Mega Man Star Force 2 Zerker X Saurian
- Two co-existing worlds – explore the real world in human form and transform into Mega Man to maneuver owing to the virtual “Wave World”.
- Each game version offers a unique powered-up transformation of Mega Man based on the respective elemental powers and can let loose spectacular special attacks.
- Upgraded “Transfer” system – Add friends to your network via the Nintendo Wi-Fi connection to help each other in battles, share Battle Cards, and receive stat boosts and other special benefits. The more friends you have, the stronger you will become.
- Each character has their own customizable Personal Page in the game where Battle Cards and information can be viewed and traded with friends to compare progress.
Product Description
Mega Man Star Force 2 blends a unique formula of RPG exploration elements with quick-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World, to unravel the mystery around this new troublemaker. Players will encounter enemies in the virtual Wave World and battle them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force 2 also adds an upgraded “Transfer” system.
Buy Cheap Mega Man Star Force 2 Zerker X Saurian
Related posts:

I really loved this game, its very simular with the first starforce so not much to clarify. though there are some clean and not so clean features. the clean ones being the fact that either version holds 2 versions of the game, allowing for playing owing to again while keeping your previous file, the new “tribe mode” is also very cool, I like the abillity to start a battle with it and Double tribe feels so awesome.
the not so clean is this new “link potential” adding on the the Brother system you now get points for gettting bros. but I dont have anyone else to become bros with other than the NPCs so I have very small points. making the last boss VERY hard. I still havent beaten him. another not clean thing is how naming Geo was taken away. not cool capcom, he changed drastically in personality too, I really liked his kinda temperamental personality which was way different from Lans in BN, so it was kinda fresh and a character flaw too.
but by and large a 7.5 out of 10, as long as you liked the first one.
Rating: 4 / 5
This Mega man game is very excellent.
It has a excellent tale and fun to play.
Rating: 4 / 5
It’s hard to believe we’re up to the 8th iteration of the Battle Network series going all the way back to 2001 and I’ve played them all. My general pattern in these reviews to list changes including positives and negatives, add them up and find out if the series is improving or not and BELIEVE ME it often doesn’t increase.
My favorite new addition is Star Chips which increase the hurt of other chips. For example if you have a GrndWave Star Chip in your folder all the GrndWave’s will be upgraded based on the Star Chip’s potential level. Most Standard Chips have three corresponding Star Chip adding up to 360 to collect. Star Chips are gained by defeating larger than average foes found randomly during battles with their potential level set by how quick you win the battle. This feature allows folders to become more specialized, something the series has desperately needed.
Star Force has also added rescues during battles. Every once in awhile there will be a navi in need of rescuing. If you can defeat the enemies without striking the navi you get an extra bonus. There may have been a feature like this in one of the previous version several years ago and it’s a splendid addition.
Link abilities have changed a bit in that each ability has a point regard. The total point regard of all attached abilities must remain at or not more than Megaman’s Link Potential which is raised by making brother bands. It all sounds very complicated and it can be but you get used to it after awhile. What’s cool is that the exact same Link ability can be found with different point costs which means you may come across one with a lower point cost than one you have attached. I was surprised when I came across a flotShoe for just 20 points when the lowest I currently had was 50.
The last addition is blank chips. Players can input codes to get powerful chips from previous sports meeting. I only found around 10 blank chips but they can be written to multiple times if you prefer to input a different chip. These codes are found in player manuals but of course they can also be found free online which is how I got them.
Just like in the last game there are a ton of mostly small and simple side quests. My one issue is that the Battle Network series always forces players to complete the contemporary side quest before they start another. The conundrum is that if you get stuck on one you can’t do any more. I would suggest either allowing multiple side quests or let players cancel the contemporary side quest.
On the downside the series is feeling increasingly dated. It only uses the DS stylus on rare occasions and has a pervasive been there done that feel to it. But what hurts it the most, and I’ve complained about this in previous reviews, is the lack of continuity with previous iterations of the series. Players should be able to trade chips from prior sports meeting. I wont stop complaining until this is addresses. Also, Many of the unlockables force players to make online brotherbands but I’ve found this task to be rather hard. Another issue is the fact that the battle chip set is moderately static from game to game rather than an ever increasing library like Pokemon. In fact Megaman could learn a lot from Pokemon on how to keep player interest alive. Unfortunately the Battle Network sales have been dwindling terribly and looking at online sites like GameFaqs it’s pretty clear that StarForce 2 has the least interest of any Battle Network game thus far.
Star Force 2 isn’t the revolution that the Battle Network series terribly needs but most of the tweaks and adjustments have benefited the game and that usually isn’t the case. The graphics are far from mind blowing but the different areas do seem larger than ever. I’m satisfied with the results but as I wrote in my review of Star Force 1 until the series allows retro chip trading or some kind of continuity I can’t award it anything higher than 4 stars.
Rating: 4 / 5