NBA 2K
- This item comes with no original case, box, sleeve or artwork. Media ONLY. Discs, tapes and sports meeting will ship in clear generic case. This item MAY have been a previous rental.
Editorial Review
When it comes to digital hoop action, there’s no doubt that NBA 2K sports the most luscious visuals ever seen in a basketball game. It’s not the best-playing basketball game out there, as it does commit some honest fouls with its questionable artificial intelligence. But like NFL 2K before it, this is yet another sports game that Dreamcast owners will want to show off to friends.
The clean graphics show some extremely well-detailed players, stadiums, fans, and even coaches. While the player animations aren’t quite charming as glass (there are quite a few alacrity-ups and slowdowns), the players do go in a honestly realistic manner. When you see the instant replay of your favorite potential forward delivering a massive dunk, you’ll cheer. To complement the visuals, Sega has added play-by-play and affect commentary to document the on-screen action. While this does get a small repetitive, this feature ultimately adds to the atmosphere of realism.
NBA 2K shows some distress with controls. This is most obvious in handling loose balls. You’ll cringe as you occasionally watch long passes sail out of the court, resulting in mindless turnovers. This is especially painful to watch when the Dreamcast can’t complete passes to computer-controlled players. These stupid turnovers can, will, and do affect a game’s final score–and have even caused a few sports meeting to be restarted in disgust. On the clear side, NBA 2K contains a new finesse-based method of hitting foul shots that requires that you squeeze the control triggers in near exact synch.
The make-a-player and coaching options make it moderately simple to lead your team from postseason TV watchers to championship ring owners.
While the 2000 season’s prettiest basketball game offers more than just the most tasty eye sweetie, there is still a lingering feeling that NBA 2K could’ve been much better with a small more fine-tuning. At the very least, while NBA 2K is recommended, it is anticipated that the successor NBA 2K1 will offer even more backboard-breaking fun. –Mark Brooks
Pros:
- Spectacular graphics that show plenty of detail
- Play-by-play and affect commentary add to the fun
- Simple to play, but different from most console roundball sports meeting
- Foul shots are a highlight
Cons:
- Graphics suffer from occasional brake for no obvious reason
- Controls could be stronger
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The gameplay is flat and simplistic. For every pointless “emotion” detail they included, they neglected more vital game features like AI and playability. Suppose you’re trying to quick break and you have a 2-2 situation. You draw two defenders to the ball handler and try to pass to the guy in the paint. HE HAS NO MOMENTUM AND JUST STANDS THERE. Or what if you want to try taking a defender 1-1. All you have is a “crossover” go; if you can’t get it to in fact go the crossover, you’re left running straight into the defender who doesn’t bother stripping the ball. Players are usually oblivious to the ball, causing turnovers in rebounding and inbounding situations.
They screwed up a lot of visual details, too: -at apex of ball path there is a hiccup. most likely a rounding error. -the ball shadow and reflection are more visible against the floor than player shadows and reflections -arena lights reflecting off the floor are pretty obnoxious -if the computer defense gets a rebound, when it’s a center or forward they always try an outlet pass, even when you are in front of them. … list goes on
at any rate the game is a lot of fun and boy all-star mode is pretty tough.
Ron
Rating: 1 / 5
I have said this before and I will say it again, graphics do NOT make the game, its the gameplay that really counts. The only basketball game that i can really recommend at this stage in the game NBA Live ‘2000, because it’s full of features. This one just doesn’t cut the mustard in my book, besides this one doesn’t include Jordan, what a waist, just dont even waist 50$ one this, maybe a rent, but that’s it.
Rating: 1 / 5
I don’t know what they were thinking with this game. The layout is identical to NFL2K, but that is where the similarities end.
Where NFL2K is simple to play and intuitive, NBA2K is awkward and uncomfortable. The button combinations make it impossible to do anything with any level of skill, and free throws are a joke. The graphics are what you would expect on a excellent Playstation game, but for the Dreamcast, they are just adequate. I can’t tell if they just tried to make the players too huge or the court too small, but something is terribly out of proportion.
I don’t know if they had two different divisions effective on NBA2K and NFL2K, but they severely dropped the ball on this one. NFL2K is so addictive that I find it hard to place the controller down. The first time I played NBA2K, I turned off the console at halftime and watched TV. I am a HUGE fan of basketball sims, from way back with NBA Live 96/97 and to be perfectly honest, I would rather play those on the ancient Sega Genesis than this one on the Dreamcast. The only way this game would live up to it’s hype as the exact sports sim would be if I could return it.
I will go to bed tonight praying that EA Sports starts at the bottom of the Dreamcast.
Rating: 1 / 5
The only redeeming feature of this game are the graphics and entertaining two player sports meeting.
Computer AI rots. It’s impossible to run a quick break because your teammates sit around and wait for the point guard to catch up. Yet the AI team runs the quick break like no one’s affair. When you get a defensive rebound with your C or PF and try and run a quick break, he ALWAYS overthrows. AI handles it just fine on the other side. Every time you go for a dunk with your backcourt players, it WILL be blocked perfectly and cleanly. For that matter, it happens with your frontcourt too. Except you can never do it to the AI team. Your teammates just sit around and watch him go for a layup or dunk. Kind of asinine after you’ve had three two handed dunks blocked in a row.
You can’t choose your shot either. So many times I go for the dunk, but the player will either stop small of the basket for a jumper, layup, or some eerie shot where he goes for a jumper from right under the basket.
You miss too many shots, many of them uncontested. Layups, five foot jumpers, dunks, you name it. Yet the AI can hit 20 footers at will when double teamed. Did the developers ever watch basketball before they brought this piece of garbage into the world? Then there’s the foul calling; try and guide the lane with a guard and the opposing team’s huge men will shove you to the ground and strip the ball, no call. On the other end, they’ll swing into you like Tarzan on an alley oop, knock you behind the basket, and get the bucket plus one. YAWN. Three pointers? Excellent luck, even with your guards. I’m still yearning to hit more than two in a game (many uncontested) But Penny Hardaway (with your shooting guard in his face)will sink three of them in the first two minutes of play when you play the Suns.
Finally, the injuries. I knew I was really the New Jersey Nets when Marbury, Williams, Van Horn and Gill all went down with injuries (by the side of with some bench players) during the exhibition. Thankfully, I won’t bother to stick around for a season’s worth of this trash.
Save your cash and wait for EA or Konami to place something together that in fact PLAYS like Basketball. Pathetic effort from Sega.
Rating: 1 / 5
It won’t completely load up! At least my copy wouldn’t, and from what I have heard, I’m not alone. Sega really seems to have soiled themselves on this one.
Rating: 1 / 5