Final Fantasy Tactics A2: Grimoire of the Rift
- Tactics A2 brings more than 50 job classes to the player, enhancing one of the FINAL FANTASY series¿ most distinctive features
- All-new make pleased and enhancements, including polished game mechanics, new jobs, new races and a new clan system that enrich the Ivalice experience for fans and newcomers alike
- The North American release will allow players to command characters in battle and navigate owing to menus all with a tap of the stylus
- Witness vibrant and colorful visuals in dual-screen presentation, made possible by Nintendo DS
- Increased replay regard with up to 400 available quests, allowing players to immerse themselves in a multi-faceted storyline
Product Description
Return to Ivalice in the latest installment of the legendary FINAL FANTASY TACTICS series. Summer vacation has begun for all but one unlucky apprentice. Alone in the school library, Luso solemnly toils away the punishment his mischief has brought him. It is there that he finds a dusty, mysterious book. Opening it, he reads aloud the only text it contains: “One is fated to fill these barren pages. Know you his name?” Scrawling his name onto the next blank page, Luso unwittingly starts the first stage of an adventure all his own.
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I got this game two weeks ago, and I just like it. The tale might not be top-notch for a FF game, but it is still okay. Anyway, the real part of the game is the teeth-grinding approach. Pretty much, you go small guys around a battlefield, kill terrible guys, level up, get better weapons, and do again. It might not sound splendid,but is splendid. Anyway if you like your DS and fantasy, you MUST buy this game.
Rating: 5 / 5
i just got this game yestarday and ive played it for 12hours & 38min and 58sec i was was playing tactic adv about 3years ago and got to 316hours on it than chose it was time to play a diffrent game and 3 years later 2 months before relese i was gonna buy it again cuz i lost it but just when i saved up enough cash to buy it my monthly issue of nintendo potential had a reviw about a2 and i had to buy it this game is the best game ive ever bought its well worth the cost with hundreds of hours of replay i know ill be playing it over and over again
Rating: 5 / 5
This game makes chess look like outcome’s play. This is an EXTREMELY hard and VERY intellectual game. If you like a excellent challenge, then this is the game for you!!
Rating: 4 / 5
This won’t be a long review with lots of details.
FFTA is a Approach Role Playing Game. The bulk of the fun part of the game is customizing your team and sending them to battles played in a turn based approach stylishness. The customization is where the RPG element comes in: choose your players to have different “jobs”, e.g. Warrior, Black Mage, Thief, etc, and have the right team for the right mission.
Rating: 5 / 5
I was hopelessly addicted to the first Final Fantasy Tactics Advance, and from what I’ve seen so far (25 hours in) this seems to be an improvement on FFTA in every regard. And as that was the most fun tactical RPG I’d ever played, that’s saying something.
Something to know- this doesn’t feel like it was designed for DS. I don’t reflect that’s a flaw, but it could lead to disappointment depending on what you’re expecting. This game was visibly designed for the Game Boy Advance like its predecessor, but ported to the DS when the Game Boy became obsolete. The graphics, music, interface and gameplay all come from FFTA, with subtle changes here and there. The touch screen is supported in the most bone idle way imaginable, and I reflect it was a mistake for them to bother at all if they weren’t going to redesign the game around it. This game is absolutely meant to be played with the D-pad and buttons, same as a Game Boy game. The only thing done here which takes advantage of the DS is that you see the turn order on the top screen during battles. Adjust your expectations appropriately.
For myself, I couldn’t be more pleased. I absolutely like FFTA the first, so more of the same is just what I wanted. There are so many opportunities for progress, I feel like there’s nearly always something for every release character in my party to be effective on. When I end training them for one job, I have them switch to a new job which will complement it. So there’s always this sense of progress and opportunity, which is something often lacking in life.
The tale is much less a focus this time around, which is excellent. The tale was the one blemish on the FFTA1 experience, going against the fun escapism of the gameplay by trying to be a criticism of escapism. This game has no such aspirations. You’re given the standard excuse for why you’re in a fantasy world, and just keep moving. There’s no grand plot like Final Fantasy Tactics for the PlayStation had, which is also a excellent thing. These sports meeting are so addicting, so refreshing in their gameplay, and I’ve always felt (and criticized) that the tales bogged them down.
The battles are a small bit harder than FFTA, and nowhere near as hard as FFT. It’s a light game, where if you don’t want to feel threatened by battles you can level up at a snail’s pace and train your characters to be ready for them. Of course, if you want to be challenged you can rush forward in the plot, and have to be much more efficient in the battles. The pacing is up to you. There’s very small penalty for failure- if you lose a battle, you can try it again later. And if you break the arbitrary laws declared at the start of a battle, you only lose a few privileges. (In the last game, breaking the law meant forfeiting all rewards for the battle and sending the offender to jail. It was particularly irritating.)
There are a few new systems outside of battle. The overworld is larger and more varied in its maps, there’s a system for at a snail’s pace unlocking new weapons (not anything will pop up for itself), and there are auctions to buy control of areas. (In the last game you’d fight for it.) In battle, some elements have been simplified: combos have been taken out, KO’d bodies disappear and can be revitalized anywhere, terrain doesn’t make much difference anymore. And some elements have been place in: random traps, a release bonus attribute which you choose at the beginning of the round, treasure lying around, contextual actions for more diverse goals.
You know what you’re getting with this game. If you’re looking for a tale, look elsewhere. This one’s just stays out of the way. What you’re getting here is the potential to push characters into lots of different jobs. If that appeals to you, you’ll like this. If not, it won’t. You won’t be impressed by anything technical about this game- the interface, the graphics, the sound. But you may be impressed by just how many jobs there are for each race. There’s a lot to experiment with here.
Rating: 5 / 5