Forza Motorsport for Xbox
- Make every car yours – Collect models from more than 60 top car manufacturers, including Mazda, Nissan, Mercedes-Benz, Honda, Chevrolet, Ferrari, Porsche, BMW, and Dodge
- Trick out sport compacts with real-world body kits, rims, spoilers, decals, side skirts, fender flares, and hood scoops
- Tune it up – Take your car to the garage and install alternative engines, suspension kits, bolt-on superchargers, brakes, rims, racing slicks, and more
- Revolutionary A.I. Drivatar technology – Train your own A.I. Drivatars to use the same racing techniques you do, so they can race for you in competitions or train new drivers
- Guide in gorgeous track environments, from the famously challenging Nurburgring Nordschleife to the spectator-lined streets of Rio de Janeiro
Product Description
Forza Motorsport revs up gamers who are passionate about cars and racing. It’s the ultimate car-lover’s playground, letting gamers buy, sell, trade, tune, modify and race their customized car pool. On the track, players experience an impressively accurate simulation, putting their performance-tuned creations to the test against the best the online world has to offer on Xbox Live! Take online racing from intense multiplayer wheel-to-wheel racing to challenging individual bests and beyond Gorgeous graphical showcase — well-balanced reflections, lighting, and shadows; Real camera effects like blooming, lens flare, heat shimmer, light rays, depth of field, and haze make TV-quality presentationAmazon.com
In Forza Motorsport, it’s all about you and your car. With over 250 of the worst racing machines imaginable, an infinite number of ways to customize them, and all the tools you need to tune them to perfection, you’ll find yourself behind the wheel of the slickest vehicles on the planet.
With Forza Motorsport, you’ll be able to own cars from the world’s most recognizable manufacturers. Get behind the wheel of the Enzo Ferrari, Porsche 911, Ford GT, or the Audi R8, to name a few. The physics model of each car is based upon actual car data, so your driving feels like the real deal. Plus, Forza has taken meticulous steps to design each car’s visuals according to exact specifications. Teams of artists have worked to reproduce the surface properties of materials in an ultra-realistic fashion — the painted metal is shiny with gloss, the glass reflects light, and the car’s rubber is rich with texture.
You can trick out every car with real-world body parts, such as rims, wings, side skirts, bumpers, and hoods. At the advanced paint shop you can pimp your ride with phatty decals and classy custom paint schemes. But don’t stop with looks alone — Forza also lets you upgrade your car with suspension kits, turbochargers, superchargers, intercoolers, brakes, and racing slicks. It’s your car, and Forza gives you the tools to make it your own.
And once your ride is ready, you can immerse yourself in 17 different environments that deliver challenging tracks textured with accurate, photo-realistic graphics. Slip on your driving gloves, get behind the wheel, and rev your engine as you ready yourself for the world-legendary Nring Nordschleife, the corkscrew turns of Laguna Seca, the urban jungle of New York City, or the lush Copacabana in Rio de Janeiro. Each location has been recreated with detail matching the attention given to the vehicles — the total package of quick cars and exotic locales makes the racing experience of Forza Motorsport really awesome.
Take your powerful, new creation to cyberspace, and challenge the globe’s toughest drivers on Xbox Live. Once you’ve built your vehicle and mastered all the driving nuances, you’ll be ready to burn some honest rubber.
Buy Cheap Forza Motorsport for Xbox
Related posts:

What is the pain? The fact that I now get no sleep because this game is one of the best. Its a must have for any Xbox game pool.
Rating: 5 / 5
I cannot believe what a hunk of junk this game is compared to GT4. My level of disappointment far exceeds the whopping $50 I spent of this game. Let’s be specific. Here are quantitatively some of deficiences of this game compared to GT4:
1) Engine sound is absolutely muted and unrealistic. A porsche and a Ferrari sounds remarkably similar. I have no excellent sense of how quick I’m going by the engine revs, unlike GT4 where I can visibly hear the demarcation of when the engine is approaching the redline
2) The car visuals are completely 2-dimensional. One of the greatest innovations in GT4 is the car dipping that occurs when you slam on the breaks. This really gives you a wonderful sense of how quick you are going on a track and how hard you are breaking. I get none that with this piece of crap Forza game.
3) The road texture in Forza is completely non-distinguishing as a function of alacrity. In GT4 the road texture becomes rich and more detailed when you’re at slow speeds, and becomes more blurred and smoothened out at the higher speeds. Just like R.E.A.L.I.T.Y. Again, this gives you a wonderful sense of how quick you’re going. In Forza the texture is pretty much the same no matter how quick you’re going… so again, you have no feel for how quick the car is going.
4) The gravel in Forza is ridiculously unrealistic. When you hit the gravel sections your alacrity drops ridiculously abruptly… which makes no sense. Also, in GT4, when you hit the gravel, your car bounces around like your traveling over… gravel! There is none of that bumpiness in Forza
5) The scenary in Forza, although better detail than GT4, looks completely CARTOONISH. Looks like something out of a Japanese animation movie. There is absolutely no sense of being immersed in a real environment, like in GT4.
6) The controller pointer vibrations in Forza is, for one nearly non-existent. Going over a sweetie-cane is about the same as getting into the gravel areas. In GT4, the pointer when you hit the canes is so in tune with the visual pointer of “bumpiness” and the auditory pointer of tires running over those canes. Forza has none of that, again, giving you no sense of alacrity, excess of alacrity and a general feeling of how the car is handling the road.
By and large, even without the GT4 comparisons, this was a highly unsatisfying and unenjoyable experience. After a number of hours playing this game, not only did I find myself not ever wanting to master any of the tracks, I found myself never wanting to guide any of these tracks nor any of the cars again. When I fired up my PS2 and ran GT4, I can’t describe in words the exhilaration I felt when my passion and interest for driving simulation sports meeting was instanteously restored…
Save your cash and your frustation. Pass on Forza, and get yourself GT4.
Rating: 2 / 5
This game isn’t terrible, but it has honest problems:
1) No replays unless you quit a race! Makes it tough to learn by watching a turn or 2 in replay, but still be able to continue racing afterwards.
Game is very impersonal. There is very small personality in this game. Feels very bland playing it. Looks excellent, but it is ultimately very sterile and isn’t really immersive like other racing sports meeting have been for me. Even the name – what the heck?
2) If you quit a race to watch a replay, the controls for replays are terrible. You can’t do any in quest of, quick forwarding, rewinding and you can’t manipulate the camera besides a paltry 4 not so excellent views. Makes replays tedious to use and not all that impressive since you can’t go the camera to get cool images of race events.
3) You have to guide from one of 4 terrible vantage points. Either 2 harldy different views with you floating above your car, or else 2 hardly different views from you riding with your nose scraping on the pavement. No first person view where you see the cockpit / dashboard! I know there are a lot of cars so that might have been hard, but driving as a disembodied floating viewpoint makes this feel less like driving and more like moving a camera around the track.
4) The braking is terrible. Way too sensitive with no way to adjust it! There is a hair trigger on locking up your wheels – push too small on the left trigger and you don’t get much braking force at all, push too much and you come to a screeching halt. Way too fine a line (and I’m a experienced person of virtual racing for 15 years of driving on PC / Xbox. I know how to do it!).
5) No weather effects.
6) Why do I have to play and play and play to unlock stuff I paid for? Can’t they offer a mode where I can play any car, on any track!!! It is maddening to have so few choices initially and be trapped into having to play so many races in so many cars I’m not interested in just to get to cars and tracks I want.
7) I’ve played for several hours already, and the longest race offered is 3 laps! One mistake and you can’t really win. That’s way too small. Races should be long enough that you can bide your time, pass when appropriate, and recover from small driving errors. With 3 laps, you basically are done just when you feel like you are getting warmed up. And like I said above, who knows how long you have to play this game before it lets you guide longer races. After several hours, I still can’t!
9) There does not appear to be any weight transfer / body roll happening with regards to the vehicles. The game seems to model suspension in this manner – but on all the replays I’ve watched the car bodies never seem to react in response to weight transfer. That either means the physics aren’t as splendid as claimed, or they are disconnected from the visual simulation and either way that’s terrible.
10) Terrible interface screens. Navigating around this game isn’t simple or intuitive. You have to go in and out of many layers of menus to do things, and in and out of actual races as well meaning you ares meeting owing to loading screens longer than you should be. In general, the whole front end of this game (what you do before you are finally on the track racing) is burdensome.
Everyone is hyping this game. Everyone wants it to be splendid. Me too. I like the Xbox and I want it to have a GT4 killer. But GT4 has some of these problems too. Developers have innovated some (drivatar and dynamic racing line), but stayed too formulaic and emulative of the GT sports meeting. This game was in development a long time with a huge team. Should have had more flair, better visual representation of physics, way better interfaces / menus, better music, better camera views / controls, better game reduction (not even sure if you can – I’ve never yet been in a compelling enough race to care to try), weather, and more.
It looks excellent. It can wow your friends. You’ll play it thinking there is more too it for a few hours, but I reflect it will turn out to be one of those ‘excellent’ sports meeting that really just sits on your shelf after a week or 2 with it. Not nearly exciting enough to play, and with honest critical flaws related to camera, interface.
Rating: 3 / 5
I received what I questioned for. Exact shipping pakage. I received my product in time.
Rating: 5 / 5
After all thy hype I expected much more for my $50 bucks. the graphics were alright, x-box live was horrible as i kept getting booted and had a hard time finding matches and the lack of adjustment for controller sensitivity to help vehicle control made for less than expected gameplay. i’ll stick with colin mcrae until microsoft gets this one right.
Rating: 3 / 5