Luigi’s Mansion
- Luigi is off to check out a haunted mansion full of howling ghosts & spirits
- Help Luigi vacuum up ghosts in over 90 rooms
- When you capture ghosts, trap them in paintings to get points
- Watch Luigi creep, tremble and weep in fright as he encounters spirits
- Splendid object animations and cartoony fun for everyone!
Product Description
Player’s Choice version.
Luigi steps out from the shadow of his brother Mario and into the depressing shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he’s the proud new owner of a creepy ancient mansion, he’s thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you’ll have to help Luigi track his brother down, making your way owing to unrestrained 3D levels. Each stage is packed with ghosts and ghouls to place you on edge; and you’ll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!
* Solve puzzling riddles and capture troublesome ghosts to place an end to Luigi’s pestering poltergeist.
* Brilliant special effects include transparent ghosts, mirror reflections, spooky shadows and many more creepy visuals.
* Outwit resident ghosts like a young woman primping in front of a mirror, a bawling baby, a couple waltzing in the mansion’s ballroom, a beefy bodybuilder and lots more.
* Use a “Game Boy Horror” to access a 3-D map of the entire mansion and a first-person view from Luigi’s perspective.
* Awaiting within Luigi’s Mansion is a breathtaking (and heart-stopping!) adventure unlike anything you’ve ever seen on a console. From the brick-walled basement to the depressing grounds, Luigi’s Mansion is packed with chills, thrills and unremitting surprises.
Release Region: United States
Release Date: November 18, 2001
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ALL MY FRIENDS TOLD ME THIS GAME IS A LOT OF FUN SO I PUT IT ON MY CHRISTMAS LIST.WHEN I PLAYED IT I THOUGHT IT STUNK!IT DOESN’T MAKE ANY SENSE.NOTE TO NINTENDO:NEVER EVER GIVE LUIGI HIS OWN GAME AGAIN!!!!!!!!!!!!
Rating: 1 / 5
…I…am…so…frightened…of…The Butler…and…that…[tears] guy with the pool stick…imsoscared……..
Rating: 1 / 5
I got this game and I was very dissapointed. It is impossible and dull. So what if it was the first game for the Nintendo Gamecube. It is a snooze. I want Star Fox Adventures insted.
Rating: 4 / 5
First wave of sports meeting on a new system are seldomly very graphical or rich in gameplay make pleased. Rarely do you find a first wave game that lacks both. This is the case with Nintendo Gamecube’s Luigi’s Mansion.
The main purpose of playing a game is to have fun and kill time. None of which Luigi’s Mansion accomplishes. I found Luigi’s Mansion to be no fun at all. Although, it wasn’t completely dull, it didn’t give me the urge to hold on the controller to keep playing.
Let me start with the general goal of the game which is to catch ghosts. That’s it! It doesn’t change throughout the game nor does the types of ghosts.
Second, the challenge of the game disappears the moment you become accustomed to the Gamecube’s controller. Unlike, Super Mario World 64 where the difficulty steadily increased to match the players’ adaptation with the controller, Luigi’s Mansion’s difficulty level never left zero.
Third, the music in Luigi’s Mansion wasn’t splendid either. It sounded like it was composed using the system’s General MIDI feature. Which is terrible considering the massive storage capabilities of compact discs. What really place the final nail in the coffin music wise was that the musical theme repeated throughout the whole game dispite changing floors of the mansion. This might have worked had this game been released on the NES or SNES but for the CD based Gamecube is unacceptable.
Graphically, Luigi’s Mansion is at the bottom of the barrel among first wave sports meeting. Yes, the lighting, mist, dust, water, and fire effects are nice. But, I’ve seen the same things on a lessor scale accomplished on the N64. It seems as if all the graphical attention was paid to the ghosts and Luigi and not to the rest of the mansion. Certain social class objects that needed to be three dimensional were left in one. Another graphical slip in Luigi’s Mansion is the details paid to the parapet. The details of the parapet within the mansion don’t increase as the space between them Luigi decreases. This factor might’ve helped the realism. I thought the days of playstation bitmap layered parapet were over. I guess I was incorrect.
By and large, Luigi’s Mansion is not a terrible game, it’s just a terrible game to buy. The excellent thing about Luigi’s Mansion is that seemed to be a protype testing the systems capabilities. Perhaps, this game was just a stepping stone for greater sports meeting yet to come. It’s sad that Luigi had to be the one to suffer owing to it. Nintendo really should’ve made a character to play owing to this game and not tarnish the rep of Mario’s bro.
Save your cash and buy one of the other sports meeting like Rogue Squadron and Tony Hawk or even John Madden.
Rating: 3 / 5
It was so terrible. It made no sence. I mean you run around with a vaccuum and vaccuum up ghosts. I sugjest that you dont get the game. You will be bored to tears playing it. So just dont get it.
Rating: 1 / 5