Mega Man II
- Password saves, precise game controls, and nine levels of action capped off by nine killer bosses
- ew weapons available at the end of the each level
- ours of replayable fun for all age groups
Product Description
Cartridge Only
Mega Man’s archenemy, the notorious Dr. Wiley, is up to his ancient dirty tricks again. This time he’s got his criminal fingers on the experimental Time Skimmer and has jumped into the far future. Mega Man gives chase, but must battle owing to nine stages of relentless action before confronting Dr. Wily. Helping Mega Man is Rush, the robo-dog, who’s handy in a jam and can even take the form of a mini marine! The action is non-stop in MEGA MAN 2, with a diverse cast of enemies to battle and a series of platform-hopping challenges. Although you may want to stick with Mega Man’s Arm Cannon, there is a series of bombastic weapons available after you defeat each boss. MEGA MAN 2 offers engaging gameplay that will keep new and experienced game fans pleased.
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Mega Man II for the NES is one of my all-time favourite sports meeting. Its Game Boy reincarnation is nearly the exact contrary; it completely guts its parent in every way; atmosphere, music, and especially challenge.
The original Mega Man was successfully transferred to the Game Boy in Mega Man: Dr. Wily’s Revenge, and took an fascinating new twist on the NES counterpart. Mega Man II for the Game Boy just feels like a pale shadow of its parent. For one thing, while I know that the Game Boy can’t handle all eight bosses plus the Skull Castle, the game feels like an unstructured mess. (Of the bosses presented, only Air Man is among my personal favourites from the NES game.) It’s eight ‘levels’ all in all, followed by a ridiculous boss battle with a ‘futuristic’ Mega Man, and one resolution wimp of a final stage (it’s supposed to be a space station, but it looks like small more than weird grids, with Dali clocks in the social class in order to make some illusion of space – riiiiight). You get all three Rush parts, but the Rush Jet is completely useless as the space you get for game play is extremely cramped.
Another flaw is the music. I generally like the music the Mega Man sports meeting have to offer, no matter what system – they generally seem to attract excellent composers. Mega Man II couldn’t be more of an anomaly – it’s one of the worst scores I’ve ever heard in a game. The music itself wouldn’t sound so terrible (nowhere on par with the original game’s, though), if it weren’t for the way too high-pitched instruments! (Air Man’s stage leaps particularly to mind). The theme tune, which also doubles as the final level’s tune, is one of the most irritating pieces of music I’ve ever heard.
Finally, while MM2 for the NES is certainly challenging enough, the Game Boy version is literally one of the simplest sports meeting I’ve ever played in my life. E-tanks are simple to find, but one hardly needs them. Any avid Mega Man player will complete this in under an hour, like I did. The two bosses who aren’t Robot Masters are just wimps – a futuristic Mega Man called ‘Quint’ with the most useless attack ever (and not even an energy meter!), and a Dr. Wily fight that I’ve never found more pointless. Admittedly, he takes on three forms, but you don’t have to defeat the first two completely. (After the final form, for some reason Mega Man acts as though he’s aquiring a weapon, which makes no sense. :S) Add all that and the game will be over quicker than you reflect. As such, this game just feels like a pointless chore to undertake.
The most fascinating thing about the game is the Skull Castle, where you get to visit versions of four levels from Mega Man III for the NES – in order to leave four bosses for that game’s then-upcoming Game Boy version. It’s fascinating to battle Hard Man and Magnet Man in this format, but sadly their levels and the battles themselves are no more challenging than those of the main four Robot Masters.
All in all, as half-hearted and contrived a port as they get. Mega Man enthusiasts as well as others would do better than dissipate their cash on this. Rather get Dr. Wily’s Revenge or Mega Man V for the same system.
Rating: 2 / 5
This game takes the best elements of Mega Man 2 and 3 on the NES, and puts them together for a gameplay experience you won’t soon forget. You’ve got Rush the robotic dog, energy tanks, and other innovations. Once you defeat the robot leaders, you’ll battle a mysterious foe, and then penetrate Wily’s space fortress(see the melting clocks in the social class? Either Wily has found a way to distort time or he’s in to Salvador Dali’s artwork.) Give this game a whirl if you have a Game Boy. It shouldn’t disappoint.
Rating: 5 / 5