NFL Head Coach 09
- Make new plays and use them in your playbooks. Make plays in-game to defend against unexpected plays from your opponent.
- Custom plays you save to your playbook are seamlessly imported into Madden NFL 09, and are available to share online.
- Utilize game plotting and assistant coach’s input to make the decisions that will define not only the game, but your career.
- You to make key decisions like free agents, trades, and hiring new assistant coaches.
- Every choice you make from who you draft, to how you react on the sideline will impact your praise rating with the media, fans, players, coaches and your team owner.
Product Description
In the NFL, the right coaching decisions combined with all ears preparation can turn a last place team into a championship contender. NFL Head Coach 09 gives you the opportunity to make the decisions that can turn your favorite NFL franchise into a perennial champion. Not only can you design and call plays, but NFL Head Coach 09 puts you in the thick of managing players, coaches, and the front office. And of course your team will have to go on the field if you be going to to keep your job. Do you have what it takes to be an NFL Head Coach?
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This game has a whole lot going for it, but the game engine has such miserable fps and is so choppy I finally said, “I just can’t stand to look at this any more.” It looks gorgeous, too, until the play starts. What a bring shame on, but I find the game engine truly unwatchable.
Rating: 2 / 5
The game was splendid. One conundrum I had was with upgrading my coaches it doesn’t tell you what job safety you have. mine said unbelievable that could be excellent or terrible.
Rating: 5 / 5
Do you want to act like your a real head coach?Well this is the game.First, you can pick which team you want to start with.Then you can start a season and go owing to things that a real NFL head coach can go owing to!you can even go owing to the 2007 NFL draft!If you really don’t like controlling the players,you don’t on this game!That’s what makes it so realistic to a head coach!
Rating: 5 / 5
Jury is still out on this game for me. I’ve owned the game for a week now. Made my own coach and it gives you a rating on the level of difficulty for that particular team. You can start in the 2008 preseason or being at training camp. I always brilliant the offseason. Contract situations are all actual. But unlike the contemporary NFL rules when you make a trade you still get a cap-hit.
You have to be very careful with your Cap because during the offseason EVERY freeagent will be presented to you to get in on the bidding for. If your team has a lot of needs the temptation is to sign everyone that fits that need. Likewise you have NO thought what it’s going to cost you to sign draft picks AND no thought what it’s going to cost to sign players to fill your roster just before camp starts. The GM will sign undrafted rookies and free agents to fill your roster before camp as long as you have enough Cap space.
Fatigue plays a major factor with your players and I reflect age has a bearing on it.
After each game you go owing to a normal practice week and are presented with items you can work on. But, you are not necessarily given items to help you learn and develop new plays in your playbook. This season I have a lot of rookies and rookies at the same positions are given the same plays to work on. I’ve even worked on the halfback one day and the O-line the next and the plays were mostly the same. How flourishing you are depends on what plays are unlearned, learned or mastered. On an unlearned play the guys are like well, “where do I go, what’s my assignment.” Even if it is learned each player has a level of knowledge of that play. There’s even a percentage for Mastered. The QB may have it mastered but the wideout may not. So practice is critical. But, you are not necessarily going to get to practice the plays you want to run in the game. That needs to be fixed.
The first few times you try the game the learning curve is very high. Not that I don’t know the sequence of events and the variables in coaching and team building; it’s more the structure of the game; and what works and doesn’t work.
One thing I’m getting tired of rather quickly is emotional reaction. Too frequently during a game your are questioned to give a cool or excited reaction to a particular play. Your reaction impacts your rating with everyone from fans, media, owner, staff and players. It breaks focus on what’s going on on the field. And because the game as one reviewer said is not very quick when you press a button it adds to the frustration. I’m ready to call the next play.
I miss my office from the original version. I miss the staff meetings. I want advice from my people like in the original. That’s the way it is in the real world. In this version it seems your staff only have one function and that is to develop and impact the performance of your players by how much skill and special skills they possess. After wins your coaches earn skill points that you can spend to buy new skills and advance skills you and they already have. How skilled you or your assistant coaches are impacts your players.
I want this game to be splendid. I want it to be a challenge. I’m thinking it might wind up being too much of a headache to delight in.
One last thing. If this is right then I’d be done with the game. It nearly seems like the outcome of each game is predetermined. In some sports meeting it seems like I’m dominating then all of a sudden my guys can’t do anything right. Up by 21 then can’t go the ball or stop the opponent. Then go the ball and fumble at the opponent 10 as your going down to win. Another senario, can’t do anything right at all and get blown out of the building. No matter what you call won’t work. It’s as if the system says the score of this game is going to be 31-21 and there is not anything you can do about it. You get your 21 points early then the system says that’s it.
Rating: 3 / 5
My son wanted to play football not coach it. I reflect an grown-up teen or adult would like this game better.
Rating: 4 / 5