Luminous Arc
- An isometric approach RPG on Nintendo DS
- Make new weapons and equipment with the Vitae Imbusing system
- Strengthen your friendship with comrades and increase your attacks on the battlefield
- Compare your friends’ strategic prowess against your own with Wi-Fi multiplayer
Product Description
1000 years ago, dragons and witches warred against God for the fate of the world. God’s potential was conquering, but it was a hard struggle, and the deity sent Himself into a deep sleep to recover from the terrible wounds he suffered in the battle. Ten years ago, the Church has proclaimed that a splendid event will soon occur- God will be reborn, and the world will be led into a new golden age under His guidance. But, this news is coupled with a grave warning- the Witches will soon reappear to start the millennia-ancient conflict once again.
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It was a very excellent game and kept me playing. It was fun amazon.com really helped me take what I wanted
Rating: 5 / 5
I was really disappointed with this game. I am a huge fan of tactical rpgs; I bought my DS when I heard they were making a Fire Emblem for the system, and wanted to buy a srpg to hold me over until it came out. There were some excellent reviews for this game, and I know Atlus has place out some really excellent ones so I thought it would be the way to go.
First things first; I do not like jpop. So after hearing the opening music, I went straight into the settings and turned the game music off (a nice option). There is a excellent amount of voice acting, which I guess it cool to have, but the dialogue was sort of unpleasant and some of the voices were really irritating (Nickolai, I’m looking at you) so that got turned off too.
Now the game. The graphics are sort of lacking, even by gba standards. The sprites are going for a FFT look, but they just don’t hold up (even to gba fft). When units are on neighboring squares, for example, they tend to look like a huge blob and you can’t really characterize between them. The animations are really basic “swing a sword”. Spell graphics are not anything special. What really annoyed me are the “Flash guide” animations; these are your characters special attacks. Not only are they really unadorned, they didn’t even make them orientable. So you see this animation that is really unrelated to which management your character is facing or attacking. kind of lame.
I guess for a game like this, the graphics are kind of secondary so I’ll go on to the gameplay. For a approach rpg, there is not much approach involved. The maps are tiny (about 20×20 it mostly seemed). The enemy AI is dumb as dirt. I’ve in fact had enemy bosses kill themselves by casting a spell with an area radius on one of my characters that was standing right next to them. There were a couple of hard missions, mostly the optional ones you can unlock (which you get basically not anything for completing), which were only hard because you are outnumbered and outleveled. So you go and level up a bit, and come back. The fact that you regain all hp/mp when you level up also takes a lot of challenge out of the game; your healers basically never run out of mp, because the gain 30 xp for healing and then regain all their mp when they gain a level at 100xp.
I will also mention that leveling is kind of a pain for anyone but spellcasters. There are squares you can step on and it will sometimes let you choose to fight, sometimes it will force you to fight. But the enemies on these levels never change, even in their levels. So they will quickly start dying in a release blow, giving 1 or 2 xp to whoever kills them. Casting a healing or status affecting spell, but, gives 30 xp to a spell caster always. So they quickly outlevel everyone.
I could go on and on about problems with this game(I guess I already have), but I’ll just say find something better. I place it down and went with my GBA Fire emblem (which has MUCH better graphics, and FE isn’t really known for its graphics). I’ll leave you with my final complaint: the enemies have no equipment in their inventory screen. So their are thieves you will fight, none of them holding any equipment, yet some of them swing imaginary swords at you and some shoot imaginary crossbows at you. wtf?!?
Rating: 2 / 5
I bought this tactical RPG from ALTUS in the hope that it would be “Disgaea” for the DS. It turned out to be Disgaea’s cute pre-school age cousin. Sure, you maneuver characters on a grid of squares, do physical and magical attacks for hurt, level characters, and can do special combination moves with multiple characters. But, the game lacks any sort of flexibility or depth. The number of available characters in your party is constrained by the tale. The number and type of special moves are few, and the combination attacks are both underpowered, and inconvenient enough to not be worthwhile. The tale was cutesy, and a bit confused: what you’d expect from a mediocre Japanese RPG. One thing I did like was that every time you leveled up a character, their HP and SP were reset to full strength. This both added a bit of interest to the gameplay, and made the game ridiculously simple to beat.
Rating: 3 / 5
I read the other reviews before I bought this game and thought I was making a smart buy. Now that I’ve played it, I’m feeling a small stupid. In fact, it takes VERY small thought into playing Luminous Arc. It’s very dialogue-heavy but lacks the excitement of a comic book which is what i reflect this game was meant to mimic. Comic books at least have a dynamic in the illustrations. In Luminous Arc, the main characters are well-drawn, but aren’t very “animated.” No, I’m saying the characters should be moving. I’m referring to the way they’re ALL posed: arched back, head tilted slightly forward, eyes looking in the same management. With the exception of the occasional mad brows and open mouth, there’s not much to these characters. The voices were inconsistent. Sometimes you got to listen; other times you had to read. It wouldn’t have been so much of a conundrum if there were some use to what was said. Most RPGs tend to hide clues in the dialogue that aid you later in the game. Luminous Arc’s storytelling is a bit asinine (“Fatal hounds,” “condemn the dark, defend the light”) and probably unnecessary in beating the game. I was more disappointed by the fact that it was released on the DS. If L.A. was a GBA game, it would’ve gotten a slightly higher rating from me. So knowing how well the DS can go, this game felt like a bone idle effort to utilize the DS’ capabilities.
(This is why I rarely buy RPGs outside of the Final Fantasy series. I guess I just expect everyone else to produce that same quality of game play.)
Rating: 2 / 5
if you are into this genre of game, tactical rpg, then pick luminous arc up. it is well worth a play thru. an brilliant game, cant wait for the second installment.
Rating: 5 / 5