Flink
- 6 graphic styles wth over 55 levels
- Menu driven spell mixing with 13 spells
- Practice mode with unlimited continues
Product Description
From the Manufacturer: Disaster strikes Imagica Island and Wicked Wainwright has taken over! In a huge panic, the islanders appoint Flink, an apprentice wizard, to challenge Wicked Wainwright and defeat the Demon Guardians. Locate the kidnapped island leaders and help make Flink the full-fledged wizard he’s always wanted to be!
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If I remember correctly, this game was programmed by two Scandinavian guys. They did all the artwork and programming themselves. This was before the days of huge development houses. Their follow-up to Flink was “Lomax in Lemmings Land” for the Playstation. It came out a few years later. I believe these were their only two sports meeting.
Unfortunately, Flink was released for the Genesis (cartridge) in Europe only. Thankfully, Vic Tokai imported this wonderful game to North America via the Sega CD. This was one of those Sega CD sports meeting that were not anything more than the Genesis cartridge version with enhanced music and sound. But, with Flink this did not matter; the graphics are stunning for a Genesis game; Flink is easily one of the three or four best looking Genesis sports meeting ever. I consider Flink as a showcase game for the Sega Genesis – a game that shows what the Genesis can in fact do (check out the screenshots I uploaded!).
Flink is a wizard’s apprentice that is on a journey to save the “four elders” from the evil wizard, “Wicked Wainwright.” By the side of the way, Flink collects ingredients that can later be mixed to make spells. There are 10 different spells. He can use these spells for a variety of purposes such as reaching otherwise unreachable places, or against an enemy. He loses his ingredients when hit by an enemy. In addition to spells, Flink can jump on enemies (like Mario) and pick up and throw certain objects.
There are some impressive scaling effects in this game. These effects are not made by the Sega CD hardware, but rather owing to software. The affect in this game is incredible especially for the Genesis. The programmers used the “hold and modify” technique that doubles the Genesis’ affect palette owing to software. This comes at no cost to the game play as there is no slow down whatsoever. There is some slight “flickering” during some of the boss encounters. Speaking of the bosses, they are huge! A rarity for the Genesis.
In closing, Flink should be part of your pool if you own a Sega CD system. Anyone who enjoys playing 16-bit sports meeting should give this disc a whirl. This is easily one of the best 16-bit sports meeting ever. It’s sad that so few people in North America had a chance to play it.
Rating: 5 / 5