From The Abyss
- Steal the enemies techniques and use them to turn the tide of the battle
- A unique journey in a custom world each time you play
- Customize your character by using your skill points to enhace specific powers
- Connect wirelessly with a friend to collect rare items
- A unique RPG action title
Product Description
Rubenhaut is a small country surrounded by nature. This country has always been ruled by peace-loving queens. Its towns and villages overfl ow with energy and flourish like none before them. Some attribute this to the queens, while others point to the serenity of the region as the cause. But,This country has a dark secret. Long ago, the Dimensional Abyss was made, to seal away all the evil in the world. In order to manage that analogous dimension, the Saint of Light made a Magic Crystal. This crystal was called the Abyss Gate. The country of Rubenhaut was founded in order to monitor the Abyss Gate. But as time passed, the seal weakened, and monsters started to pour owing to the Gate to attack Rubenhaut. The army, accustomed to peace, didn’t know how to retaliate. Facing a grim fate, the queen made a choice. To stand up against the splendid forces of evil! It is said that he who defeats the forces of evil shall have bestowed on him a priceless treasure. As the forces of evil grow in potential, another adventurer arrives in Rubenhaut.
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Basically you just go around and around roaming carbon copy dungeons hacking and slashing at monsters that change colors as the levels get “harder”. If you like this type of game go out and get it but if you like a challenge you might want to pass.
Rating: 2 / 5
I just finished playing this game and was so impressed with its game play that I immediately went out looking for other sports meeting with a similar stylishness. If a game leaves me with that sort of depression, I consider it a very excellent game. You play the hero in this game, arriving in the land of Rubenhaut to save it from the Abyss Lord. The Abyss Lord had been locked behind the Abyss Gate for centuries, but he’s gaining strength and threatening the land. The adventurers of the land are doing their best, but they’re not able to keep up with the flow of monsters out of the gate. This is where you come in. There is a total of 8 stages, each with 3 levels filled with monsters. These monsters have different attributes, skills, and modes of attack. Each stage then has a final level which contains a boss that you must defeat in order to be able to go onto the next stage (or level of the Abyss). Your adventurer can choose amongst eight different styles of combat. There are four weapon types you can choose to dedicate yourself to in (axe, bow, spear, sword) and four types of magic (air, earth, fire, ice) as well. You start with the ability to “soul steal” which allows you to steal weapon skills and/or spells from the monsters which populate the dungeons. Interactions with the Queen of Rubenhaut, as well as several of the citizens will grant you most of the storyline, as well as grant you with some items which will help you stay alive in the early going. The game is small (first time owing to I finished it just shy of 10 hours) and not terribly hard (died maybe half a dozen times) so for people who are experiencing this genre of sports meeting for the first time, this is a excellent introduction. By and large, I give it four stars. The graphics are very excellent, the music is appropriate, not irritating, and varies throughout the game, and the game play is splendid. A 4 out of 5 stars game.
Oh, and for those young boys who buy the game for the cover, don’t dissipate your time and cash. Helen (the name of the character on the cover) plays a minimal role in the actual game.
Rating: 4 / 5
Before you reflect about buying this game you should know what to expect. The thing about From the Abyss is that it does not dress to impress. There’s not anything particularly complicated or fascinating about the game, but it doesn’t try to be. It’s a nifty small Japanese dungeon crawler that you can easily play 20 minutes at a time and delight in it. It’s utterly bland and non-existent tale is overshadowed by it’s unadorned and slightly fun gameplay which doesn’t offer a whole lot, but doesn’t bore you or make you pull your hair out. The bulk of the game is spent trotting owing to not-so-randomly generated dungeons, killing countless monsters, spending attribute points on generic RPG stats like Int and Def, and buying equipment that will soon be replaced with only slightly better versions with a different name. There are very few characters that you can cooperate with (you could count them on your fingers), but it’s enough to somewhat make you feel as if the whole experience isn’t some mindless grind owing to a repetitive bulk of randomly regenerated, trope infested make pleased without any management or clear reason (I did say somewhat).
Despite its mediocrity, it does have one large bright clear attribute that holds everything together nicely: the game is extremely polished. The game looks and feels very qualified and the many parts of the game that could easily be irritating are not. The controls are tight, the monsters have varying and fascinating attack patterns, the dropped items, levels, skills, all come at an appropriate pace. To complement all of this, the graphics are lush and fascinating and the music and sound is appropriate. It takes a critical eye to discern but the polish is certainly there and it makes the second-rate gameplay a very charming experience.
It does have a few cons but. The most prominent one is the unintuitive way you must cooperate with the menus within the dungeon. The main action is played on the top screen with the buttons and d-pad while the menu is on the bottom screen and is interacted in real time using the stylus. This makes using items and doing split second decisions very awkward as you always have to have the stylus in your hand even though you are predominantly using the buttons and d-pad. Managing your inventory and skills is also a hassle. You can only have three skills out of dozens equipped at one time, a few of which are essential and you nearly always want them on your bar.
To sum it all up, this game is worth your cash if you want a nice small time waster and you don’t mind repetitive gameplay. If you don’t buy it, well, you’re not missing out on a whole lot.
Rating: 3 / 5