Need for Speed: Shift

- A combination player tier and achievements system that ensures that drivers are matched against those of similar experience on the track and that rewards for victories match the win.
- All-new ‘Need for Alacrity’ release that combines the right driver’s experience with real-world physics, pixel-exact car models, and a wide range of authentic racetracks.
- Developed by the world’s best racing game talent and real race drivers, including: the team behind analytically acclaimed ‘GT Legends’ and ‘GTR2′ sports meeting and VP of EA Sports meeting and race car driver Patrick Soderlund.
- A wealth of highly tunable cars available in an equally diverse range of events including: quick race, standard races, manufacturer races, time trial, online options and more.
- The all-new driver profile system that assigns a unique persona based on a player¿s driving skill and stylishness: aggressive or precise. This system also affects career progression, unlockables and online matchmaking.
Product Description
Presume the experience of being a race driver. The adrenaline rush of driving at breakneck speeds, the pressure of fierce competition, the dread of losing control, the intense concentration and athleticism needed to utilize the potential of speeding chrome and steel. This is the Right Driver’s Experience of Need for Alacrity ™ SHIFT. Owing to the combination of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, accessible physics-based model and the all-new, cruelly disorienting crash dynamic, you’ll be thrust into the driver’s seat amid the chaotic noise, intensity, and physical and emotional demands of the race.Amazon.com Product Description
Get ready to Shift your game into high gear! Designed to deliver a right driver’s experience that reflects contemporary motorsports, Need for Alacrity: Shift is built by racers for racers. Need for Alacrity: Shift delivers an authentic and immersive driving experience, replicating the right feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a strikingly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the alacrity and feeling of racing a car on the extreme edge of control.
 A right high-end racing experience. View larger. |
Presume the experience of being a race driver. The adrenaline rush of driving at breakneck speeds, the pressure of fierce competition, the dread of losing control, the intense concentration and athleticism needed to utilize the potential of speeding chrome and steel. This is the right driver’s experience of Need for Alacrity: Shift. Owing to the combination of perception-based G-forces, an ultra-realistic first-person cockpit view, an accurate, accessible physics-based model and the all-new, cruelly disorienting crash dynamic, you’ll be thrust into the driver’s seat amid the chaotic noise, intensity, and physical and emotional demands of the race. Presume the emotions race drivers go owing to. The thrill of driving incredibly quick, the pressure of the competition, the dread of losing control, the intense concentration and effort needed to utilize the potential of a racing car. The all-new driver profile is the ultimate extension of the right driver’s experience. This system gives each player a unique persona based on a player’s driving skill and stylishness – aggressive or precise. Driver profile impacts how a player unlocks cars, by and large career progression and online matchmaking. In Need for Alacrity: Shift, how you guide is who you are behind the wheel.
For Racers By Racers In Need for Alacrity: Shift, EA has brought together some of the world’s best racing game talent and real race drivers. Developed in a unique collaboration between Slightly Mad Studios–developers and designers of the analytically acclaimed GT Legends and GTR2 sports meeting–Michael Mann (executive producer at Black Box) and Patrick Soderlund, senior Vice President of EA Sports meeting and part of a racing team that recently competed in the fourth edition of the TOYO Tires 24H Dubai 2009, the result is an authentic driving experience unmatched on any game system. |
Additional Screenshots:
 Varied event types. View larger. |
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 New driver profiles. View larger. |
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 Extreme customization. View larger. |
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 Multiplayer action. View larger. |
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Buy Cheap Need for Alacrity: Shift
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This looks really lame. Why do they keep trying to push the racing gimmick? Without the cop chases this game will be so dull.
Rating: 1 / 5
I just bought this game today. They say it’s made by the developers of GTR and GT legends. Those “simulators” are far better sports meeting. “Made by racers for racers,” is the sales pitch. Hmmm. I race in the real world and do not recall the object of racing to bump your opponent and nock them off the track or force them to spin and earn points.
I did like the in cockpit view but this game felt more like Grid 2! There is no replication of right driving and racing experiences. The dynamics are the speeds are too quick, the turning is to sharp and sudden, The brakes are too strong. There is no ease of control. You turn right with a glitch and then you right to go left and, BAM!, you hit the wall.
You can’t modulate the controls to ease into corners or turn. The throttle is on or off switch, which is the first thing they tell you in real racing!!! “The throttle is not an on or off switch.” I am finding it hard to believe this game was developed by racers. HAH! This is a crock of $h!-.
So if you want this game. Just know, it is no simulator and the experience is knowhere near racing. It’s bumper cars in a uncontrolable car. Have fun. You got ripped off!
Rating: 1 / 5
Was this game even finished before it was released? Seriously! Glitches, terrible controls, bouncy cars, blurry graphics. I’m disappointed. I thought it was going to be a splendid game, but it [...]
Rating: 1 / 5
I wanted to like this game, in nearly other aspects the game is splendid, graphics are splendid, driving feels pretty excellent, splendid track selection, and some quick performance cars to choose from.
BUT… there are only 3 preset control configurations on the console versions, this absolutely sucks and is a reason not to buy the game. It’s unadorned, I want X as accelerate, square for brake, L2 for downshift, R2 for upshift, none of the configs have that. How hard is it for developers to make fully mapped controls. They’ve been doing it for years.
I don’t care how splendid a game is, if my hands aren’t comfortable when playing it, then why would I play it.
Unless there is a patch that includes customizable controls schemes, I would advise against buying this game
Rating: 1 / 5
My Xbox 360 has bricked four times. Finally, after a quick fix, it was sent off to a gamestore in exchange for a second PS3 (one for me, one for my oldest son). What does this have to do with NFS:Shift? With Polyphony unable to in fact release Gran Turismo in my lifetime, the PS3 is devoid of a TRUE sim racer. Don’t get me incorrect, there are some splendid racers. Motorstorm and Grid come to mind straight away. But Xbox does have a GT slayer, Forza, and it’s 3rd iteration will be released before GT.
Penetrate NFS:Shift. I was prayng this would be a Forza type game for the PS3 until Grid 2 comes out. Well it’s not. In fact, it’s not a excellent arcade racer either. The graphics are terrible by today’s standards (Forza, Grid, PGR, Dirt, Motorstorm to name a few). The controls are super twitchy. And not just the steering, but the accelerator as well. When you are trying to pull out of a slide and you floor it even though the button is barely pressed, you will want to break your controller. You can do some upgrading and there are 55 cars to unlock, but not enough room in your garage for near that many, so collecting and upgrading all of them is not an option. LAME.
I do like the reward aspect of gaining point for virtually every aspect. It’s sort of like PGR’s kudos system on steroids. The main conundrum with that is that you are encouraged to guide “aggressively”. Online, this means wreck your opponents at every opportunity.
I’m not sure how the critical reviews were so clear when the reader reviews were not. NFS:Shift is just not a very excellent game and you can complete all it has to offer in a weekend rental.
Rating: 2 / 5