Gravity Crash
- Full game.
Product Description
Gravity Crash combines ancient school arcade gameplay with next-gen visuals, delivering a unadorned yet addictive experience. Players can even make their own custom levels to share. You’ll need quick wits and a precise, steady hand to survive the action in Gravity Crash, coming exclusively to the PlayStation 3 and PSP systems via PlayStation Network. Download the game today. Key Features: • Classic arcade visual stylishness with next-gen shine • Master 30 challenging levels, each with unique objectives and obstacles • Blast friends with 4-player split-screen gameplay modes • Use the custom level editor to make your own levels and share with others
Buy Cheap Gravity Crash
Related posts:

When PSN had a half-price sale on a few sports meeting a while back, I downloaded the demos and tried them out before buying. The one that really surprised me was Gravity Crash – I really loved the demo levels and immediately went to the PSN store to buy it. I played a couple of gravity sports meeting in my younger days (Gravitar, Thrust) and Gravity Crash is a very nice, modern update to this genre. For those who don’t know these sports meeting, you control a spaceship that is constantly under the pull of gravity and you have to negotiate rocky caverns, shooting enemies and collecting items. The controls in Gravity Crash are very open, making it a pleasure to glide around, carefully applying small bursts of thrust to get you round a tough bends and stalactites.
The main challenge of the game is to clear the campaign mode whereby you go owing to each planet one-by-one, achieving the main objective which usually involves shooting a particular set of buildings. Once a planet has been cleared, then you can go to the planet mode and try doing the secondary objectives such as activating nodes and searching for artifacts. The largest challenge is to try and end the level in the “recommended time” which usually involves steering your craft at crazy speeds, in stark contrast to the slow, careful approach normally used for the game. These extra challenges add variety to the game and, for example, when you’re tackling the hard levels at the end of the game in campaign mode it’s nice to take a break and go back to the simple levels and do the secondary objectives.
One flaw to the campaign mode is that there is no real penalty for losing your lives – you simply get questioned if you want to continue and then you restart from where you last died (although with your score reset). Thus when you’re fighting a tough boss you can keep losing life-and-life until you finally win out. Perhaps instead of resetting the player’s score a points deduction could have been useful so that the final score at the end of the campaign mode would be affected by the total number of continues used.
The graphics initially look very unadorned, imitating the ancient vector graphic stylishness of Gravitar, but they’re very charming and colorful and I found them very effective. Sound effects are very meaty and well done but I found the soundtrack a bit mixed.
Gravity Crash comes with a level editor which I haven’t tried yet, but I have played a couple of the user-made levels which were excellent fun. I reflect it would be excellent to download these user levels and save them so that they can be tried several times (like the levels in the planet mode section), but this is not possible.
To summarize, if you have any interest in the game I strongly recommend you download the demo and try it out. If you like it then I’m pretty sure you’ll get excellent regard out of the game. I must have spent 20-30 hours already and I haven’t finished the campaign mode or even tried out the level editor. My rating is based on comparing it with other video sports meeting I’ve played. If I also take account of the fact that I only payed $5 for the game, then I would give it five stars.
Rating: 4 / 5
A classic take on a retro theme. Its like having your own personal arcade with funky disco lights flashing accompanied by a very funky sound track. Kudos to the developers “Just Add Water”. Its a cracker.
The aim of the game is to realize an objective and then make your way to a wormhole which takes you onto yet another objective. To ensure your interest, the levels contain lots of lovely graphics and things shooting at you – how nice. Each level requires you to collect or ruin some specific objects, for instance you have the ability to land your craft at carefully identified aspects of the level to pick up stranded spacemen.
As your ship travels from around the level, its fuel cells will be depleted and require you to refuel by shooting then collecting the shards of energy floating in space. This can be quite tough at first, but is an essential element of the game and one you will need to master as the levels become more hard. Once your objective is completed a worm hole will appear and you are able to progress to the next level. Of course there is also the now traditional huge boss to entertain you after progressing into the game. These beasts do not and grant a suitable challenge, occupying the majority of the screeen and ensuring your reflexes are fully tested during an onslaught of biblical proportions – well maybe the King James version anyway. The screen also contains a handy radar to allow you navigate tough terrain and see the layout of the level, very useful in a meteor shower! For those of you who are , how can I place it, er not very excellent at this type of game, there is also a training mode before dropping you into the main game (and even then you get a shield, as Bugsy Malones Dandy Dan character place it “too kind guys, too kind”).
Scores are stored on a central server so bragging rights can be yours, no cheating allowed, so continues reset your score. The addition of the level editor should ensure you have an appropriate amount of fun and is brilliant entertainment for the kids who will be able to quickly get into the simplistic game play and controls. Constructing a level is very quick and unadorned and can be shared with the community if you so wish. It also makes for some fascinating thoughts in terms of what shapes can be recreated via the editor. The developers make a point of indicating all the levels within the game where constructed using the editor, so visibly if they can do it, you should be able to! By and large this is a welcome addition to the PS3 gaming library, I also look forward to the plotted PSP version – although wit0h the the right analogue stick I am not sure how well this will work. A very excellent game and one the retro gamer will definately appreciate.
A bargain at this price, I look forward to the PSP version slated for release in 2010.
Agile Monkey UK Sports meeting Review G00001
Rating: 5 / 5