Myth: The Total Codex
Amazon.com Review
Bungie Software shattered real-time approach norms with its 1997 release, Myth: The Fallen Lords. Eschewing the tried-and-right formula pioneered by such classics as Command & Conquer and WarCraft, Myth broke owing to the shackles of resource management and unit creation and place approach and combat at the forefront. In fact, perhaps Myth erected its own genre–the real-time tactical game.
Myth: The Total Codex combines the original Myth: The Fallen Lords with its sequel, Myth II: Soulblighter, and the expansion pack Myth II: Chimera. Equipped with over 50 release-player levels, dozens of multiplayer maps, and nearly a CD full of user-made levels, maps, and modifications, Myth: The Total Codex is a package that no approach gamer should pass up.
The beauty of Myth lies in the interaction between its well-balanced, fantasy-based units. For example, archers (bowmen in Myth II) can shoot arrows with frightening alacrity and accuracy, but get pummeled by melee units unless they’re protected; dwarves toss devastating bombs, but poor rate of fire and volatility sometimes make them a liability; and the powerful Trow Giant can eliminate nearly every unit in a release blow, but is too slow to overcome a force of greater numbers. Myth’s intuitive interface, featuring a rotating camera system, the ability to zoom in and out of battle, plus unit formation and waypoints, allows for precise control of your army.
Though its release-player game never ceases to entertain, it’s Myth: The Total Codex’s multiplayer game that shines. Players trade for available units (the more powerful the unit, the more expensive it is) and compete on vibrant, varied terrain in sports meeting like Last Man on the Hill, King of the Hill, Territories, and Capture the Flag. If you’ve never experienced Bungie Software’s brilliant real-time tactical game, Myth: The Fallen Lords or Myth II: Soulblighter, do yourself a favor and plunge into its fantasy world of strategic combat with the complete compilation, Myth: The Total Codex. –Doug Radcliffe
Pros:
- Three full-length release-player campaigns
- Brilliant multiplayer support on Bungie’s free online service
- Intuitive and highly customizable interface
- Windows and Macintosh versions are included on the same CD
Cons:
- If you already have Myth and Myth II, the expansion pack might not justify the price
Amazon.com Product Description
Myth: The Total Codex includes the award-winning sports meeting Myth: The Fallen Lords and Myth 2: Soulblighter, as well as Myth 2: Chimera, the brand-new eight-level scenario pack for Myth 2. These three CDs full of Mythy goodness also include PDF versions of Sybex’s Strategies and Secrets guides for both sports meeting, dozens of the best third-party maps made by Myth fans and, of course, Dread and Loathing–Myth 2 editing tools you can use to make your own maps and mods.
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Do not, under any circumstances, buy this game. I wish there had been someone like me to stop me when I bought it. It gets one star for not blowing up my computer when I place it in the guide. I want my cash back.
First of all, the game much too hard when you’re first starting out. Be prepared to die a thousand deaths. The camera controls are horrible, and really just a terrible thought. Its nearly like driving a car, and the action is owing to the windshield. Very irritating, stick to classic scrolling. You start with a set amount of soldiers/archers/etc, all which die extremely easily. The storyline is weak and uninteresting, bearly tied to the tale. If you in fact manage to beat this game without destroying the cd the ending is as unsatisfying as the rest of the game. Save your cash for… just about anything else.
Rating: 1 / 5
This is one of the worst sports meeting ever made. It is impossible to beat even the simplest levels without spending hours on learning the terrible interface and horrid battle system. Very terrible game for even the highly experienced RTS player. If you have hours to dissipate, fine, buy this game. Otherwise get a real game that will allow you to have fun.
Rating: 1 / 5
This is a splendid game. I will stay there. It requires all kinds of thought and mastery of military approach. By and large the game looks amazong, and the blood & gore is second to only Soldier of Fortune.
This game’s downfalls but made it nearly unplayable. The game runs absurdly slow on my system, which is currently a 533 mhz system. This really makes for an dreadful experience. One you get to the later levels, you will have more load time than play time.
I really recommend this if you have a smoking system, it really is splendid, but, if you run less than a 533 mhz, you are not in for a treat.
Rating: 3 / 5
First, the camera system. What the hell were they thinking, having the scrolling management dependent on the camera’s contemporary angle? That’s the most messed-up control I’ve ever seen. Second, the lack of any sort of mechanism for morale. While your dwarves and bowmen will flee a melee, every soldier whose primary purpose is hand-to-hand combat will always fight to the death. This is completely unrealistic. Third, your units never grow fatigued. A soldier who’s just lopped the heads off a dozen zombies will run as quick and swing more effectively (thanks to the experienced person unit mechanism) than one who’s been hiding since the battle started.
While it does have these gaping flaws, the excellent points of the game are copious as well. It frees the player who enjoys the tactical aspects of a battle from the hideous specter of resource management that consumes 80% of your time in other RTS sports meeting. The mechanism for experienced person units is splendid, if a bit overpowered; the physics model for archers and dwarves is splendid as well; and the 3-D battlefields are a splendid improvement over the standard flat-terrain-with-impassable-decorations field of most RTS sports meeting.
Myth was a splendid pioneer in the field of real-time approach without resource management, but it’s since been superceded by sports meeting such as Sid Meier’s Antietam and the forthcoming Shogun: Total War.
Rating: 3 / 5
Myth is quite simply, my favourite series ever. And for only$20, if you don’t have this pool (or have not ordered it) youshould question someone to kick you in the head as hard as they can. Myth is set in a world of light and dark creatures, battling it out to the end. And a splendid storyline makes you want to keep playing and never stop. Although Myth an RTS game, it is different from others because you cannot build structures or units. You start out with an army that you retain for the rest of the scenario, and you send them into battle. This may sound a small shallow, but trust me, it’s not. You have to take advantage of key terrain points (such as the top of a cliff, overlooking a valley full of enemies), and set up your units in just the right way. And while the release player missions are fun, the high point of the game is the multiplayer. You can either set up a network or play free over the internet. On the internet site, I have made freinds and I’m sure you will too, and the whole atmosphere of the place is very freindly. Everyone is a excellent sportsman there. Once again, if you don’t have this, you deserve a kick in the head. Certainly my favourite game ever. END
Rating: 5 / 5