Fire Pro Wrestling Returns
- First time on PS2 in North America
- Up to 8 plays simultaneously go toe to toe
- A huge variety of match types with a complete arsenal of wrestling moves and holds
- Match Maker mode lets players set up their own wrestling show, earn cash, and lure talent
- The ability to make your own referee, ring, logo and even belt allows players to play their dream match
Product Description
Japan’s most legendary wrestling series makes its PS2 debut this fall. The incredibly well loved Fire Pro Wrestling series is legendary for its unparalleled gameplay depth and unmatched customization options, and Fire Pro Wrestling Returns is the largest and best yet.
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Watch Video Here: http://www.amazon.com/review/R18R6D1UFJ2QJY I first played Fire Pro wrestling in the mid 1990’s on my Playstation 1. I was lucky enough to have one of the very first playstations released that allowed users to play foriegn sports meeting, and I have to say that “Fire Pro Iron Slam 1996″ was one of the most incredible wrestling sports meeting I ever played.
Knowing the reputation of “Fire Pro” sports meeting, and my own experience, I had no conundrum pre-ordering this title for the PS2. I was shocked when I looked at the back of the box and noticed that the graphics looked only
slightly better then the Game boy advance sports meeting. I still gave it a chance, but the controls were horrible. Even at a bargain price, this game is an insult to the brand name and gamers. I don’t even consider this a real Fire Pro game. The real Fire Pro sports meeting were revolutionary and had excellent graphics, and splendid control. I’m truly insulted that they would release a Fire Pro game that is worse (in every way) then the version I played over ten years ago on my PS1.
graphics=2 stars out of 5
control=2 stars out of 5
fun factor= 1 star out of 5
sound=1 star out of 5
Wow, I can’t believe all the clear reviews for this game. The has to be alot of people with brain hurt. Saying that this is better then Smackdown is really stupid. THQ puts so much work into making smackdown the most lifelike wrestling video game experience ever. This game is just a cheap copy of the game boy advance sports meeting. The graphics suck, the movement is choppy, and the controls are horrid. I have no conundrum with 2-D wrestling sports meeting. My conundrum is with terrible sports meeting (this is one of them).
Rating: 2 / 5
By and large FPWR is a decent attempt at a wrestling game. It would need major updating, graphics and audio wise, and a small re-effective of the fighting engine to become a very excellent wrestling game, but it can be fun, for the most part…If you can get past the Sega Genesis era audio and graphics. I mean c’mon, 2D wrestling in 2005? (when the game came out in Japan) is simply ridiculous!
The MAJOR CONS in FPWR are: Navigating owing to the menus can be painful. The audio and graphics are from Sega Genesis era, and I’m not joking. An 8 player battle royal can be painful being that it will be hard to see your player sometimes during the match. No life gauge too see how terrible your wrestler is hurt or how much hurt he is taking, no grapple button, you simply run into your opponent to grapple which takes away from approach a bit, and the other huge flaw is no indicator bar to see when you can do your finisher on someone. The customization is splendid but the graphics take away from all that. While making wrestlers, I was like “Why in the hell am I wasting time making 2D wrestlers when I could make near realistic human looking models with SvsR2008″?
This game deserves 3 stars, no more, no less. Simply place, even though the graphics date back to 1992, it can be a fun game, but in small doses. I get tired of this game after 30 min. of play. Customization and match types are its strength, and gameplay, while lacking a few major things, is all about timing, and less of a mindless button masher. FPWR, gameplay wise, is nearly a sheer clone of 1991’s WWF Wrestlefest arcade game.
In closing, FPWR can be fun at times and is a fresh change from SvsR2008, but I do reflect SvsR2008 blows this game away in every way. Make FPW 3D, add a finisher and life bar (keep it optional though, to where I can turn them off or on), add a grapple button then when grappled have a potential meter, (kinda like what those ancient WWF wrestling sports meeting for Sega Genesis had) and keep all of the customization but add custom entrances and make a better tale mode, increase the audio majorly, and you would have a exact game. Basically mix SvsR with FPW and you have perfection.
P.S. I have completely bunged playing this game since I got SvsR 2008.
Rating: 3 / 5
This game is too complicated. I bought Fire Pro based on glowing internet reviews only to be disappointed with the maddeningly unintuitive character creation interface and in-game controls. I would skip this game unless you’re already a fan of the series.
Rating: 2 / 5
The graphics and sound are fine though they could be maybe more distinctive. Most wrestlers look the same.
The menus are very unintuitive. It is hard to figure out how to do things. This could have been made way simpler. There’s no on screen show to say hitting this button does this or that. That would have been helpful.
The name is right, you need to be a pro to play this. This is for gamers not video game fans. They could have just made the grapple have buttons show like with Naruto or DBZ sports meeting but instead you have to do some kind of timing thing which isn’t even announced on screen when you do it right.
The game has some incredible features like the ability to alacrity it up and intricate control of the make a wrestler enemy AI. So it’s not a terrible game but it is just too hard. On the simplest difficulty setting I was being beat by the computer.
Rating: 3 / 5
I guess since we have been playing the full 3-D wrestling sports meeting such as the WWE series, for me it was hard going back to the 2-D wrestling sports meeting of ancient. The character selection is awesome, with some of the world’s best wrestling and fighters that have ever stepped into the squared circle. The match selection is also splendid, like the barbed wire explosion matches you see in Japan and the wrestling holds are there, but the soundtrack and looks of it is going back to the 8-bit Nintendo days and I don’t reflect I can go back to that. I wished I had my hands on this game 10 years ago, it would probably made a difference, but that’s just my opinion.
Rating: 2 / 5