Neverwinter Nights
- Dungeons and Dragon-based Internet-enabled fantasy role-playing game
- Set in D and D’s-based Forgotten Realms world
- Choose what skills and abilities you will develop as you voyage though Forgotten Realms
- DM Client allows nearly unlimited control for running your own adventures
- For 1 to 64 players (multiplayer requires Internet connection)
Product Description
In Neverwinter Nights, you’ll take a tour owing to the entire Forgotten Realms, as you adventure across an entire continent to become a skilled and mighty warrior!
Buy Cheap Neverwinter Nights
Related posts:

Do yourself a favor – play Diablo 2 instead of wasting your cash on this absolutely worthless, frustrating, terrible game. Yes, it may be 3D, but the character control is show-stopper terrible – unplayable – especially in combat.
Also, regardless of how many people are playing together, there is only ONE main prize-weapon. This has two game-ruining effects – first, only ONE player in the team gets rewarded FOR THE ENTIRE QUEST!!!! Second, because everyone knows this, at the End-Main-Battle, no one is trying to defeat the boss, but rather are all fighting each other for the main prize weapon.
Stupid tale, blah 3D graphics, show-stopping game quirks, horrible interface. Gaming does not get any worse than this – avoid at all costs!!!
Rating: 1 / 5
If you want to play a fantasy RPG, this is a pretty excellent one. There are a couple of things about it that I found frustrating:
henchmen – you can only give them potions which they use straight away, not anything else.
the BIG DISSAPOINTMENT was that the module designer program that comes with the PC version of the game is NOT AVAILABLE on the MAC or LINUX versions of the game – so you cannot make your own modules. You can still do the on-line play, and the DM client is included so you can DM the game.
Rating: 3 / 5
I recently bought a Mac and have chose to try computer gaming. I’ve been playing console sports meeting since NES, and have used computers for music and work, but I never mixed the two. The first game I bought was Neverwinter Nights as I like console RPGs and Action/RPGs. This is a cool game, with splendid graphics, but the gameplay is rather restrictive if your a console gamer.
I am trying to stick with this game, as I like the tale and delight in the general look and atmosphere of the game, but this is not anything like any console RPGs that I’ve played. You don’t control your character directly the way I am used to with console sports meeting. I feel more like your character is an NPC and your sort of give him suggestions. There exists a layer of abstraction between you and your character, so you don’t feel as though he is your onscreen representation (as you would with a Zelda or FF game) but rather a separate entity that you direct (another way to place this is, in a Zelda game for example, I would say “I’m trying to hit this enemy” or “I just ran across that bridge”, In Neverwinter I’m more likely to say “I’m trying to get him to go” or “I want to get him to the other side of town”). You control your character by pointing him in the management you want him to go with your mouse, he decides the path he takes and his exact movements himself. You click on enemies to attack them, but he doesn’t attack when you click, but rather when he’s excellent and ready, resulting in many an untimely death. Combat feels very mandatory and unruly – it’s this element of the game that comes very close to ruining the whole experience. I’m progressing at a snail’s pace, and will abandon this game if it doesn’t become more fun in the near future.
By and large this seems like it could be a splendid game, if this sort of gaming experience fits your fancy. As a console gamer I just feel to detached from the action and not in enough control. I often find myself in situations (especially combat) where I’m thinking “If I could only control my character directly, or attack at will, this would be splendid fun”. This game comes across allot closer to something like starcraft wrapped in the trappings of an RPG – I would nearly call it an RPG/Sim. If your a computer gamer, this sort of thing might be your bag, but if your a console gamer, I’d be weary. I can tell there’s a splendid game underneath it all, and that’s why I’m plugging away at it though the fun has yet to start (I’m nearly 10 hours into it without completing a release quest) – that and I spent 39 bucks on it, so I’ve got to at least attempt to get my cash’s worth. I would reccomend Neverwinter Nights to anyone who enjoys this sort of indirect control gameplay, as all other aspects of the game are top notch. I wouldn’t reccomend it to someone from a console social class.
P.S. There is a control scheme that tries to give your more control over your character, but it really doesn’t work out so hot. You can tell how this game “wants” to be played, and it’s not by direct control. Though it’s borderline excruciating, your best off with the mouse.
Rating: 3 / 5
There is a lot of fun in this game. If you do RPG D&D then the rules for character design will be very familar to you; in fact, I say ignore the recommendations as you level up and make an even more unique character. There are a few problems. First, you really need a G4 or quicker computer. Second there are places where hencemen and companions seem to get stuck and require minutes of attention. Third the game is really designed for a two button mouse but standard Mac mice have only one button. Finally the picture you chose doesn’t change with the individualization you can make for your character. By and large it is a very addictive game to play. Do your homework or bill paying first!
Rating: 4 / 5
While Neverwinter Nights can be fun to play, it’s incredibly dull (both in comparison to Baldur’s Gate or Icewind Dale, and also just on its own terms.) The plot is straightforward, everyday and and consists mostly of “go here, find this, bring it back, and don’t swallow your own tongue” busiwork, and the design of the game is incredibly frustrating: there are countless identical maps that are tedious to navigate, innumerable locked AND trapped chests/crates/barrels that contain not anything of regard, millions of locked doors to random rooms filled with said chests/crates/barrels. You will kill hoards of unchallenging enemies and solve connect-the-dots-type plots, but there’s no fun to it. The first stage – which is set in the city of Neverwinter – is the most intriguing so far, since the plot is a small more open-finished and you can explore the various districts at your leisure. The later chapters seem much more linear (as well as rambling and arbitrary – you randomly resurface in new cities searching for things that various people have told you are vital for reasons never quite made clear) and the game suffers for it.
Also, the AI in the Mac version seems to be flawed: my character randomly gets stuck standing on parapet. I reflect you can troubleshoot this at the MacSoft website, but it’s still sort of a pain.
Rating: 3 / 5