Quake 4: Special DVD Edition
- Arena-stylishness multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes
- Fight alongside other marines in both small squad missions by the side of with large, epic battles
- Diversity of combat with indoor and outdoor environments by the side of with mechanized walkers and hover tanks to pilot
- Battle owing to the early part of the game as an elite marine, then after your capture as a “Stroggified” marine with enhanced abilities
- DVD edition includes Quake II plus two expansion packs, Making of Quake 4: Behind the Scenes, developer interview, and concept art
Product Description
Quake 4 takes you back to the front as you fight against an unrelenting alien enemy. Armed with advanced weaponry and vehicles and aided by an elite squad of marines, you take the battle to the heart of the Strogg home planet and become Earth’s only hope for victory. They’re regrouping but with their planetary defenses ruined, you have a chance to deliver a full and final assault. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth’s next invasion wave. With the Makron assumed dead, your squad is taking part in an operation to take advantage of the disarray and mop up the rest of the enemy forces on the Strogg planet. But your drop ship gets hit and comes down hard, killing a large chunk of your squadmates at the opening of the game. From there, you’ll pull yourself up out of the muck and get down to affair.
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God, to reflect so many talented people, place in so much time, and so much hard work, and hours of coding and meetings, and pizza dinners, and miss their families, for this? Dude, WTF?
Using the Outdated Quake III engine for this game was the first mistake, this game looks like it’s right out of the 1990s.
The Tale line is fascinating enough, but stupid.
If you could land a bunch of people on a planet, well, why?
Just keep pounding it with nukes from orbit, just like they said in ALIENS, ‘it’s the only way to be sure.’
A 15 minute game: jump to system, get in orbit, blow the planet to bits, done – go home for dinner!
Otherwise the weapons look like regurged versions of Q3 weapons,
with some slight change in lighting and sound effects.
The characters are improved, with some new maps,
but hey, it’s a bug hunt.
Seen one FPS, seen’em all – if it moves, shoot it.
If it bleeds, shoot it again!
I mean, come on.
Really, can we get past the whole ‘run around and shoot stuff’ model?
How about something with some challenge?
Something that’s oh, I don’t know, FUN?
Skip this twitch master, and try Myst V – End of Ages.
A real game that is a challenge, with top notch graphics and award winning sound.
(…)
Rating: 2 / 5
yep. ive played doom 3 already. i thought this was quake 4, not another doom 3 expansion. pffff
Rating: 1 / 5
La saga Quake siempre a sido de las mejores y a pesar de ke fue saturada con la 3ra entrega, esta 4ta entrega concluye la trama original ke se vio en Quake 2. Esta vez no estara uno solo, sino ke la potente AI de los NPC te ayudaran a sobrevivir y revelar la trama del juego hasta su “final”. Con las mismas graficas ke relucieron en Doom3, Quake 4 se ve mejor aun.
Rating: 1 / 5
Back in the mid to late 1990s two major Application Programming Interfaces managed to dominate the PC game scene – DirectX and OpenGL, so much so that graphics hardware developers like ATI and NVIDIA built hardware around these APIs. OpenGL seemed to delight in a life with game developers who used Silicon Graphics workstations (SGI) to make models and animations for sports meeting and film. We could buy high-end OpenGL graphics cards that where up to 64mb back in the days when 8mb cards where mainstream. Even the Nintendo 64 built some of its architecture around OpenGL graphics. In the year 2004 the high end 256mb cards where quickly bought up to delight in the potential of sports meeting like “Half-Life 2″ and “Doom 3″ (in fact “HL2″ was the only reason for the upgrade). “Doom 3″ is an OpenGL game and looked incredible. “Half-Life 2″ used DirectX 9 where previously Half-Life 1 offered both OpenGL and DirectX support. Because “Doom3″ was so dark it led many to marvel that if the game was brighter, would it reveal something questionable about the quality of modern OpenGL graphics? “Doom3″ also had an option to use 512mb cards that have only been released in the autumn of 2005. Valve’s choice not to support OpenGL further fuelled speculation that OpenGL may be terribly lagging behind DirectX 9. “Quake 4″ is confirmation of this conundrum… and it is more honest than previously thought. “Quake 4″ is built on the “Doom 3″ engine. Since “Doom 3″ was mostly occupied with hiding you in dark places you never got to see the full quality of a brightly lit OpenGL first person shooter. Now that “Quake 4″ has had to come up with a sequel to “Quake 3″, ID software handing over development to Raven software, the horrible truth has come to light. OpenGL is simply leagues behind DirectX 9… and we are talking a huge difference here. “Quake 4″ offers absolutely no reflections. Instead we are still in the world of mapped reflections. Texture detail is the equivalent of “Half-Life 1″. Polygon shapes are visibly visible even with every setting maxed out. Bump mapping is hardly visible. Steam and smoke is showed as huge successive blocks of floating transparent maps. Fire is “Duke Nukem” quality, stout orange blobs of quickly changing pixels. The shading and textures of the weapons look terrible. Again, no reflections on the guns, but we do have shadows. The facial expressions of your space marines are an attempt on matching “F.E.A.R” or “Half-Life 2″ but you must turn up the Anti-Aliasing to round them off. Sadly even on a high spec gfx card this results in an even lower fps. You are a space marine that must run owing to the alien enemy complex, usually to meet up with a special marine who you must bring back with you, or to defeat an enemy outpost. The enemy AI does not exist. Everything is scripted. The enemy, the Strogg, instead moves exactly the same, coming in waves of two or three and you can see them go like clones of each other, getting blasted up the same way and dying the same, every release time. Not excellent. Lighting looks extremely blurred and the sky social class is just one huge map that does not even go except for the odd ship that flies around the place. Even the PS2 has better graphics than “Quake 4″ which when on a PC at this quality begs the huge question – what will the XBOX 360 have to offer if the PC version looks like a pre-millennium first person shooter? This is terrible news for everyone. The Quake series has been ruined. Multiplayer is the same quality as Quake 3. There is absolutely no need to upgrade. OpenGL is now officially dead! Only “Doom3″ could mask its failure. Now we know why Valve did not support it. The XBOX 360 is faced with marketing a terrible port to show off absolutely not anything that the 360s architecture can handle. Various tweak scripts have been released for “Quake 4″ on the internet. These seems to have a small bit of an effect on improving game play ever so slightly, but sadly do not help much. You unadorned can’t get what isn’t there and that is the bottom line. To add further distress to the mess is the fact that these poor quality OpenGL graphics are so demanding that even high spec card users will find themselves turning off lots of features and running the game at a low resolution. That is why “Doom 3″ and “Quake 4″ have a 512mb option… because it takes a juggernaut of a graphics card to in fact round the graphics off and even then we are nowhere near looking at something as excellent as “Half-Life 2″. Things are really that terrible.
As “Quake 4″ was duel released with “F.E.A.R”, a fully fledged DirectX 9 name, I would point gamers in the management of that first person shooter instead and to also keep an eye out for “Call of Duty 2″. OpenGL IS DEAD. QUAKE IS DEAD! ……..noooooooooooooooo!!
Pros:
- Absolutely NONE.
Cons:
- Shockingly sub-par graphics.
- Poor graphics still demanding high end system specs
- No enemy AI.
- Not anything new. Same as “Quake 3″
- You must quit and restart the game every time for graphics settings to take effect.
- Same price as better first person shooters out there.
- It will break hearts.
Rating: 1 / 5
I’ve been nervously waiting for Q4 to come out for about a year now, and now that I have it, and played it, I have to say that it’s not anything like I anticipated. First and foremost, if you want to play in Release Player mode, you are limited to playing a campaign, and just one campaign at that. Forget the concept of CTF, Free For All and Deathmatch – they simply do not exist unless you are in Multi-Player mode. And when you are in Multi-Player mode, you be playing the Q3TA maps….so not anything new here.
The graphics in Release player mode are pretty excellent…better than that of Q3 for sure, especially with the animation.
So this is my take on Q4: If you’d rather play Q2 or DOOM 3 over Q3 or UT04, then this is just for you. But if you’d rather play Q3/Q3TA or UT04 over Q2 or DOOM 3, save your cash unless – you want to see some pretty cool graphics and a honestly decent AI experience at a hefty price (in the release player campaign mode…which there is only one campaign).
I’ve read other reviews where people insist that this is not anything like DOOM 3….but really, it is VERY much like DOOM3. Should have been DOOM 4 and not the successor to Quake III in my honest opinion. Sure, there are some improvements over DOOM 3 that would place it apart….but the campaigns are nearly identical (or, perhaps they shouldn’t have made the campaign in DOOM 3 too similar to the campaign in Q2). It’s all about “Campaign” playing (versus bot play, multi-play and instant action) in my opionion. – There you have it!…my opinion.
PROS:
Impressive graphics in Release player mode.
CONS:
Expensive – especially if you already own Q3TA
Bloody – excessive blood and guts in Release player mode and no way to turn it off.
Small – I bought Q4 a small over a week ago, and I’ve already conquered it! (and I’m no pro)…
Application HOG! – you have to completely EXIT the game if you want to do some other task on your computer! (Alt + Tab no workie).
Asside from the mission, where are the release player maps?
So as you can visibly see…the CONS far outweigh the PROS. Perhaps the next incarnation of Q4 will be better.
I’ll have to admit, that I had some fun while I was playing it…but now that’ve I’ve completed the mission, I have no desire to play it again.
Rating: 2 / 5