Resistance: Retribution
- Several multiplayer modes, including “Infected Mode” and “Resistance Retribution Plus” which extends gameplay for players who have a PS3 and a copy of Resistance 2.
- A third person action-adventure game made particularly for PSP that bridges Resistance: Fall of Man and Resistance 2.
- Revolutionary Targeting System: Advanced third person targeting system designed particularly for the PSP system.
- Over 10 different types of enemies, including Chimera from Resistance 2 and Resistance: Fall of Man (the Titan, Slipskull, Hybrids and Leapers) and all new enemies like the Hag and Cloven.
- Intense eight player multiplayer gameplay with five game modes including Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure.
Product Description
Set in the weeks after Resistance: Fall of Man, Resistance: Retribution follows the tale of former British Marine, James Grayson. After a personal tragedy ¿ he is mandatory to kill his own brother inside a Chimeran conversion center ¿ Grayson goes on a vendetta to ruin every conversion center he can find. Eventually Grayson learns that his efforts have been futile… in Western Europe the Chimera have evolved a new method of converting humans. The European resistance ¿ the Maquis ¿ enlist Grayson’s help, and he joins Cartwright and Parker in Operation Overstrike. The war to retake the European continent has begun.Amazon.com Product Description
The third game in Sony’s Resistance franchise, and designed exclusively for PlayStation Portable, Resistance: Retribution is a third-person perspective shooter that continues the tale of humanity’s battle against the alien-like Chimera and the biological terror they threaten the world with. Set in an alternate Earth history, circa 1951, the game takes place between the events of PlayStation 3 blockbusters Resistance: Fall of Man and Resistance 2. In this game world, although WWII never happened, mass destruction on a worldwide scale ruins humanity’s fate, and retribution against and eventual conquest of the Chimera are the player’s goals.
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New Tale, New Anti-hero
Resistance: Retribution follows the tale of former British Marine, James Grayson. A experienced person of the struggle against the Chimera in Britain following their conquest of the European continent, he did not escape those battles unwounded. Months prior to his entrance into the game, while chief an attack on a Chimera conversion facility–locations where humans are changed into monstrous slaves ration the Chimera–he was mandatory to kill his own brother in order to keep him from turning into one of these abominations. Following this Grayson goes on a vendetta to ruin every conversion center he can find, eventually even deserting his unit to discharge his lust for revenge, a crime which he would be locked up for. Unfortunately, for all his compulsion, success and sacrifice Grayson learns that his efforts have been futile. In Western Europe the Chimera have evolved a new method of converting humans, one about which nearly not anything is known. Aware of his experience with the Chimera, the European resistance–the Maquis–enlist Grayson’s help, and he joins Cartwright and Parker in Operation Overstrike, and so the war to retake the European continent and the game starts.
With simple access to a weapons inventory, reloading commands, intel and player movement options, gameplay in Resistance: Retribution is simple to pick up and generally similar to many third-person shooters on the PSP platform, but two things also make it a stand out, its advanced targeting and cover system. Unlike many other sports meeting that limit players to manual firing, Resistance: Retribution gives players the option of aim help. Accessible quickly owing to the options menu, this allows players the choice of automatically locking on to the bordering enemy target, to target manually or toggle between the two. Similarly, unlike other sports meeting that require you to push a button to lock you to a piece of game environment to be used as cover, here that is automatic. Just walk up to to a wall or ledge and Grayson will duck behind it automatically and will stay ducked even as he creeps from side to side. And since aim help is constantly active you are also able to time your fire and weapon switching from the safety of cover. Key Game Features:
- A stand alone third person action shooter made exclusively for the PSP that continues the Resistance saga in Europe.
- An advanced third-person targeting system designed particularly for the PSP provides an unparalleled portable shooter experience.
- Intense eight player multiplayer gameplay with five game modes including Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure.
- With Resistance Connect, you can plug your PSP into your PS3 with Resistance 2 and unlock additional features and make pleased.
- With Resistance: Retribution Plus, experience the game in a groundbreaking new way by using your DUALSHOCK 3 wireless controller.
- Developed by the analytically acclaimed Bend Studio using their 3rd generation PSP game engine.
- Over 10 different types of enemies, including Chimera from Resistance 2 and Resistance: Fall of Man – including the Titan, Slipskull, Hybrids and Leapers – and all new enemies like the Hag and Cloven.
Game Modes
One of the things that sets Resistance: Retribution apart from other shooters on the PSP is the variety of ways to play. By the side of with a compelling singleplayer campaign it also comes packed with multiplayer options that wirelessly support up to eight players in both ad hoc and infrastructure configurations. By the side of with familiar modes such as Team Deathmatch and Capture the Flag, players will also delight in two modes called Containment and Assimilation. In addition, players who have a PS3 and a copy of Resistance 2 will also have access to two additional modes, “Infected Mode” and “Resistance Retribution Plus” via the “Resistance Connect” game feature. To access Resistance Connect, players simply load their copies of Resistance: Retribution and Resistance 2, then connect your PSP system to your PS3. Once you’re connected, Resistance: Retribution becomes “infected.”
Infected Mode provides an alternate tale within Resistance: Retribution. While in prison for desertion, James Grayson is recruited by Specter Lieutenant David LaSalle (from Resistance 2) and is infected with a mutated version of the Chimera virus, a different version of the virus than the virus that infects Nathan Hale. While playing in Infected Mode, Grayson wears a SRPA uniform and now has glowing Chimera eyes. Grayson now has regenerative shape and can breathe underwater. The HE .44 Magnum from Resistance 2, which fires explosive rounds that can be triggered remotely becomes available as a weapon. An entirely new class of intelligence also becomes available that is hidden throughout the levels. Collecting all of the “infected” intel will unlock another Resistance 2 weapon, Plasma Grenades. In addition, thanks to your new Chimera DNA you will have access to areas of the game previously unavailable, as well as experience new AI interactions with the characters you meet owing to out the game play. Resistance: Retribution Plus
Resistance: Retribution Plus allows you to play the game using your PS3’s DUALSHOCK 3 controller, while adding dual analog stick controls and rumble support. Simply activate this feature owing to Resistance 2, and then play the game on your PSP screen or owing to your televisions using the available video out function. This mode increases the challenge level and disables aim help, allowing you to experience the game in an entirely new way.
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There are alot of sports meeting out for the psp but, there aren’t alot of excellent sports meeting. This is one of them, by the side of with god of war, syphon filter and ratchet and clank. The graphics, control and sound are all brilliant. The only complaint is that it is a third person shooter and not a fps.
Rating: 4 / 5
Resistance Retribution is awesome.
I don’t know how long it is. The action is just right. From the time I’ve played it, I will say if you like 3rd person shooters, this WILL entertain you for a long time.
Now, if they would introduce MAX PAYNE, FFVII, and PARASITE EVE to the PSP.
AS ONE GAMER SAID, THIS IS HALO ON THE PSP.IT IS THAT GOOD…..ENOUGH SAID.
Rating: 5 / 5
I’ve been a gamer now for about 18 years. I’ve played plenty of sports meeting on all types of platforms. I like my PSP as I can take my habit anywhere and get my fix. There have been many sports meeting place out for the PSP so far, some really excellent, and some horrible. Having finished Untold Legends – Brotherhood of The Blade, I was looking for another fun game, but something more contemporary. On searching, I found two sports meeting, one of which was Resistance. I always thoroughly read all reviews to get a general feel for the game and what others reflect about it. I have to say, most got it incorrect with this game.
On receiving the game, I read owing to the manual. I was disappointed straight out of the box. The first thing I look for when searching for a game is if the controls are PSP friendly, and that means, that character movement is completely controlled by the analog stick. Most reviews said that is how the character is controlled in this game. Incorrect. On reading the manual, I find that only forward and side to side character control is afforded by the analog stick, and to turn the character you have to use the triangle, circle, square, X pads in conjunction with the analog stick. This was exactly what I wanted to avoid because sports meeting that are not modified from the two analog stick control format of the PS2 and PS3 suck on the PSP because you don’t have enough fingers to both control the character AND brilliant weapons, AND aim, AND fire at the same time. Proper control on land should be really by analog stick.
I gave the game a run for its cash. I’ll be honest, the graphics and art work are brilliant, and the tale line is fascinating. Sounds and music what small there is are very well done. But as one progresses owing to the levels it becomes increasingly hard and then impossible to adequately control the character. This first becomes obvious when you try to swim the first time. You get an indicator to press down arrow to dive. OK, fine he goes under the water then what? You have to go the analog stick forward, but if you need to dive further, you have to press the down arrow again, hard to do when your using that hand to go forward. Turning is a joke as you attempt to use the Square and Circle buttons while pushing the analog stick. Down arrow will get you down under and diving, the up arrow button is all but useless as you die, lost and hopelessly disoriented as you’ve lost all sense of management. Just to ice the cake they toss in a few Screachers later to attack you while you drown. Frustrating. The proper control set up for swimming should have been forward movement by analog stick and up, down, left, right by the symbol keys.
As you progress you naturally encounter more and more enimies. Most of the earlier enimies are honestly simple, and ammo seems plentiful. Eventually you’ll cross paths with an enimie called a Boiler. These lovely creatures look like the aliens you saw in the movie Independence Day. They have thick skin though so you have to shoot them forever to kill them. That uses up all or most of your ammo. The thought is, you shoot them in the head and their head explodes killing them. If you fail to do this, they explode their head of their own accord next to you taking away shape. Conundrum, you cannot maneuver and aim and shoot at the same time because your both hands are having to control the character. You get used to shooting at the same time by critical the R button, but unless you aim with these guys, be prepared to get blown up. Whoops, cannot aim, using that hand to do two other things, sorry. BOOM! This is a recurring major conundrum that only gets worse as you play by the side of farther into the game. More enimies, less control, more of you dying instead of them. Half the time your out of ammo, even if you pick most or all of it up that you come across, which is pretty simple to do. Shape is usually honestly plentiful, but there are some areas they could have cut you a break and laid one in a corner. There are some campaigns where you don’t have any shape options, you have to beat the gazillions of enimies overwhelming you or you die first. Again frustrating.
Another poor design cue is with the weapons. There are plenty of weapons to use, and you get most of them in the beginning campaigns. Ammo is honestly plentiful, but because of control issues, you dissipate so much of it, you find yourself defenseless with useless empty weapons most of the time. A real conundrum is that each gun has different abilities, and dual capabilities. One for example is a regular gun in default mode, but acts as a grenade launcher in the other mode. The conundrum is, you have to aim the grenade and most of the time your needing to go while doing it. So that means your left hand is on the analog stick and your right hand is on the symbol keys, and they expect you to go, seek cover, and fire using your right button, but if you want to use the alternate weapon mode you have to press the left button, hold it then press the right button. So unless your a danged octopus, your not using the alternate weapons often. The other frustrating thing is, you eventually learn that for example the LAARK has some pretty excellent potential. So you choose to brilliant it, would you not reflect that a well designed game would show a tiny box or something with the gun name shown as your selecting weapons? Maybe the ability to press a button to refresh you memory as to what the selected weapon can do. Yes, you would expect that, but not in this game. Your on your own, all you get is a small icon, so unless you can recall in the heat of a battle while getting your butt blown off what the LAARK looked like, your SOL and DEAD.
In the end this game was not anything but a lesson in total frustration. I did not delight in playing it at all. Every turn was a struggle to control the character and stay alive only to die because the controls flat out suc’d. Designers of sports meeting like this where they are too bone idle to change the control functions to PSP friendly should be place out of a job, there is no excuse for that type of poor plotting and design. I can fully know now why this game in spite of all of the glowing reviews was marked down to $14.99, still $14 too high in my opinion. Do not dissipate your time or hard earned cash on this turd, buy God Of War first, now that is an incredible game.
Rating: 2 / 5
this game is one of the best 3rd person shooters I have ever seen. for those that like free look multiplayer without all that sticky crap, welcome to heaven!!! It is like Halo for the psp, minus jumping, but when was that ever able to cross into the psp world?? total a excellent game for the young adult and adult players; excellent stuff.
one thing that kinda makes me sad is that some of these sports meeting could have stayed on the shelves longer if they had a free play mode like in battlefield with command posts, but that is never bound to happen, they just don’t know how to increase on this goodness because they never want to try: its portable: how many honest people in fact play it comparitively to people who play Xbox 360, or PS3??
Rating: 5 / 5
I loved it on the PS3 and now on the PSP Splendid just different controls
Rating: 4 / 5