GAME BOY ADVANCE SP, FLAME

GAME BOY ADVANCE SP, FLAME

  • This incredible redesign features a fantastic flip-screen; unopened, the unit fits easily in your pocket
  • When it’s opened, gamers are in for a treat — the screen can show up to 32,000 colors, and has a backlit screen for comfortable game viewing
  • Redesigned button and D-pad residency make for hours of more comfortable playing
  • Powered by a rechargeable Lithium-ion array that provides 18 hours of play with the light off(up to 10 hours with the light on)
  • Sports meeting are backwards-compatible — your Game Boy Advance sports meeting will play just fine on the GBA SP

Product Description
MODEL- AGS-S-ZRA VENDOR- NINTENDOFEATURES- Game Boy Advance SP- Flame end Strong 32-bit processor. Huge screen. Splendid multiplayer features. Nintendo Gamecube connectivity. And it slips easily into your pocket. You can also play every Game Boy or Game Boy Affect game ever made. Weve lost count but trust us — thats plenty. * Rechargeable Lithium Ion Array Delivers hours of nonstop gameplay. Quick recharges get you back in the game quicker. * The screen is huge sharp and plain showing hundreds of colors at once in crisp clear hi-res graphics. Your peepers will be dazzled. * One lecturer and a headphone jack deliver first-rate music audio effects even voice. Sounds splendid. * GCN – GBA Link Developers have only begun to tap the possibilities of the Nintendo GameCube Game Boy Advance Cable. Exchange data. Unlock secret characters items and levels. Use the GBA SP as a secret game screen. The possibilities are endless. * Multiplayer Swap items. School your pals. Simply connect any combination of GBA SP and classic GBA systems. Some sports meeting even let you share a release Game Pak. Now thats spreading the joy. — SPECIFICATIONs ————CPU – 32-bit ARM with embedded memoryMEMORY – 32 Kbyte + 96 Kbyte VRAM (in CPU) 256 Kbyte WRAM (external of CPU) SCREEN – 2.9 TFT reflective screen (diagonal) Front light integrated with LCDRESOLUTION- 240 x 160 pixelsCOLOR – 511 simultaneous colors in character mode 32768 simultaneous colors in bitmap modePOWER- Rechargeable Lithium Ion array Array life: 10 hours continuous play with light on 18 hours continuous play with light off 3 hours rechargingSIZE – 3.23w x 3.3h x 0.96d WT.- approx. 5 oz. MANUFACTURER WARRANTY: 12 MonthsAmazon.com Review
Many decried the original Game Boy Advance’s reflective LCD screen and its dependence on external light sources. The Game Boy Advance SP’s main feature–optional backlighting–fixes this complaint nicely, but it’s the wealth of other features that makes this system so surprisingly excellent.

At first look, you might reflect the SP is a sleek travel alarm timer. When closed, it’s just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car.

Game Boy Advance angle diagram The SP comes with a well-designed potential adapter that recharges a built-in array; its prongs fold in for simpler storage. Our informal tests found that it takes about four hours to fully charge (you can even play it while it’s plugged in and charging), and the array lasts about 11 hours with the backlighting constantly on–your results may vary. Using the backlighting less often will conserve array potential.

GAME BOY ADVANCE SP, FLAME
With separately sold cables, you can connect the Game Boy Advance SP to other GBAs for multiplayer gaming (above) or to the Nintendo GameCube (not more than) to access secret levels, exchange data, or use other special features that vary from game to game.
GAME BOY ADVANCE SP, FLAME

The quality of the backlighting is very excellent. It’s bright and clear when looking directly at it, but degraded from other angles. This is only a conundrum for friends who are watching the screen from over your shoulder.

But size, potential, and affordability do not come without trade offs. There’s no headphone jack here, though Nintendo promises an adapter. The system isn’t very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port residency on the lower part of the console is fine for GBA sports meeting, since they are flush with the console body, but grown-up Game Boy Affect carts will stick out in a way that takes some getting used to.

Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor–which has proven to be very rugged, indeed. –gatekeeper B. Hall

Unit Specifications

  • CPU: 32-Bit ARM with embedded memory
  • Memory: 32 KB with 96 KB VRAM (in CPU), 256 KB WRAM (external of CPU)
  • Screen: 2.9-inch reflective TFT affect LCD
  • Show Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
  • Resolution: 240 x 160 pixels in a wide-screen aspect ratio
  • Colors: 511 simultaneous colors from a palette of 32,768
  • Software: Fully compatible with Game Boy and Game Boy Affect game paks
  • Light Fund: Front light integrated with LCD
  • Size (closed): 3.3 by 3.23 by .96 inch
  • Weight: Approximately 5 ounces
  • Potential Supply: Rechargeable lithium-ion array
  • Array Life: 10 hours continuous play with light on; 18 hours with light off; 3 hours recharging

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