5 / 5
I’ve always had an interest in learning how it is that peope solve a rubik’s cube. Thanks this game and YouTube, I can at least solve a 2×2 and 3×3 cube.. well.. as long as I have my algorithm page. This N.DS title provides a small more than just a rubik’s cube to play with; it also has a few other toys and puzzles to work out for the Cubies’ contentment. By the way, a release Cubie is 1 of 26 on a 3×3 cube.. or 1 of 8 on a 2×2 cube.
Fit: “The goal in this game is to fit a group of safely owing to a series of parapet before time runs out.” I found this one hard at first because I couldn’t quickly identify the shape of the whole in the wall. The additional hard piece of this puzzle section is that all of the Cubies have to stay connected while you shuffle them around to fit owing to the whole. [4/5]
Make: “Show Cubies how things look in the real world.” As you work owing to the various puzzle modes of this N.DS title, the make section and Compose sections open up more. The Make section allows you do “draw” the following using Cubies: (1) Clouds. (2) Trees. (3) Something that makes you pleased (the success icon). (4) Something that makes you sad (the failure icon). (5) Something that flies. (6) Something you admire. (7) Balloons. These different things become visible in different places of the game as you complete more of the game. Cute, but not all that terribly fascinating. [minor 2/5]
Affect: “Help the Cubies reach each of the exit points in a level by coloring them and sending them off in the right management.” I found this section of puzzles particularly enjoyable as it requires most likely thinking so that you don’t get your Cubies stuck together or in the level. The interface for this area is brilliant and the in-game instructions in fact made sense if you took the time to read them and match what you read to the different parts of the touchscreen. Stylus may be helpful, but not required for the interface. [5/5]
Roll: Like the Affect section of puzzles, this is a “help the Cubies reach each of the exit points”, but no colors are involved in this area, so the Cubies don’t get stuck together as is possible in Affect. Again, the interface is extremely similar to Affect (except for the affect part), so it has a very similar feeling to it while introducing some different puzzle aspects, such as enemy Cubies. [5/5]
Switch: “Make combinations of five or more Cubies to set them free.” This is a combination of logic and alacrity. The goal is to keep the penetrate from filling up with Cubies as long as you can. This is done by strategically lining Cubies up in connections of five or more to “cut” a section of Cubies “free”. You *will* need your stylus for this because of the need to target specific Cubies. [4/5]
Compose: “Teach Cubies what music sounds like.” As you work owing to the various puzzle modes of this N.DS title, the make section and Compose sections open up more. The Compose section allows you to customize some of the sounds that are used in the game using a unadorned loop mixer with built-in sounds: (1) Pleased (success). (2) Sad (failure). (3 and 4) Song you like. As the open and you complete them, these songs are substituted for some of the default sounds of the game. As with Make, cute, but not really fascinating. [minor 2/5]
Estimate: “Each turn, two math problems will be presented. The first represents the horizontal coordinate and the second the vertical.” With each set of problems, a small more of a picture is drawn. If all problems are completed correctly and you brilliant the right coordinates on the picture grid, your picture will look exactly like the Cubies’ “answer key”. Cute enough to play owing to a couple of times, but looses its flare. [3/5]
Rubik’s Cube: This is the “grand-daddy” of the game, the cube is the Cubies’ favorite game. In this section of the game: (1) You can go to learn how to solve a 3×3 cube. The game has a set of steps for you to follow, but I had problems following owing to them and they didn’t feel quite complete enough for me. (2) You can solve three sizes of cubes: 2×2, 3×3, 4×4. (3) You can also start with a solved cube and make rotations to match the “top face” to a given design. — Note on 2 and 3: The interface for dealing with the cube and viewing the cube is ok, but takes some time to get used to. [3/5]
Multiplayer: Release-card with 3 sports meeting: (1) Switch, (2) Rubik’s Cube, and (3) Fit. [4/5]
Missing option in all parts of the game: Not using the stylus/touchscreen. All control in this game is done by touchscreen, so you can not use the management pad or buttons in any way except “Start” for getting out of some of the areas. [-0.25 from by and large]
In total, I found “Rubik’s World” to be an fascinating set of different puzzle sports meeting. It spurred me enough to in fact figure out how those “brilliant” people solve the hellish toy that frustrated me to no end as a kid. It was easily worth the [...] that I spent for it, but I probably wouldn’t spend more than [...]
Rating: 4 / 5