Final Fantasy Fables: Chocobo Tales
- Combines role-playing and exploration with card-based battles
- Pop-Up Duels – a new kind of card battle – occur during random enemy encounters
- Dozens of minigames and microgames as they go aboard on a journey to rescue their lost friends and restore peace to the land
- Features innovative stylus and Touch Screen functionality
Product Description
In Final Fantasy Fables: Chocobo Tales, you’ll penetrate a fun and enchanting game world, from the Final Fantasy franchise. When a black magician brings a picture book onto the Chocobo farm, it unleashes the splendid devil Bebuzu. The farm gets sucked into its pages, where white & black magicians must stop Bebezu from reviving himself to full form.
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was not that fun compared to other rpg game, it can do a lot better. i guess i thought it’ll be more like ffiii so i was disappointed when i played it.
Rating: 3 / 5
this game was a bit dull and did not hold my attention. i finished up taking it in to a game exchange store very before long after getting it.
Rating: 2 / 5
Chocobo Tales is a highly rewarding and surprising game. Because of the cute design, I expected it to be very simple, and was worried it would be a failure like FF Tactics Advance. I couldn’t have been more incorrect! This game meets and far exceeds expectations.
The tale isn’t much to look at, it’s right. Basically, by restoring potential to the crystals containing water, fire, earth, and lightning, you’re trying to halt and defeat the evil lord of darkness, Bebuzzu. His servant Irma (though she doesn’t see herself that way) does her best to use her chocobo minions and place a damper on your plans. Your friends Shirma, Croma and Cid, as well as your chocobo pals, help you by the side of the way.
The gameplay is innovative and fun. There are lots of classic FF enemies, as well as songs redone from various different FF sports meeting (the music is splendid), so it’s a excellent pick for FF fans. But even if not, Chocobo Tales has plenty to offer. There are three different types of gameplay as you travel though the island: card battles, minigames, and microgames.
Cards are collected owing to minigames and microgames. Minigames are found inside of picture books, and must be played to further the tale. They involve things like building houses from puzzle pieces, swimming owing to underwater caves to escape Goliath, and correctly replaying music. There are many picture books, each with its own tale and game.
Microgames are the one spot where the game gets HARD. They were place there for people who are looking for a challenge, and they deliver. There are always two supplies to beat: silver and gold. For each you get a card. Silver is generally pretty simple. But often, gold is ridiculously hard to defeat. They seem to know exactly what amount of points/time/etc. it takes to make winning seem impossible! But when you finally win it’s very rewarding.
Card battles are somewhat complicated, but still simple to learn. Each card has a different affect – red, golden-haired, green, blue, or gray – and different attributes. Elements do take effect; for example, lightning (golden-haired) will usually have a defense against water (blue). Gray is colorless, but more powerful. The battles are a combination of luck and approach.
Sadly, you encounter less than 10 battles in the game. But, once you’ve gotten the qualified deck you can battle using the Wi-Fi connection, which randomly picks an opponent in the world and lets you get to it. Being excellent at mini and microgames and choosing your deck brightly will make these battles a lot simpler.
The graphics are spectacular. The game melds a drawn stylishness similar to Okami and Paper Mario with 3D computerization. The 3D look is given to the island you’re traveling around, and the drawn look is reserved for the inside of picture books and the monsters in card battles. It makes the game very fascinating to look at.
By and large, Chocobo Tales is a surprisingly wonderful game! In my opinion, it’s the best FF game to come out since FFT. It’s nowhere near as complex, pretty, or well loved as FFX or something, but I reflect it’s much more exact. I loved it a lot. I’ve played over 20 hours and I still haven’t managed to beat all of the minigames! I recommend for gamers of all ages.
Hint: At the ending credits, don’t just sit there! There’s still another game to be played!
Note: If you’re looking for another excellent RPG, Etrian Odyssey is getting 5 star reviews everywhere for being ancient-stylishness and neato.
Rating: 5 / 5
First thing I’ll say about this title is don’t buy it for more than $10. There is charm in the game, but by and large it doesn’t make up for the by and large recycled gameplay and just pure repetitiveness.
I am a huge fan of RPGs, I’ve played nearly all the main series, and ventured into the more underground ones (Like Atelier Iris, Etrian Odyssey, & Atelier Iris.) Therefore, I am one mildly educated on the subject of RPGs and the Final Fantasy World.
Receiving this game, I thought it’d be a typical RPG with mini-game elements here and there. My god I was incorrect, more like a pool of repeating uncreative mini-sports meeting. Reflect of this game as WarioWare boss battles that you do again over & over to receive the best medal.
Yup, all the game is basically is mini-sports meeting mixed in with a horribly unrewarding battle system that just seems mandatory. 50% owing to the game I had experienced 4 battles. The battles seemed like they were thrown into the game just so they could please Final Fantasy fanatics. First complaint about the battles is they take seemingly forever, and are very unbalanced. The card concept of battles is awesome, but the way it was executed is just poor in this game, especially because animations consume 75% of the time in battle.
If you want a excellent card-based battle game pick up Baten Kaitos, 100 times the fun, 100 times the make pleased. Anyways, back on topic to the mini-sports meeting. Basically, they’re all dull sports meeting uncreative sports meeting that you’ve played before without cute chocobos.
The most creative one is ironically the first mini-game, where you race up the mountain as a turtle. The rest are “collect small sprite, avoid boss.” or other very common sports meeting used in RPGs.
Don’t get me incorrect, I did delight in this game. It’s just not all that excellent. It’s cliche mini-sports meeting mixed in with battles ruined by overanimation, the plot is excellent though, and the “I want to complete this mini-game and get the best medal on it so I get some battle card I’ll never use” is also pretty fun.
Replayability? Zero in my opinion. I have yet to beat this game (or pick it up again to consider beating it.) but I am about 75% owing to. This counts for about 9 hours of gameplay, therefore if you pick this game up I’m guessing you’ll get an simple 12-18 hours of gameplay depending on how much of a completionist you are.
Like I said, it’s a excellent game, but there are many better others on the DS.
Plot 7/10: Seems pretty solid. Makes sense, typical “collect 4 crystals of various elements to save world and friends.”
Gameplay 5/10: Mini-sports meeting are recycled from other sports meeting for sure, but they’re not horrible, nor are they extremely dull. They’ll entertain you. Receives a 5/10 because of the terrible animations that make battles take FOREVER. No skip-animation in options either
Difficulty 7/10: Once again, it’s extremely simple to progress the tale. Literally anyone could do it. But why I give it a 7/10 is it does allow for “challanges” on mini-sports meeting. Silver which you can get after 3-4 playthroughs, and golds which have taken me 20-30 on some occasions.
Length 8/10: Pretty excellent length, doesn’t seem overly long, and hasn’t gotten dull really.
Graphics: 9/10 Another redeeming factor. Basically Final Fantasy III: DS graphics mixed with Paper Mario I graphics. 2D & 3D mix in battles is nice.
36/50 = 72%
Buy, but dont pay more than 10 bucks.
Rating: 3 / 5
First, let me clarify why I bought this game. A long time ago, I played Chocobo Racing and really loved the small tale mode. I’d only wished it had been longer. So, I bought Chocobo’s Dungeon 2, thinking it would have a better developed tale and be a right RPG. Incorrect! It was a hideously dull dungeon crawler that had even less tale in it than the racing game. So, when I heard that Chocobo Tales was coming out, I hoped that this would be a right RPG with an brilliant tale revolving around the cute protagonist, Chocobo. Well, I was half right, it gets the cute (if overly unadorned) tale down, but the gameplay just isn’t up to par. Sigh, maybe someday Squeenix will get it just right…
Graphics (score 10/10): The graphics look very nice. Characters and backgrounds are bright and crisp. Plus, the characters are fully 3-D and still look excellent.
Music (score 8/10): Most of the music is remixed chocobo themes from the final fantasy sports meeting. They all sound quite catchy and upbeat, but there’s only so much of it you can stand to listen to before you hit that volume button on your DS. By and large, but, music was handled very well and is pleasant enough.
Characters (score 8/10): Given the type of game this is, I didn’t expect much character depth. Even so, the characters are handled pretty well given the simplicity of the tale. Your main character, Choco, never says anything (the stereotypical silent protagonist, I suppose). But, everyone else is imbued with sufficient personality to make them likeable and even humorous despite their somewhat one-dimensional personalities. Normally, character personalities that are this simplistic (for example, Chubby chocobo likes food–end of character development) would merit a terrible score from me, but given the by and large unadorned, light-hearted feel of the game, it seems appropriate.
Tale (score 8/10): Like the rest of this game, the storyline is pretty unadorned. An evil entity called Bebuzzu has been trapped in a book. After he is unintentionally released, he starts trying to take over the world, and Chocobo must stop him. Pretty unadorned stuff. Even so, this tale is still better than the non-existent crap found in Chocobo’s Dungeon 2, so I’m pleased. The tale gets the job done, and even adds in a few small twists to keep things fascinating, so I’m satisfied with it.
Battle System (score 6/10): I really wish there had been regular combat. Instead, the player is mandatory to take part in “card battles” with opponents. This wouldn’t be so terrible if the sports meeting weren’t based largely on luck. You basically have a deck of cards, which you use in battle. You choose what cards go into the deck, but that’s where control ends. When in battle, three cards randomly pop up from your deck, and you must choose one of the three to place into play. There’s four sides on a card, and each one has either a sword, shield or empty icon on it. The sides on your card matches up with the opponent’s , and if you have a sword icon matched to their not anything icon, then you do full hurt. If the sword is against another sword, then you do half hurt, if it’s against a shield, you do no hurt. This also works the other way around with the opponent’s sword icons up against your shield, sword, etc. Anyway, my main complaint is that it’s random which three cards goes into your hand, so it removes a splendid deal of approach. It would’ve been better if you could choose which card to use and when to use it. In fact, I would’ve preferred regular turn-based combat with an attack, defend, item, etc. commands. I find the card sports meeting much more tedious than regular combat, and I’d really wish they hadn’t used that system.
Gameplay (score 5/10): This is a bit of a catch-all category for me. Well, remember those card battles? The way you get cards is by winning copious mini-sports meeting all over this game. If I didn’t know any better, I would say this game’s tale was a flimsy excuse to release a game composed entirely of minigames. The vast majority of your time is spent playing mini-sports meeting that range from fun to irritating. I’m the sort of person who feels mini-sports meeting are better taking a back seat to the action (therefore the name “mini” which implies that it should be a smaller part of the game). Unfortunately, 80% of Chocobo Tales is mini-sports meeting, which really gets ancient after awhile. I really wished they’d fleshed out the tale with regular RPG conventions like dungeons, battles, leveling-up, etc. instead of mini-game after mini-game. Of course, the way the tale is set up, you really can’t get away from these mini-sports meeting as they are integral to the tale. I guess what I’m trying to say is that playing endless mini-sports meeting gets really irritating after awhile. Other than that issue, the controls are very nicely done. You can go either with the stylus or D-pad, and the mini-sports meeting all controlled nicely. Excellent thing too, since you’ll be playing alot of them (did I say that already?).
By and large (score 6/10): NOTE this score is not an average; it’s my subjective by and large score. This game really is very cute, and can be enjoyable on the first play-owing to. The major drawback, though, is that you may never make it owing to a second play-owing to since the game becomes rather dull after the first time. Trust me, I tried and just lost interest half-way owing to. Too terrible, I was hoping this would be an awesome RPG starring my favorite Chocobo, but I guess I’ll have to keep waiting for that (maybe Squeenix will release a excellent Chocobo RPG someday!). Anyway, if you can find this game for a excellent price (less than $20, I’d say), then it might be worth your time since it really is quite enjoyable on the first play-owing to. Just don’t expect any replay regard out of this one.
Rating: 3 / 5