Katamari Forever
- Help the Prince and his cousins restore the Cosmos to rights after the disastrous creation of the RoboKing
- Use the new Prince Hop action to jump your Katamari with the SIXAXIS controller (not included)
- See the Katamari world come to life in a new way with visual effects, including wood, comic, classic and new default graphic filters
- Brilliant any of more than 50 cousins you can equip with a variety of accessories
- Take advantage of a new gameplay system in which the Katamari will suck in nearby objects under certain conditions
Product Description
A terrible event has occurred causing the stars to disappear from the night sky and the King of All Cosmos to fall into a coma. The Prince must use his finely tuned Katamari rolling skills once more to re-make the absent celestial bodies, save his royal member of the clergy and restore order to the Cosmos. Thumb tacks, sushi, cats, people, skyscrapers, ocean liners and continents – not anything is safe as the Prince makes his way owing to the largest variety of stages in a release Katamari game ever. New graphical styles give Katamari Forever a certain “je ne sais quoi” that all new Katamari sports meeting possess. A few of the new styles include Wood, which uses warm sepia tones to give stages a wooden feel, while Comic makes thick black outlines on every object while filling them in with deep, rich colors. Make sure to try them all out and find your favorite for a really new way to experience the world of Katamari.Amazon.com Product Description
When the King of All Cosmos bumps his head and loses his memory, the Prince and his cousins design a RoboKing to replace him. But the situation goes terribly awry when the RoboKing goes out of control and destroys all the stars. With the fate of the Cosmos hanging in the balance, the Prince and his cousins must roll their Catamarans to fix the RoboKing’s destruction, restore the King’s memory and bring affect back to the world.
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A lot of the backlash for the PSP and XBOX 360 incarnations of this wildly addictive and innovative series were due in part due to the controls. I am pleased to say that this game is back in its natural state of a playstation home console, with its two even analog sticks. Like the other reviews stated, it is mostly a pool of splendid levels from the other sports meeting, but it makes it no less appealing. The addition of different filters, eternal modes and katamari guide modes make this incarnation the best of the bunch. I do hope that this is the last full release, and they could focus on DLC instead, and get the price point a small lower. But, these issues are minor, and I don’t hesitate to give this title a 5 star rating. Try the demo on PSN first to see how you like the kind of game if you are unfamiliar. Go delight in it!
Rating: 5 / 5
For anyone whose played a Katamari game, you know what you are getting. Insanity. Addictive gameplay. rolling. just get it
Rating: 5 / 5
The King of All Cosmos, infamous for his continuous talk of himself and our protagonist in the second-person, is back and offbeat as ever. Katamari Forever pushes the knob up even higher by offering not one, but two Kings for your enjoyment. We are quite went to tears by the insanity of it. The charm of the series has returned and offers even more inexplicable gameplay than before, giving us another just-for-fun and family friendly Playstation 3 exclusive. To newcomers to the series I will spell out the cardinal rule of the Katamari series; not anything will ever, ever make sense. It’s not supposed to, so just go with it. Laugh at any random small thing you want, since there’s no time where it would be inappropriate to laugh. Also, keep in mind that since the game is originally Japanese that a lot of the tale “animations” and items you’ll be rolling up won’t be familiar to an American consultation… but this doesn’t at all subtract from the fun.
It seems the King has lost his memory after being stuck by an asteroid during a jumping contest, forcing The Prince and his Cousins to make a robot King to keep order of the universe and make new stars. Further details are not vital, but it brings us to the “gimmick” of this game and what gives it its depth– besides there being plenty of new ball-rolling quests to undertake, you’ll be revisiting a lot of the classics we’ve already seen (mostly from ‘We Like Katamari’). Naturally, recycled make pleased can only count so much, but it’s rewarding and fun to play them all over again now with high definition graphics and a storyline even sillier than last time.
Well then, time to get being your infinitely-sticky katamari and roll up the galaxy once more, one room at a time. The game controls remain wonderfully unadorned and precise, with all game control done with the two analog sticks. Turns, spins, etc… all of it is done without having to push a button, and the game even makes use of the L3 and R3 buttons as one of your special moves. One new feature here is the “Prince Hop” jump which comes from the motion sensing of the Dualshock 3 controller. It can be kind of awkward and requires one to be meeting up perfectly straight to pull off, but there don’t really seem to be any times during the game where you’re mandatory to use it. Consider it just an optional bonus wacky game feature.
Just in case your eyeballs weren’t already popped open and fixated on the blob of items before you, there are some gorgeous new artistic touches added. The tried-and-right “ancient” graphics are gone– not the modeling, but the coloring and shading. “Watercolor” and “Sketchbook” are excellent words to describe the environment you’ll find to start. In case these don’t quite sit well with you, there is an option you can unlock that changes the stylishness to your choosing… including the original coloring and filter you’re accustomed to. One quite gifted graphical gimmick is that when ‘recreating’ a katamari from the past to return the King’s memories, the level will start out as small more than a black and white fuzz outline of the environment. Quite literally, you’re digging around his memory and fixing it. As you roll over objects and get larger, more and more comes out in affect.
As is tradition for the series, the soundtrack is top-notch …in its wildly quirky stylishness, mind you. A lot of the songs are remixes of things we’ve heard before, but it sounds fresh nonetheless and never gets dull no matter how many times you might do again a level. Just in case you’re sick of a default music, you’re free to change the track before you start your next adventure. By the side of the same shape as the music never getting dull, the levels won’t wear your out and you’ll likely be repeating levels several times in order to get better results and try to drag out even a few words of praise from the King or Robot King. Besides just the normal size and time results from the past, you’re now given a letter grade mark as well as a score on a scale of 1 to 100. Getting top ranks over 80 can be quite challenging, so try to look past how depressed and sad the Robot King gets when things don’t go quite right and keep trying. Replay regard is, thus, brilliant.
Of the few critiques I might give is a lack of online play. There are leaderboards for results of the normal missions and there are 2-player game modes, but not anything you can do with a distant friend or random player. Since this is far from a competitive game once can forgive Namco for not wanting to pit players against one another competitively, but the option for it still would have been nice. Besides that, I really don’t know what the game could do to warrant a 5-star rating… but there is only so much a game like this can do. It will never be an epic multi-million pop culture title like Action and Role Playing sports meeting can, but then again this is never supposed to be. Why try to fix what isn’t broken? This is both the basis for fun and the crutch of the Katamari series.
What are you waiting for? Get rolling! We keenly await your results. Though far from a deep and complex puzzle game, Katamari Forever will give a splendid ’smiles per dollar’ rating on the buy price and is the type of game absolutely anyone can pick up and delight in just like the other sports meeting in the series. Very few other sports meeting can manage to appeal to all ages and audiences like ‘Katamari’ can.
Rating: 4 / 5
I’ve owned the Katamari sports meeting on ps2, ipod touch and now ps3. The graphics area as gorgeous as ever but you have to go owing to the whole game to unlock the other visual modes. That really sucks considering most of the levels are rehashed from previous editions of the game. If they were all new levels and certain achievements unlocked visual modes I would give this 5 stars. Also the new scoring system is a bit frustrating, what happened to just playing katamari?
Rating: 3 / 5
in case you don’t know Katamari Damacy, the basic premise is unadorned. You have a giant, sticky ball (your “katamari” – , lit. “Clump Spirit”), and you roll it around. And everything sticks to it, and the ball gets larger and larger. It sounds ridiculous when I describe it. But it is one of the most addictive sports meeting I have ever played, and is fun for all ages, a rare claim these days.
in case you DO know Katamari – this presentation is awesome, and the addition of 1080p productivity, new graphics filters, the “Eternal” mode (roll FOREVER), and other small touches make this the best looking and playing Katamari yet. Highly recommended for fans and non-fans alike
Rating: 5 / 5