Magical Starsign
- Explore weird planets in a weird, sci-fi fantasy setting as you uncover the secret behind the teacher’s disappearance
- The stylus controls everything, from combat to conversations to outfitting allies
- Link up wirelessly with five friends and explore the Amigo Dungeon together
- Unadorned controls make it simple to play but a challenge to master
- Unremitting challenges and incredible rewards as you delve into the depths of this unique multiplayer experience
Product Description
No description available for this title.
Item Type: Video Sports meeting
Item Rating: E10+
Street Date: 10/24/06
Wide Screen: no
Director Cut: no
Special Edition: no
Language: ENGLISH
Foreign Film: noSubtitles: no
Dubbed: no
Full Frame: no
Re-Release: no
Packaging: Sleeve
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This game is splendid. The game battles are the same as final fantasy. I like this game but I don’t want to spoil that much so all I can say is you use magic and THE RABBIT IS BEST FOR THE BOOK OF THE COSMOS ONLY. You Must get this game! Lastly Train if you lose train and You get exp. depending on moster level and your level. Level up at 100exp.Upps forgot tell friends to get so you cand do Amigo mode, tag mode and get monster eggs here only. Oh get healers of shape and magic points always.And give sugar stars to blue hats to make warps.
Rating: 5 / 5
when I first got the game I thoght the graphic in the game were super cool. and the abilities of using magic and all..
then..
1) people just talk so damn much, and when you lose your interest to read all that useless crap and clicking it away.. and you later find out that you’ve missing something like- you are suppose to go look for some monster or something. then you tap on them again.. some won’t do again it instead tell you to have a nice day!
2) during battle, the game is setted in a program that everybody can only take 1 term, and 1 term only. so when the characters were attacking by the monsters, they can’t run a way or defence themselves or anything at all. just stand there and get hit.
I mean… WHat the HELL?!!!!
I found myself craching the screen with my stylus hoping that might help the defenc. but, that was helpless.. eventho some carrot things rounding around told you it would.
3) some mission just so unclear!! now I am running around wood planet killing no matter what monster that shows up; and don’t know what the hell I was suppose to do.
don’t dissipate you cash on this game.
Rating: 1 / 5
This game has terrific design—it’s one of the best-looking sports meeting on the DS. The colors are well-chosen, the character models are excellent, and the use of the dual screens, particularly during boss battles, is gifted. Unfortunately, the combat is way too shallow—or at least it is during the first ten hours, and I didn’t have the patience to play any further. It might be a nice “My First RPG” for very small kids, but otherwise, delight in the screenshots and pass on the game.
Rating: 2 / 5
Allthought the game is kinda cartoony the game play regard is continueing to grow ive played for 30hrs and still going and i havent even touch the multiplayer yet.
Rating: 5 / 5
Handheld system RPGs do not typically impress. They are more like the autistic cousins of their console breathren. Due to the constraints of technology, handheld RPG sports meeting are smaller and shorter, less customizable, and have less sophisicated tale-shape. Magical Starsign is the first RPG I’ve selected up for the DS and I’m worried I’m not really impressed. It should give the average player some twenty hours of fun, but its small attempts at originality don’t impress me much.
The tale of Magical Starsign is ancient-school (talking throwback to the SNES) in structure. Another tale were middle schoolers are the only hope for the galaxy and no one thinks this is odd. A mute mage from Will-O-Wisp Magic Academy teams up with his/her five elementally based friends: a girl, a bunny, a boy with horns, a huge lizard, and a robot, to rescue their missing teacher. As the tale starts, the children take off in magic rockets and crash-land on each of the five planets in the solar system. Each small segment of the tale features the main character rescuing a friend while they do some small quest to get their rocket repaired. Of course, there is a terrible guy waiting in the wings to ruin the galaxy, but honestly, you’ve already heard this tale a million times before. It attempts to spice things up with a bit of humor, but the jokes more often miss than hit.
Magical Starsigns one attempt at innovation is its battle system. Since all the characters are mages, magic plays a huge part in combat, but so does positioning. Characters can break into two rows. The front row can preform physical attacks and magic and they guard the people in the back from enemy attacks. The back row can only attack and be attacked with magic, but their spells will hit all enemies. Another bit a approach comes from the astrolog, a map that shows the orbit of the planets in the galaxy. Each planet has an elemental affinity and a pie-wedge on the map. As the planet enters its pie-wedge, all characters, ally and enemy, with the corresponding affinity will get a potential boost until the planet rotates out of the area. Tapping a character with the stylus at just the right moment during spell-casting also gives them a potential boost.
Magical Starsign is a slow game. Like most RPGs the first forty-minutes are a tedium of tutorials and narrative. Menus during battle are slow. It’s full of tons of random encounters. The only real benefit over a console RPG is how the touch screen control affects out of battle movement. Instead of critical the D-pad, you just tap the screen with the stylus and characters will go in that management automatically.
Magical Starsign is a decent game, and that’s all. With a decent play length, it will grant at least twenty hours of entertainment, but I have no intention of making this rather bland adventure ever again.
Rating: 3 / 5