Front Mission 4
- A mech(wanzer) pilot named Elsa fights off an attack from unknown invaders in Germany, while a young soldier named Darill retrieves a mysterious cargo whose plane crashed in South America. These two fateful events will set the stage for intense futuristic
- Squad-based tactical fighting as you lead teams of wanzers in strategic combat
- Outstanding new graphics – Spectacular visuals will leave you dumbfounded — it’s practically cinematic
- New tactical features like the Link System bring a new dimension of multiplayer approach to your game
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this game is excellent but after a while it gets very dull. The certain squares u are able 2 go sucks, and way 2 mush talking in the game the small talking heads wont stop poping up. but is is rated teen so maybe young adulthood reflect better of this game.
Rating: 2 / 5
After playing owing to FM3 at least 20 times, when I had heard Square Enix was going to be making FM4 I was extatic. Finally after long months of waiting I was able to finally buy the game. After about 8 hours of gameplay the game found itself amid the rest of the trash on my bedroom floor. What happened?? How could FM4 be such a disappointment? All Square had to do was keep all the features of FM3, make a new intriging storyline, boost the graphics, and thats all she wrote. They boosted the graphics, started a decent storyline (from the 8 hours of the game that I played) but took out way to many features that made FM3 so splendid. They completey ruined the customization system in this game. Pilots skills are basically pre set. It doesnt matter how long you practice with your weapons anymore bc you can only get skills for the beginning weapons your characters start our with. Wanzers designs are sub par at best and very generic. Forget about trying to capture enemy wanzers. They completely removed that feature from the game. So no more slicing and dicing captured enemy wanzers (one of the coolest features I thought in FM3) They got rid of the net surfing. I am sure plenty of ppl thought this feature was irritating and useless in FM3. Well it never really affected the game so if players didnt like the net they didnt have to use the feature. The net would only reward players who took the time to surf and learn all the hidden training maps and programs you could download. Remeber this review was only written based on 8 hrs of gameplay. But for me thats all that was needed. They really killed the skill system in my opinion. And that was the top reason why I loved FM3 so much, for its EXP and Skill system. This game will never touch my PS2 again.
Rating: 1 / 5
Square Enix is the gold standard in quality sports meeting, but this one is a huge let down. The graphics are crap. The tale is pointless, and worse, SLOW. But the real sin here is that the gameplay is so tedious and un-fun. Wish I could say it was better…. but its not. Might be worth $10 bargain bin buy, but even that is questionable.
Rating: 3 / 5
FM3 had splendid controls and had an engaging tale. What I felt was missing was the ability to zoom in just that small bit more and see some splendid graphics–if Square had simply upgraded the graphics this would have been a winner. Everything is too small. The camera is too far away. I like the added details to various conventions (moving mouths on talking heads, etc), but the heart of it is the fights and what looks like splendid battle fields is too far away to delight in. Don’t make the failing that Lucas did for the new Star Wars films–get IN there, zoom IN! Take a hint from LOTR: Landscapes and closeups are possible!
Rating: 3 / 5
This game and this review can be divided into two parts: a truly awesome combat simulator and a very sub-par RPG.
First, the awesome: The turn-based combat system is honestly standard (every unit has X number of action points and ammo, and every action (moving a space, shooting a weapon, etc.) takes a predetermined amount of AP and ammo) but very well-executed. There’s a variety of combat methods (melee, ranged, guided missiles and area-effect artillery) that allows for a variety of strategies and roles. An array of support backpacks for each unit allow it to do varied tasks, such as mounting heavier weapons, repairing other units, and more. Each pilot can activate skills during a round of combat, keeping things fascinating. The most innovative feature is the Link System, which allows for teammates to support each other offensively and defensively. For example, if units A and B are linked and an enemy attacks A, A can counterattack (as is standard) but B will attack on A’s behalf as well (pretty new and pretty cool). This can in fact lead to B destroying the enemy before it even gets its attack off on A.
As awesome as the actual combat is, everything outside of it is that terrible. The game bills itself as an RPG but is woefully lacking in that department with a completely linear tale where the only variations from game to game are what you buy and whether or not you unlock some secret equipment or simulator missions by talking to certain people more than once or beat certain missions in a certain way. A.k.a., unless you really really REALLY delight in the combat the replay regard of this game is nil. Also, menus that should really be combined, like contemporary inventory and purchasing, are completely separate, turning what should be five minutes of tweaking into a 90-minute ordeal mostly waiting for one menu or another to load. And for all the technology of the PS2, the only glimpses we get of characters is sprites of their heads and text that is only occasionally accompanied by a voiceover.
For all its weaknesses, FM4 is a pretty excellent combat simulator. Your level of enjoyment with this game is directly related to you patience: if you don’t mind a lot of setup time between battles, this is a pretty excellent game. If that sounds like it would irritate you, I’d look for another title.
Rating: 3 / 5