Okami
- Make and ruin at will – Play as a god to re-establish order and beauty to a world laid barren by evil
- Intense action-packed battles – Rooted in Japanese folklore, fight against a diverse line-up of demons and monsters
- Cooperate with a unique and dynamic cast of characters
Product Description
Playing as Ama Terasu, a sun god who takes on the form of a wolf, your goal is to bring life back to a lifeless world.
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The only way I can clarify all the excellent reviews for this game is that visibly all the people who despise it are trying to forget that they dropped a chunk of change on it and it’s absolutely dreadful. You might notice that other reviewers have said the controls are a bit finicky. That is an understatement. And reflect about it…it’s a bit like saying, “hey, that’s a really splendid-looking car…it’s too terrible THE STEERING WHEEL doesn’t work!!!” Having open controls is pretty vital to be able to delight in a game, in my opinion. This game is incredibly frustrating. You can paint the same brush stroke 18 times and do absolutely not anything different on brush stroke 19, and for some reason, it will work. It’s often also not at all obvious what you’re supposed to do. Although there’s a certain amount of (enjoyable) discovery required for other sports meeting, Okami takes this to a rather unenjoyable level. My partner bought it and was so frustrated with it after spending a few days trying to get into it that I ran out at 8:30 on a Sunday night to get her something she would in fact delight in. What did I buy? Zelda. She likes it. We’ll be selling Okami on craigslist the first chance we get. The up-side to all of these misleading excellent reviews is that we shouldn’t have any distress receiving it!
Rating: 1 / 5
First off, don’t get me incorrect. The artwork in this game is absolutely breathtaking and gorgeous. Original to the extreme, and for awhile I did have fun. But in the end I was more frustrated than pleased with the game. The tutorial in the game takes forever to get past, I know its necessary but it’s a small long-winded if you question me. Once you finally get past that you’re free to play the game and defeat a TON of demons. I do mean a lot. It can get a small repetitive, at least for me it did. And sometimes I was at a loss for what to do next. Than I found out that once I beat the what I thought was main boss the game is only about half-way over. Sorry, its too long for me. Maybe it was because I rented it and only had a week to play and it was near finals week at school but I just don’t reflect the game was the best it could of been. I gave it three stars for the artwork and tale.
Rating: 3 / 5
I don’t know why this game is so highly rated. This may have been a fun game to play (4 star), if not for the following issues…
1) I found the graphics to be horrible when compared to Mario Galaxy or Zelda (my two favorite Wii sports meeting). I can barely tell that my character is a wolf.
2) The position of the cursor on the screen usually has not anything to do with where you are pointing the wiimote. You have to point the wii remote backwards and then redirect it to the TV for it to resync and position the cursor where you are pointing. And even then, when you go the cursor around, it is often very “jumpy”. This is the first Wii game where this has happened to me.
3) There is no auto-save and when you lose all your lives you have to restart back where you last did a manual save — which you can only do at the beginning of a level. So if you die fighting the huge boss at the end, you have to do again everything. So the only way to play is to just rush past all the goodies/monsters/extras/etc to get to the main objective, then come back and clean up after you succeed. Otherwise, you’ll find yourself collecting the same goodie over and over again.
4) The game locked up on me three times during the main battles (in 4 hours of gameplay). Which, because of no auto-save (see #3), meant I had to start back at the beginning of a level. I reflect Zelda locked up on me once in all 200 hours of gameplay.
5) You can skip owing to some of the text and cut-scenes, but, unfortunately, not all of them. Which, when combined with the terrible cursor functionality (see #2) resulted in wasting 40 minutes trying to get past a release unadorned challenge that involved trying to draw 6 circles on the screen. After each failed attempt, I’d have to sit owing to another 3 minutes of nothingness clicking past all the unskipable text.
I’ll be giving this game away to one of my nieces/nephews. Maybe they won’t be as picky.
Rating: 2 / 5
Pros:
Long (and I mean long, 51 hrs to complete) game. Pretty much one tale line but it continues. Also, sidequests contribute.
Innnovative controls. Yes, they can be hard at times, but you won’t get carpal tunnel from it.
Splendid history lesson if you’re in to Japanese mythology.
So many things you can concentrate on; chests, feeding animals…take your pick.
So many different characters to talk to, and there is more than a touch of humor.
Not the regular computer graphics. It is the way it is to emphasize the Japanese calligraphy and drawing.
Ability to beat the game, then start over with collected items to try and get all the extra pts. at the end.
Cons:
No speaking voices. When they translated it from Japanese they just did the words and not the voices.
The bug talks the whole time, but you can push the ‘+’ button to get past most of the prattle and scenes.
What I Wish I Would Have Known:
Use the ‘z’ button on the nunchuk when doing straight shape. It works so much better then the ‘A’ button.
Reduction is essential!! If you do a lot, don’t save, and then die, you’re goin’ back to the beginning.
Your goal is to get 13 brushstrokes. You don’t get the 13th until you’re in the (6th) last battle.
Rating: 5 / 5
yes really. I thought it was dull. it just never selected up and there was endless tale in it, but who wants to read all that stuff. not recommended for people who read books and play sports meeting to have fun.
Rating: 1 / 5