Final Fantasy: Crystal Chronicles

Final Fantasy: Crystal Chronicles

  • Explore wilderness, caverns, incredible dungeons and more — gorgeous, realistic graphics in three-quarter perspective
  • Use magic and special attacks in exciting real-time battles — and use teamwork to overcome the deadliest creatures on the planet
  • Exciting four-player team action, as you hack and slash owing to a world of monsters
  • Up to three friends can join in, using their Game Boy Advance systems as controllers
  • Players can use the GBA screen to access menus, organize their spell spheres, and go upgrades — without slowing down the onscreen action

Product Description
Game Informer Review

As renowned as the Final Fantasy series has become over the years, the release of Crystal Chronicles brings with it an air of unfamiliarity. Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you have come to know and like.

While it can be argued that this is a new management for the series, and therefore shouldn’t be place on the same level as the other sports meeting, fans have come to expect the best from Final Fantasy, and with each passing release, Square has delivered. Crystal Chronicles may break new ground, but it lacks the creativity and passion of its role-playing brethren.

As stylish as the character designs may be, they are completely void of personality. The tale is just as ambiguous. Never once did I feel attached to my character, nor did I care what twists or turns the plot would make. The Final Fantasy sports meeting are renowned for storytelling, but it seems like an afterthought in Crystal Chronicles. Cinematic flair is also noticeably absent.

The gameplay is just as careless and jagged. While the quest can be played release-player, it’s meant to be tackled by a group of people (preferably four). Since each player utilizes menu screens often, Square and Game Designer’s Studio chose that you could only play multiplayer with a Game Boy Advance attached to the GameCube. Therefore, all menu management is done on the GBA screen, and the action on the TV is unaffected. In theory, this is a just solution. As it turns out, though, I found it to be more detrimental to the quest than anything.

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