Final Fantasy IV Advance
- Journey on land, on sea and in the air, exploring caves and mountains to recover stolen crystals
- Twelve different characters with new abilities, spells and items join and leave the party at different parts of the quest
- Explore 18 different towns and castles
- Collect dozens of magical spells and hundreds of weapons and items to help you on your quest
- All the astounding music, challenging adventures and fascinating storyline that are the hallmarks of the Final Fantasy sports meeting
Product Description
Final Fantasy IV Advance GBA This classic adventure includes 18 towns and castles, dozens of magical spells and hundreds of monsters, weapons and items to help players on their quests. The game features the astounding music, challenging adventures and fascinating storyline that are the hallmarks of the Final Fantasy franchise. Additional game elements also have been added to enhance the Game Boy Advance version. Players can expect 30 to 40 hours of playing time as they journey on land, on sea and in the air, and explore new towns, caves and mountains in their attempt to recover stolen crystals. Twelve different characters with new abilities, spells and items join and leave the party at different parts of the quest to keep the game fresh.
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Sup party peeps. I bee here to talk about a jamin game called FFIV, or final fantasy as is is known to most hipsters, in the splendid continental us (whoot whoot). Dis game excellent. Yep. Nuff said. Cop it or g now, b-iatch. Yet. Dats all. Whoot Whoot. Ya you get to be like e3 -7 characters, yah som’in like dat. Pretty tight. Aww yeahh.
Rating: 5 / 5
Try before you buy! This game has a major glitch: its save game files are erased sometimes, so you can start all over again.
Beware.
Rating: 1 / 5
One of my first SNES sports meeting bougth it in ‘91 for the SNES(Xmas) played it start to end the graphics were shockingly stunning for that time and still are today and it’s on the nominal of machines now! The music has not lost it’s quality to the ported GBA platform and the same make pleased but properly translated dialog this time unlike SNES(FF2 it was called by squaresoft). You start high oloaft a splendid castle and disaster strikes(it’s a soapy dialogue but cute anyway) your lil girl friend “Rosa” gets loast and you travel with your right hand man, the jumping “dragoon”, a kind of elite shock troop.
Cecil, Dark Knight, quests for his ID and becomes a transformed likeness paladin arch-type with lionine mesomorph features as most Japanese heros.(Racer-X included). You gain strenght by questing(as in all of FF’s) magic and “powers” are key to success as much as base attributes of Strength and intelligence. The Party has unique talents(unlike some sports meeting that is redundant party of all “could-be” fighter/mage/thiefs). Roas is a healer of “white” magic, some of your frontliners have the ablity to jump and attack others are more brutal less finessive and one or two have multi-function magic(red I reflect) or offensive “black”. You seem to go right down the middle and can make a few choices for “Cecil” but in a focus your combat seems the one he leans towards, being the Dark Knight and all.
Rating: 4 / 5
Though this is otherwise a remake of the SNES classic, “Final Fantasy II / IV,” there are some things to consider before purchasing the game:
1.) There are many obvious bugs which will often ruin gameplay.
2.) These bugs never should have made their way past test play. The fact that they weren’t even noticed / corrected during the North American localization leads me to marvel how bone idle the developer really is, given the convenient amount of time to deal with such obvious issues.
I don’t mean to bicker, though the technical issues completely ruined this re-release for me. First and foremost, there are a number of artificial alacrity-ups and slowdowns on the overworld map, and this is the first issue which I noticed during the opening sequence. Secondly, there is artifacting all over the map, which is the result of unproperly adjusting the map’s proportions to fit the resolution of the GBA. (This shouldn’t even be a conundrum, because any half-wit who knows how to use Photoshop can avoid artifacting.) Third, we go in to the newly-implemented battle system, which is an adaptation of the infamous ATB system. A few of the problems here are lag times, commands failing to register and shifty turns. These problems are quite irritating, and can make combat unnecessarily frustrating. I honestly don’t know how other people manage to overlook these things…
Now, I have a few other honest issues with this game which aren’t necessarily related to bugs. One of the new features, the bestiary, allows the player to add defeated monsters to its databank for later viewing. Unadorned enough? Well, it seems that the developers redid the encounter tariff to make them pre-determined upon starting a new game. In this sense, there are no solid rare or common encounters, as the encounter tariff become subjective to the individual game itself. Considering that I’ve played owing to the game unevenly 3 times, I’ve never been able to complete the bestiary due to uncommon encounters being too common, and common encounters being too uncommon, vice versa. Doesn’t make sense? It doesn’t have to — the developer took a cheap route to make players invest more time in completing the game.
Moreover, many of the new features are completely unecessary, ridiculous, or both. Without spoiling the game, I can say that the difficulty, though advertised as being based on the hard-type release, is significantly nerfed by these additions. By and large, the game barely resembles the original in this right. Albeit, I have no reason to detail much else about this release, as just about all the other details are generally covered in other reviews.
Rating: 2 / 5
There is always a tendency to rate reissued classics on a different scale from new sports meeting. If Final Fantasy IV were a groundbreaking new game it would likely garner average to not more than average scores but since it was considered splendid 15 years ago reviewers hold it to a lower standard. The world in FFIV is rather sparse and the game mechanics rather simplistic particularly when compared to a game like Golden Sun (which in all fairness did get better reviews). Players also need to be aware that the battles are random and very very normal so be prepared for a lot of fighting.
FFIV is a boilerplate RPG with a Middle Ages theme, experience points, leveling and increasingly powerful weapons and armor. The graphics are sub par by today’s standards and for some weird reason the programmer chose to use the classic Japanese super buckled appearance for player controlled characters and regular dimensions for opposing humans. It’s weird to see these squatty, dwarf like humanoids smacking around regular looking humans. The creature art is pretty excellent but the villages and surrounding world are rather everyday.
A lot of people claim that the game lasts about 25 hours but it took me nearly 40 and I’m a decent RPG player. There are a handful of side quests that can pad out the time and some secret creatures to hunt for in order to fill out your bestiary. In addition to the side quests there is a very large dungeon to be explored after the game is completed so a player could easily spend 50+ hours in the game. In my opinion side quests and secrets add a tremendous amount to an RPG and if I had one complaint about the latest Mario and Luigi game for the DS it would be the complete absence of anything outside of the linear quest. There’s a reason that FFIV is considered a classic and it’s splendid fun to be able to take one of the all time splendid RPG’s with you on the go.
Rating: 4 / 5