Heroes Of Might And Magic 4
- Immerse yourself in a world where state-of-the-art graphics and classic role-playing and combat
- It’s up to you build and command a an army of skilled warriors and fantastic creatures
- Venture owing to six challenging campaigns and master five unique schools of magic
- The new isometric combat system lets you engage in battle directly, unlike previous M&M sports meeting
- Choose from 11 early classes, and 37 advanced classes
Product Description
A new stage of the classic game, with better graphics, new classes, and a new game world! / Rated E: Everyone
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This game is splendid! Much better than its predecessors. The reson ai is terrible is do to a bug. Contraband int. made a patch that makes it all work fine. Try to beat the ai now… I recommend this game to everyone that likes this kind.
Al.
Rating: 5 / 5
This game isn’t a processor hog, and you can easily spend all day playing it… and it is well worth it..
Rating: 4 / 5
It was fun but I reflect I loved the previous game a bit better. I just wanted to see what this game was about.
Rating: 4 / 5
Heroes of Might and Magic 4 has some new features but all together its a total drop in quality from Heroes 3. First off the graphics are really lame, they went to 3D for no reason at all. 3 had fantastically rich artwork at every level and on every page you viewed. They have forsaken that gorgeous 2D art for 3D objects that are devoid of beauty and texture and you cannot rotate at all around the objects, the view is really static so it looks 2D anyway! The graphics of 3 was what I really loved and the combat tactics where unadorned and extremely fun.
At first having your hero on the penetrate able to go and attack seemed nice, but you quickly realize that their melee attacks are weak and inconsequential, especially compared to the raw potential of an army of units 300+. They are very easily killed, but they can be automatically resurrected at ANY town. The simple death and return to life of the heroes only serves to lowers the loftily presence. It was much better when Hero’s would guide and support the armies and cast powerful spells during combat as it was in 3.
The units are essentially the same as their counterparts in 3, but they added an increasable irritating aspect where you could only build one type of unit building at a city, for instance you could build mounted knights OR angles at human cities, not both. And if you have different facilities at different cities, then you could only have one or the other in your armies, thus acing out at least one unit type and instilling a divisive element into your armies that makes a really unnecessary headache. Again 3 shines bright over this “feature”, one city could produce ALL units of that cities type, making powerful armies.
At every turn 3 outshines 4. After my misadventure with this downgrade of a sequel I reflect I will repurchase 3 and have an enjoyable, fulfilling game experience with Heroes of Might and Magic. Believe me stick with 3. If they make a 5 maybe they will pick the slack back up, but play 3 until then.
Rating: 1 / 5
HMM4 features a combination of turn-based strategic combat, city and hero development, and 6 fantastic storylines that’ll keep you glued to your computer for far longer than is strictly healthy…especially when you learn the Campaign Editor.
Rating: 4 / 5